Files
test/source/blender/gpu/intern/gpu_init_exit.c
Campbell Barton 1ddbe7cadd Cleanup: move doc-strings into headers, remove duplicates
In some cases move implementation details into the function body.
2023-03-29 14:37:34 +11:00

58 lines
1.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2013 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "GPU_init_exit.h" /* interface */
#include "BLI_sys_types.h"
#include "GPU_batch.h"
#include "intern/gpu_codegen.h"
#include "intern/gpu_private.h"
#include "intern/gpu_shader_create_info_private.hh"
#include "intern/gpu_shader_dependency_private.h"
/**
* although the order of initialization and shutdown should not matter
* (except for the extensions), I chose alphabetical and reverse alphabetical order
*/
static bool initialized = false;
void GPU_init(void)
{
/* can't avoid calling this multiple times, see wm_window_ghostwindow_add */
if (initialized) {
return;
}
initialized = true;
gpu_shader_dependency_init();
gpu_shader_create_info_init();
gpu_codegen_init();
gpu_batch_init();
}
void GPU_exit(void)
{
gpu_batch_exit();
gpu_codegen_exit();
gpu_shader_dependency_exit();
gpu_shader_create_info_exit();
gpu_backend_delete_resources();
initialized = false;
}
bool GPU_is_init(void)
{
return initialized;
}