Files
test/source/blender/modifiers/intern/MOD_boolean.cc
Hans Goudey 8db322f1f5 Fix #137902: Manifold boolean modifier solver doubles object transform
The object to world transform was applied to the result (which was
meant to be in world space), rather than the inverse. However, the
processing of transforms is more complicated than necessary. Instead
of passing around a separate "target transform" that's meant to be used
inverted after the boolean operation, just make the input transforms
transform the input meshes into the desired transform space of the
output (object-local space for the modifier).

Pull Request: https://projects.blender.org/blender/blender/pulls/137919
2025-04-23 20:37:53 +02:00

714 lines
23 KiB
C++

/* SPDX-FileCopyrightText: 2005 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_array.hh"
#include "BLI_math_geom.h"
#include "BLI_math_matrix.h"
#include "BLI_math_matrix_types.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
#include "BLT_translation.hh"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_collection.hh"
#include "BKE_global.hh" /* only to check G.debug */
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_modifier.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "MOD_ui_common.hh"
#include "MEM_guardedalloc.h"
#include "GEO_mesh_boolean.hh"
#include "GEO_randomize.hh"
#include "bmesh.hh"
#include "tools/bmesh_intersect.hh"
// #define DEBUG_TIME
#ifdef DEBUG_TIME
# include "BLI_timeit.hh"
#endif
using blender::Array;
using blender::float3;
using blender::float4x4;
using blender::IndexRange;
using blender::MutableSpan;
using blender::Span;
using blender::Vector;
using blender::VectorSet;
static void init_data(ModifierData *md)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(bmd, modifier));
MEMCPY_STRUCT_AFTER(bmd, DNA_struct_default_get(BooleanModifierData), modifier);
}
static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
Collection *col = bmd->collection;
if (bmd->flag & eBooleanModifierFlag_Object) {
return !bmd->object || bmd->object->type != OB_MESH;
}
if (bmd->flag & eBooleanModifierFlag_Collection) {
/* The Exact solver tolerates an empty collection. */
return !col && bmd->solver != eBooleanModifierSolver_Mesh_Arr;
}
return false;
}
static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
walk(user_data, ob, (ID **)&bmd->collection, IDWALK_CB_USER);
walk(user_data, ob, (ID **)&bmd->object, IDWALK_CB_NOP);
}
static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object != nullptr) {
DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_TRANSFORM, "Boolean Modifier");
DEG_add_object_relation(ctx->node, bmd->object, DEG_OB_COMP_GEOMETRY, "Boolean Modifier");
}
Collection *col = bmd->collection;
if ((bmd->flag & eBooleanModifierFlag_Collection) && col != nullptr) {
DEG_add_collection_geometry_relation(ctx->node, col, "Boolean Modifier");
}
/* We need own transformation as well. */
DEG_add_depends_on_transform_relation(ctx->node, "Boolean Modifier");
}
static Mesh *get_quick_mesh(
Object *ob_self, Mesh *mesh_self, Object *ob_operand_ob, Mesh *mesh_operand_ob, int operation)
{
Mesh *result = nullptr;
if (mesh_self->faces_num == 0 || mesh_operand_ob->faces_num == 0) {
switch (operation) {
case eBooleanModifierOp_Intersect:
result = BKE_mesh_new_nomain(0, 0, 0, 0);
break;
case eBooleanModifierOp_Union:
if (mesh_self->faces_num != 0) {
result = mesh_self;
}
else {
result = (Mesh *)BKE_id_copy_ex(
nullptr, &mesh_operand_ob->id, nullptr, LIB_ID_COPY_LOCALIZE);
float imat[4][4];
float omat[4][4];
invert_m4_m4(imat, ob_self->object_to_world().ptr());
mul_m4_m4m4(omat, imat, ob_operand_ob->object_to_world().ptr());
MutableSpan<float3> positions = result->vert_positions_for_write();
for (const int i : positions.index_range()) {
mul_m4_v3(omat, positions[i]);
}
result->tag_positions_changed();
}
break;
case eBooleanModifierOp_Difference:
result = mesh_self;
break;
}
}
return result;
}
/* has no meaning for faces, do this so we can tell which face is which */
#define BM_FACE_TAG BM_ELEM_DRAW
/**
* Compare selected/unselected.
