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8d1f84d4b67af845ed97111fded89f0abd7deaad
test
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source
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Sergej Reich
8d1f84d4b6
rigidbody: Don't set object to rigid body on dummy transform
...
Fixes [
#34420
] rigid objects not resetting original properly after running a simulation.
2013-02-25 22:36:50 +00:00
..
blender
rigidbody: Don't set object to rigid body on dummy transform
2013-02-25 22:36:50 +00:00
blenderplayer
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
creator
BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems.
2013-02-24 07:09:39 +00:00
gameengine
Check if the variable is a string and split nicely, so compile command stays intact with proper include options.
2013-02-25 12:03:55 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
update to operator running test, add option to randomize order, not reset blender for each operator and set data attributes.
2013-02-14 05:10:12 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00