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test
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8d59fa4e407ed0c4cf82ef4eda5c7d0d7e94df64
test
/
source
/
blender
/
gpu
History
Campbell Barton
b96c622015
style cleanup
2012-08-11 22:12:32 +00:00
..
intern
style cleanup
2012-08-04 12:30:16 +00:00
shaders
style cleanup
2012-08-11 22:12:32 +00:00
CMakeLists.txt
simplified data_to_c macro in cmake
2012-08-11 13:32:19 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Fix for [
#27484
] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
generate glsl shaders c files at build time.
2012-08-11 13:01:44 +00:00