*/
static int bm_face_isect_pair(BMFace *f, void * /*user_data*/)
{
return BM_elem_flag_test(f, BM_FACE_TAG) ? 1 : 0;
}
static bool BMD_error_messages(const Object *ob, ModifierData *md)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
Collection *col = bmd->collection;
bool error_returns_result = false;
const bool operand_collection = (bmd->flag & eBooleanModifierFlag_Collection) != 0;
const bool use_exact = bmd->solver == eBooleanModifierSolver_Mesh_Arr;
const bool use_manifold = bmd->solver == eBooleanModifierSolver_Manifold;
const bool operation_intersect = bmd->operation == eBooleanModifierOp_Intersect;
#ifndef WITH_GMP
/* If compiled without GMP, return a error. */
if (use_exact) {
BKE_modifier_set_error(ob, md, "Compiled without GMP, using fast solver");
error_returns_result = false;
}
#endif
/* If intersect is selected using fast solver, return a error. */
if (operand_collection && operation_intersect && !(use_exact || use_manifold)) {
BKE_modifier_set_error(ob, md, "Cannot execute, intersect only available using exact solver");
error_returns_result = true;
}
/* If the selected collection is empty and using fast solver, return a error. */
if (operand_collection) {
if (!use_exact && BKE_collection_is_empty(col)) {
BKE_modifier_set_error(ob, md, "Cannot execute, non-exact solver and empty collection");
error_returns_result = true;
}
/* If the selected collection contain non mesh objects, return a error. */
if (col) {
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (col, operand_ob) {
if (operand_ob->type != OB_MESH) {
BKE_modifier_set_error(
ob, md, "Cannot execute, the selected collection contains non mesh objects");
error_returns_result = true;
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
return error_returns_result;
}
static BMesh *BMD_mesh_bm_create(
Mesh *mesh, Object *object, Mesh *mesh_operand_ob, Object *operand_ob, bool *r_is_flip)
{
#ifdef DEBUG_TIME
SCOPED_TIMER(__func__);
#endif
*r_is_flip = (is_negative_m4(object->object_to_world().ptr()) !=
is_negative_m4(operand_ob->object_to_world().ptr()));
const BMAllocTemplate allocsize = BMALLOC_TEMPLATE_FROM_ME(mesh, mesh_operand_ob);
BMeshCreateParams bmesh_create_params{};
BMesh *bm = BM_mesh_create(&allocsize, &bmesh_create_params);
/* Keep `mesh` first, needed so active layers are set based on `mesh` not `mesh_operand_ob`,
* otherwise the wrong active render layer is used, see #92384.
*
* NOTE: while initializing customer data layers the is not essential,
* it avoids the overhead of having to re-allocate #BMHeader.data when the 2nd mesh is added
* (if it contains additional custom-data layers). */
const Mesh *mesh_array[2] = {mesh, mesh_operand_ob};
BM_mesh_copy_init_customdata_from_mesh_array(bm, mesh_array, ARRAY_SIZE(mesh_array), &allocsize);
BMeshFromMeshParams bmesh_from_mesh_params{};
bmesh_from_mesh_params.calc_face_normal = true;
bmesh_from_mesh_params.calc_vert_normal = true;
BM_mesh_bm_from_me(bm, mesh_operand_ob, &bmesh_from_mesh_params);
if (UNLIKELY(*r_is_flip)) {
const int cd_loop_mdisp_offset = CustomData_get_offset(&bm->ldata, CD_MDISPS);
BMIter iter;
BMFace *efa;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
BM_face_normal_flip_ex(bm, efa, cd_loop_mdisp_offset, true);
}
}
BM_mesh_bm_from_me(bm, mesh, &bmesh_from_mesh_params);
return bm;
}
static void BMD_mesh_intersection(BMesh *bm,
ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh_operand_ob,
Object *object,
Object *operand_ob,
bool is_flip)
{
#ifdef DEBUG_TIME
SCOPED_TIMER(__func__);
#endif
BooleanModifierData *bmd = (BooleanModifierData *)md;
/* Main BMesh intersection setup. */
/* Create tessellation & intersect. */
const int looptris_tot = poly_to_tri_count(bm->totface, bm->totloop);
blender::Array<std::array<BMLoop *, 3>> looptris(looptris_tot);
