Allows users to override the auto detection for GPU selection. Normally the GPU selection is done by looping over the order Vulkan provides and finding the highest performing device based on its type (discrete, integrated, software). However users might have multiple discrete cards and want to switch between them. Or developers want to validate other GPUs without rebooting. This PR adds the ability to override the auto detection for the vulkan backend.  **Future improvements**: - This PR does not include a command line option. This can be added later for render farms. Pull Request: https://projects.blender.org/blender/blender/pulls/127860
182 lines
4.5 KiB
C++
182 lines
4.5 KiB
C++
/* SPDX-FileCopyrightText: 2005 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Wrap OpenGL features such as textures, shaders and GLSL
|
|
* with checks for drivers and GPU support.
|
|
*/
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "BLI_dynstr.h"
|
|
#include "BLI_string.h"
|
|
#include "BLI_string_utils.hh"
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "GPU_platform.hh"
|
|
|
|
#include "gpu_platform_private.hh"
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name GPUPlatformGlobal
|
|
* \{ */
|
|
|
|
namespace blender::gpu {
|
|
|
|
GPUPlatformGlobal GPG;
|
|
|
|
static char *create_key(eGPUSupportLevel support_level,
|
|
const char *vendor,
|
|
const char *renderer,
|
|
const char *version)
|
|
{
|
|
DynStr *ds = BLI_dynstr_new();
|
|
BLI_dynstr_appendf(ds, "{%s/%s/%s}=", vendor, renderer, version);
|
|
if (support_level == GPU_SUPPORT_LEVEL_SUPPORTED) {
|
|
BLI_dynstr_append(ds, "SUPPORTED");
|
|
}
|
|
else if (support_level == GPU_SUPPORT_LEVEL_LIMITED) {
|
|
BLI_dynstr_append(ds, "LIMITED");
|
|
}
|
|
else {
|
|
BLI_dynstr_append(ds, "UNSUPPORTED");
|
|
}
|
|
|
|
char *support_key = BLI_dynstr_get_cstring(ds);
|
|
BLI_dynstr_free(ds);
|
|
BLI_string_replace_char(support_key, '\n', ' ');
|
|
BLI_string_replace_char(support_key, '\r', ' ');
|
|
return support_key;
|
|
}
|
|
|
|
static char *create_gpu_name(const char *vendor, const char *renderer, const char *version)
|
|
{
|
|
DynStr *ds = BLI_dynstr_new();
|
|
BLI_dynstr_appendf(ds, "%s %s %s", vendor, renderer, version);
|
|
|
|
char *gpu_name = BLI_dynstr_get_cstring(ds);
|
|
BLI_dynstr_free(ds);
|
|
BLI_string_replace_char(gpu_name, '\n', ' ');
|
|
BLI_string_replace_char(gpu_name, '\r', ' ');
|
|
return gpu_name;
|
|
}
|
|
|
|
void GPUPlatformGlobal::init(eGPUDeviceType gpu_device,
|
|
eGPUOSType os_type,
|
|
eGPUDriverType driver_type,
|
|
eGPUSupportLevel gpu_support_level,
|
|
eGPUBackendType backend,
|
|
const char *vendor_str,
|
|
const char *renderer_str,
|
|
const char *version_str,
|
|
GPUArchitectureType arch_type)
|
|
{
|
|
this->clear();
|
|
|
|
this->initialized = true;
|
|
|
|
this->device = gpu_device;
|
|
this->os = os_type;
|
|
this->driver = driver_type;
|
|
this->support_level = gpu_support_level;
|
|
|
|
const char *vendor = vendor_str ? vendor_str : "UNKNOWN";
|
|
const char *renderer = renderer_str ? renderer_str : "UNKNOWN";
|
|
const char *version = version_str ? version_str : "UNKNOWN";
|
|
|
|
this->vendor = BLI_strdup(vendor);
|
|
this->renderer = BLI_strdup(renderer);
|
|
this->version = BLI_strdup(version);
|
|
this->support_key = create_key(gpu_support_level, vendor, renderer, version);
|
|
this->gpu_name = create_gpu_name(vendor, renderer, version);
|
|
this->backend = backend;
|
|
this->architecture_type = arch_type;
|
|
}
|
|
|
|
void GPUPlatformGlobal::clear()
|
|
{
|
|
MEM_SAFE_FREE(vendor);
|
|
MEM_SAFE_FREE(renderer);
|
|
MEM_SAFE_FREE(version);
|
|
MEM_SAFE_FREE(support_key);
|
|
MEM_SAFE_FREE(gpu_name);
|
|
initialized = false;
|
|
}
|
|
|
|
} // namespace blender::gpu
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name C-API
|
|
* \{ */
|
|
|
|
using namespace blender::gpu;
|
|
|
|
eGPUSupportLevel GPU_platform_support_level()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.support_level;
|
|
}
|
|
|
|
const char *GPU_platform_vendor()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.vendor;
|
|
}
|
|
|
|
const char *GPU_platform_renderer()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.renderer;
|
|
}
|
|
|
|
const char *GPU_platform_version()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.version;
|
|
}
|
|
|
|
const char *GPU_platform_support_level_key()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.support_key;
|
|
}
|
|
|
|
const char *GPU_platform_gpu_name()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.gpu_name;
|
|
}
|
|
|
|
GPUArchitectureType GPU_platform_architecture()
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return GPG.architecture_type;
|
|
}
|
|
|
|
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver)
|
|
{
|
|
return GPU_type_matches_ex(device, os, driver, GPU_BACKEND_ANY);
|
|
}
|
|
|
|
bool GPU_type_matches_ex(eGPUDeviceType device,
|
|
eGPUOSType os,
|
|
eGPUDriverType driver,
|
|
eGPUBackendType backend)
|
|
{
|
|
BLI_assert(GPG.initialized);
|
|
return (GPG.device & device) && (GPG.os & os) && (GPG.driver & driver) &&
|
|
(GPG.backend & backend);
|
|
}
|
|
|
|
blender::Span<GPUDevice> GPU_platform_devices_list()
|
|
{
|
|
return GPG.devices.as_span();
|
|
}
|
|
|
|
/** \} */
|