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8dc3d4e3fdb4e33e52699d615af4a3a65a92c776
test
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source
/
blender
/
gpu
History
Brecht Van Lommel
6d8fb7c0e7
Tweak to commit related to non-power-of-two textures, some cards claim to
...
support this but actually don't, so use the function that checks for that.
2012-07-31 15:05:14 +00:00
..
intern
Tweak to commit related to non-power-of-two textures, some cards claim to
2012-07-31 15:05:14 +00:00
shaders
style cleanup
2012-06-06 22:38:39 +00:00
CMakeLists.txt
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00
GPU_buffers.h
Add mask-drawing support to GPU_Buffers.
2012-05-10 20:36:34 +00:00
GPU_draw.h
Fix for [
#27484
] "Run-time command line options don't work in Multi-texture mode." reported by Josiah Lane (solarlune). The -g nomipmap = 1 option only changed the mipmapping option for bf_gpu, which BL_Texture wasn't checking.
2012-07-29 05:59:03 +00:00
GPU_extensions.h
bmesh py api:
2012-05-01 06:50:43 +00:00
GPU_material.h
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
2012-07-23 20:24:35 +00:00
SConscript
Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
2012-06-30 04:34:34 +00:00