BM_mesh_calc_tessellation_beauty(bm, looptris);
/* postpone this until after tessellating
* so we can use the original normals before the vertex are moved */
{
BMIter iter;
int i;
const int i_verts_end = mesh_operand_ob->verts_num;
const int i_faces_end = mesh_operand_ob->faces_num;
float imat[4][4];
float omat[4][4];
invert_m4_m4(imat, object->object_to_world().ptr());
mul_m4_m4m4(omat, imat, operand_ob->object_to_world().ptr());
BMVert *eve;
i = 0;
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
mul_m4_v3(omat, eve->co);
if (++i == i_verts_end) {
break;
}
}
/* we need face normals because of 'BM_face_split_edgenet'
* we could calculate on the fly too (before calling split). */
float nmat[3][3];
copy_m3_m4(nmat, omat);
invert_m3(nmat);
if (UNLIKELY(is_flip)) {
negate_m3(nmat);
}
Array<short> material_remap(operand_ob->totcol ? operand_ob->totcol : 1);
/* Using original (not evaluated) object here since we are writing to it. */
/* XXX Pretty sure comment above is fully wrong now with copy-on-eval & co ? */
BKE_object_material_remap_calc(ctx->object, operand_ob, material_remap.data());
BMFace *efa;
i = 0;
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
mul_transposed_m3_v3(nmat, efa->no);
normalize_v3(efa->no);
/* Temp tag to test which side split faces are from. */
BM_elem_flag_enable(efa, BM_FACE_TAG);
/* remap material */
if (LIKELY(efa->mat_nr < operand_ob->totcol)) {
efa->mat_nr = material_remap[efa->mat_nr];
}
else {
efa->mat_nr = 0;
}
if (++i == i_faces_end) {
break;
}
}
}
/* not needed, but normals for 'dm' will be invalid,
* currently this is ok for 'BM_mesh_intersect' */
// BM_mesh_normals_update(bm);
bool use_separate = false;
bool use_dissolve = true;
bool use_island_connect = true;
/* change for testing */
if (G.debug & G_DEBUG) {
use_separate = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_Separate) != 0;
use_dissolve = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoDissolve) == 0;
use_island_connect = (bmd->bm_flag & eBooleanModifierBMeshFlag_BMesh_NoConnectRegions) == 0;
}
BM_mesh_intersect(bm,
looptris,
bm_face_isect_pair,
nullptr,
false,
use_separate,
use_dissolve,
use_island_connect,
false,
false,
bmd->operation,
bmd->double_threshold);
}
#ifdef WITH_GMP
/* Get a mapping from material slot numbers in the src_ob to slot numbers in the dst_ob.
* If a material doesn't exist in the dst_ob, the mapping just goes to the same slot
* or to zero if there aren't enough slots in the destination. */
static Array<short> get_material_remap_index_based(Object *dest_ob, Object *src_ob)
{
const int n = src_ob->totcol;
if (n <= 0) {
return Array<short>(1, 0);
}
Array<short> remap(n);
BKE_object_material_remap_calc(dest_ob, src_ob, remap.data());
return remap;
}
/* Get a mapping from material slot numbers in the source geometry to slot numbers in the result
* geometry. The material is added to the result geometry if it doesn't already use it. */
static Array<short> get_material_remap_transfer(Object &object,
const Mesh &mesh,
VectorSet<Material *> &materials)
{
const int material_num = mesh.totcol;
Array<short> map(material_num);
for (const int i : IndexRange(material_num)) {
Material *material = BKE_object_material_get_eval(&object, i + 1);
map[i] = material ? materials.index_of_or_add(material) : -1;
}
return map;
}
static Mesh *non_float_boolean_mesh(BooleanModifierData *bmd,
const ModifierEvalContext *ctx,
Mesh *mesh)
{
const float4x4 &world_to_object = ctx->object->world_to_object();
Vector<const Mesh *> meshes;
Vector<float4x4> transforms;
Vector<Array<short>> material_remaps;
# ifdef DEBUG_TIME
SCOPED_TIMER(__func__);
# endif
if ((bmd->flag & eBooleanModifierFlag_Object) && bmd->object == nullptr) {
return mesh;
}
blender::geometry::boolean::Solver solver = bmd->solver == eBooleanModifierSolver_Mesh_Arr ?
