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8d3cdf292c25e99c2b8a86fb052d7312e5a1a62a
test
/
source
/
gameengine
/
Physics
/
Bullet
History
Campbell Barton
9cf6e305a9
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00
..
CcdGraphicController.cpp
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
CcdGraphicController.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
CcdPhysicsController.cpp
game engine: Use bullet's default contact processing theshold
2013-04-25 19:50:54 +00:00
CcdPhysicsController.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
CcdPhysicsEnvironment.cpp
code cleanup: warnings and style.
2013-04-12 00:50:40 +00:00
CcdPhysicsEnvironment.h
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
2013-02-21 18:30:11 +00:00
CMakeLists.txt
code cleanup: unused vars, make other vars static.
2013-04-10 22:49:50 +00:00
SConscript
split bge includes for scons onto their own lines (for easier merging)
2013-05-29 21:56:55 +00:00