blender::geometry::boolean::Solver::MeshArr :
blender::geometry::boolean::Solver::Manifold;
meshes.append(mesh);
transforms.append(float4x4::identity());
material_remaps.append({});
const BooleanModifierMaterialMode material_mode = BooleanModifierMaterialMode(
bmd->material_mode);
VectorSet<Material *> materials;
if (material_mode == eBooleanModifierMaterialMode_Transfer) {
if (mesh->totcol == 0) {
/* Necessary for faces using the default material when there are no material slots. */
materials.add(nullptr);
}
else {
materials.add_multiple({mesh->mat, mesh->totcol});
}
}
if (bmd->flag & eBooleanModifierFlag_Object) {
Mesh *mesh_operand = BKE_modifier_get_evaluated_mesh_from_evaluated_object(bmd->object);
if (!mesh_operand) {
return mesh;
}
BKE_mesh_wrapper_ensure_mdata(mesh_operand);
meshes.append(mesh_operand);
transforms.append(world_to_object * bmd->object->object_to_world());
if (material_mode == eBooleanModifierMaterialMode_Index) {
material_remaps.append(get_material_remap_index_based(ctx->object, bmd->object));
}
else {
material_remaps.append(get_material_remap_transfer(*bmd->object, *mesh_operand, materials));
}
}
else if (bmd->flag & eBooleanModifierFlag_Collection) {
Collection *collection = bmd->collection;
/* Allow collection to be empty; then target mesh will just removed self-intersections. */
if (collection) {
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
if (ob->type == OB_MESH && ob != ctx->object) {
Mesh *collection_mesh = BKE_modifier_get_evaluated_mesh_from_evaluated_object(ob);
if (!collection_mesh) {
continue;
}
BKE_mesh_wrapper_ensure_mdata(collection_mesh);
meshes.append(collection_mesh);
transforms.append(world_to_object * ob->object_to_world());
if (material_mode == eBooleanModifierMaterialMode_Index) {
material_remaps.append(get_material_remap_index_based(ctx->object, ob));
}
else {
material_remaps.append(get_material_remap_transfer(*ob, *collection_mesh, materials));
}
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
const bool use_self = (bmd->flag & eBooleanModifierFlag_Self) != 0;
const bool hole_tolerant = (bmd->flag & eBooleanModifierFlag_HoleTolerant) != 0;
blender::geometry::boolean::BooleanOpParameters op_params;
op_params.boolean_mode = blender::geometry::boolean::Operation(bmd->operation);
op_params.no_self_intersections = !use_self;
op_params.watertight = !hole_tolerant;
op_params.no_nested_components = false;
blender::geometry::boolean::BooleanError error =
blender::geometry::boolean::BooleanError::NoError;
Mesh *result = blender::geometry::boolean::mesh_boolean(
meshes, transforms, material_remaps, op_params, solver, nullptr, &error);
if (error != blender::geometry::boolean::BooleanError::NoError) {
if (error == blender::geometry::boolean::BooleanError::NonManifold) {
BKE_modifier_set_error(
ctx->object, (ModifierData *)bmd, "Cannot execute, non-manifold inputs");
}
else if (error == blender::geometry::boolean::BooleanError::UnknownError) {
BKE_modifier_set_error(ctx->object, (ModifierData *)(bmd), "Cannot execute, unknown error");
}
return result;
}
if (material_mode == eBooleanModifierMaterialMode_Transfer) {
MEM_SAFE_FREE(result->mat);
result->mat = MEM_malloc_arrayN<Material *>(size_t(materials.size()), __func__);
result->totcol = materials.size();
MutableSpan(result->mat, result->totcol).copy_from(materials);
}
blender::geometry::debug_randomize_mesh_order(result);
return result;
}
#endif
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
BooleanModifierData *bmd = (BooleanModifierData *)md;
Object *object = ctx->object;
Mesh *result = mesh;
Collection *collection = bmd->collection;
/* Return result for certain errors. */
if (BMD_error_messages(ctx->object, md)) {
return result;
}
#ifdef WITH_GMP
if (bmd->solver != eBooleanModifierSolver_Float) {
return non_float_boolean_mesh(bmd, ctx, mesh);
}
#endif
#ifdef DEBUG_TIME
SCOPED_TIMER(__func__);
#endif
if (bmd->flag & eBooleanModifierFlag_Object) {
if (bmd->object == nullptr) {
return result;
}
Object *operand_ob = bmd->object;
Mesh *mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob);
if (mesh_operand_ob) {
/* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
* But for 2.90 better not try to be smart here. */
BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
/* when one of objects is empty (has got no faces) we could speed up
* calculation a bit returning one of objects' derived meshes (or empty one)
* Returning mesh is dependent on modifiers operation (sergey) */
result = get_quick_mesh(object, mesh, operand_ob, mesh_operand_ob, bmd->operation);
if (result == nullptr) {
bool is_flip;
BMesh *bm = BMD_mesh_bm_create(mesh, object, mesh_operand_ob, operand_ob, &is_flip);
BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
BM_mesh_free(bm);
}
if (result == nullptr) {
BKE_modifier_set_error(object, md, "Cannot execute boolean operation");
}
}
}
else {
if (collection == nullptr) {
return result;
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, operand_ob) {
if (operand_ob->type == OB_MESH && operand_ob != ctx->object) {
Mesh *mesh_operand_ob = BKE_modifier_get_evaluated_mesh_from_evaluated_object(operand_ob);
if (mesh_operand_ob == nullptr) {
continue;
}
/* XXX This is utterly non-optimal, we may go from a bmesh to a mesh back to a bmesh!
* But for 2.90 better not try to be smart here. */
BKE_mesh_wrapper_ensure_mdata(mesh_operand_ob);
bool is_flip;
BMesh *bm = BMD_mesh_bm_create(result, object, mesh_operand_ob, operand_ob, &is_flip);
BMD_mesh_intersection(bm, md, ctx, mesh_operand_ob, object, operand_ob, is_flip);
/* Needed for multiple objects to work. */
if (result == mesh) {
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, nullptr, mesh);
}
else {
BMeshToMeshParams bmesh_to_mesh_params{};
bmesh_to_mesh_params.calc_object_remap = false;
BM_mesh_bm_to_me(nullptr, bm, result, &bmesh_to_mesh_params);
}
BM_mesh_free(bm);
}
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
blender::geometry::debug_randomize_mesh_order(result);
return result;
}
static void required_data_mask(ModifierData * /*md*/, CustomData_MeshMasks *r_cddata_masks)
{
r_cddata_masks->vmask |= CD_MASK_MDEFORMVERT;
r_cddata_masks->fmask |= CD_MASK_MTFACE;
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "operation", UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "operand_type", UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object) {
uiItemR(layout, ptr, "object", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
else {
uiItemR(layout, ptr, "collection", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
uiItemR(layout, ptr, "solver", UI_ITEM_R_EXPAND, std::nullopt, ICON_NONE);
modifier_panel_end(layout, ptr);
}
static void solver_options_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
const bool use_exact = RNA_enum_get(ptr, "solver") == eBooleanModifierSolver_Mesh_Arr;
const bool use_manifold = RNA_enum_get(ptr, "solver") == eBooleanModifierSolver_Manifold;
uiLayoutSetPropSep(layout, true);
uiLayout *col = uiLayoutColumn(layout, true);
if (use_exact) {
uiItemR(col, ptr, "material_mode", UI_ITEM_NONE, IFACE_("Materials"), ICON_NONE);
/* When operand is collection, we always use_self. */
if (RNA_enum_get(ptr, "operand_type") == eBooleanModifierFlag_Object) {
uiItemR(col, ptr, "use_self", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
uiItemR(col, ptr, "use_hole_tolerant", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
else if (use_manifold) {
/* No options as of yet. */
}
else {
uiItemR(col, ptr, "double_threshold", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
if (G.debug) {
uiItemR(col, ptr, "debug_options", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel = modifier_panel_register(region_type, eModifierType_Boolean, panel_draw);
modifier_subpanel_register(
region_type, "solver_options", "Solver Options", nullptr, solver_options_panel_draw, panel);
}
ModifierTypeInfo modifierType_Boolean = {
/*idname*/ "Boolean",
/*name*/ N_("Boolean"),
/*struct_name*/ "BooleanModifierData",
/*struct_size*/ sizeof(BooleanModifierData),
/*srna*/ &RNA_BooleanModifier,
/*type*/ ModifierTypeType::Nonconstructive,
/*flags*/
(eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode),
/*icon*/ ICON_MOD_BOOLEAN,
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ nullptr,
/*is_disabled*/ is_disabled,
/*update_depsgraph*/ update_depsgraph,
/*depends_on_time*/ nullptr,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ foreach_ID_link,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
/*foreach_cache*/ nullptr,
};