Files
test/intern/ghost/intern/GHOST_ContextD3D.cpp
Julian Eisel 3b1ef223ba Ghost: Support drawing OpenGL framebuffers into a DirectX 11 buffer
Adds a minimal DirectX 11 Ghost context, plus some shared DirectX-OpenGL
resource interface using the NV_DX_interop2 WGL extension. From what I
know, this should be available on modern GPUs. If not, it should fail
gracefully.
There should be no user visible changes at this point.

Needed for DirectX-only OpenXR platforms (e.g. Windows Mixed Reality). I
heard there are other use-cases as well though.

It's known that this currently fails on some AMD systems, but that seems
to be fixable.

Most of this comes from the 2019 GSoC project, "Core Support of Virtual
Reality Headsets through OpenXR"
(https://wiki.blender.org/wiki/User:Severin/GSoC-2019/).

Reviewed by: Jeroen Bakker, Ray Molenkam, Brecht van Lommel

Differential Revision: https://developer.blender.org/D6190
2020-03-05 18:29:29 +01:00

359 lines
10 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup GHOST
*
* For testing purposes, it can be useful to do some DirectX only drawing. A patch for this can be
* found here: https://developer.blender.org/P1284
*/
#include <iostream>
#include <string>
#include <GL/glew.h>
#include <GL/wglew.h>
#include "GHOST_ContextWGL.h" /* For shared drawing */
#include "GHOST_ContextD3D.h"
HMODULE GHOST_ContextD3D::s_d3d_lib = NULL;
PFN_D3D11_CREATE_DEVICE GHOST_ContextD3D::s_D3D11CreateDeviceFn = NULL;
GHOST_ContextD3D::GHOST_ContextD3D(bool stereoVisual, HWND hWnd)
: GHOST_Context(stereoVisual), m_hWnd(hWnd)
{
}
GHOST_ContextD3D::~GHOST_ContextD3D()
{
m_device->Release();
m_device_ctx->ClearState();
m_device_ctx->Release();
}
GHOST_TSuccess GHOST_ContextD3D::swapBuffers()
{
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextD3D::activateDrawingContext()
{
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_ContextD3D::releaseDrawingContext()
{
return GHOST_kFailure;
}
GHOST_TSuccess GHOST_ContextD3D::setupD3DLib()
{
if (s_d3d_lib == NULL) {
s_d3d_lib = LoadLibraryA("d3d11.dll");
WIN32_CHK(s_d3d_lib != NULL);
if (s_d3d_lib == NULL) {
fprintf(stderr, "LoadLibrary(\"d3d11.dll\") failed!\n");
return GHOST_kFailure;
}
}
if (s_D3D11CreateDeviceFn == NULL) {
s_D3D11CreateDeviceFn = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(s_d3d_lib,
"D3D11CreateDevice");
WIN32_CHK(s_D3D11CreateDeviceFn != NULL);
if (s_D3D11CreateDeviceFn == NULL) {
fprintf(stderr, "GetProcAddress(s_d3d_lib, \"D3D11CreateDevice\") failed!\n");
return GHOST_kFailure;
}
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextD3D::initializeDrawingContext()
{
if (setupD3DLib() == GHOST_kFailure) {
return GHOST_kFailure;
}
HRESULT hres = s_D3D11CreateDeviceFn(
NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
/* For debugging you may want to pass D3D11_CREATE_DEVICE_DEBUG here, but that requires
* additional setup, see
* https://docs.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-devices-layers#debug-layer.
*/
0,
NULL,
0,
D3D11_SDK_VERSION,
&m_device,
NULL,
&m_device_ctx);
WIN32_CHK(hres == S_OK);
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_ContextD3D::releaseNativeHandles()
{
return GHOST_kFailure;
}
class GHOST_SharedOpenGLResource {
struct SharedData {
HANDLE device;
GLuint fbo;
HANDLE render_buf{nullptr};
} m_shared;
public:
GHOST_SharedOpenGLResource(ID3D11Device *device,
ID3D11DeviceContext *device_ctx,
unsigned int width,
unsigned int height,
ID3D11RenderTargetView *render_target = nullptr)
: m_device(device), m_device_ctx(device_ctx), m_cur_width(width), m_cur_height(height)
{
ID3D11Resource *backbuffer_res;
if (!render_target) {
D3D11_TEXTURE2D_DESC texDesc{};
D3D11_RENDER_TARGET_VIEW_DESC renderTargetViewDesc{};
ID3D11Texture2D *tex;
texDesc.Width = width;
texDesc.Height = height;
texDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
texDesc.SampleDesc.Count = 1;
texDesc.ArraySize = 1;
texDesc.MipLevels = 1;
texDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
device->CreateTexture2D(&texDesc, NULL, &tex);
if (!tex) {
/* If texture creation fails, we just return and leave the render target unset. So it needs
* to be NULL-checked before use. */
fprintf(stderr, "Error creating texture for shared DirectX-OpenGL resource\n");
return;
}
renderTargetViewDesc.Format = texDesc.Format;
renderTargetViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
renderTargetViewDesc.Texture2D.MipSlice = 0;
device->CreateRenderTargetView(tex, &renderTargetViewDesc, &render_target);
tex->Release();
}
m_render_target = render_target;
if (m_render_target) {
m_render_target->GetResource(&backbuffer_res);
}
if (backbuffer_res) {
backbuffer_res->QueryInterface<ID3D11Texture2D>(&m_render_target_tex);
backbuffer_res->Release();
}
if (!m_render_target || !m_render_target_tex) {
fprintf(stderr, "Error creating render target for shared DirectX-OpenGL resource\n");
return;
}
}
~GHOST_SharedOpenGLResource()
{
if (m_render_target_tex) {
m_render_target_tex->Release();
}
if (m_render_target) {
m_render_target->Release();
}
if (m_is_initialized) {
if (m_shared.render_buf) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_buf);
}
if (m_shared.device) {
wglDXCloseDeviceNV(m_shared.device);
}
glDeleteFramebuffers(1, &m_shared.fbo);
glDeleteRenderbuffers(1, &m_gl_render_buf);
}
}
void reregisterSharedObject()
{
if (m_shared.render_buf) {
wglDXUnregisterObjectNV(m_shared.device, m_shared.render_buf);
}
if (!m_render_target_tex) {
return;
}
m_shared.render_buf = wglDXRegisterObjectNV(m_shared.device,
m_render_target_tex,
m_gl_render_buf,
GL_RENDERBUFFER,
WGL_ACCESS_READ_WRITE_NV);
if (!m_shared.render_buf) {
fprintf(stderr, "Error registering shared object using wglDXRegisterObjectNV()\n");
return;
}
}
GHOST_TSuccess initialize()
{
m_shared.device = wglDXOpenDeviceNV(m_device);
if (m_shared.device == NULL) {
fprintf(stderr, "Error opening shared device using wglDXOpenDeviceNV()\n");
return GHOST_kFailure;
}
/* Build the renderbuffer. */
glGenRenderbuffers(1, &m_gl_render_buf);
glBindRenderbuffer(GL_RENDERBUFFER, m_gl_render_buf);
reregisterSharedObject();
/* Build the framebuffer */
glGenFramebuffers(1, &m_shared.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, m_shared.fbo);
glFramebufferRenderbuffer(
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, m_gl_render_buf);
m_is_initialized = true;
return GHOST_kSuccess;
}
void ensureUpdated(unsigned int width, unsigned int height)
{
if (m_is_initialized == false) {
initialize();
}
if ((m_cur_width != width) || (m_cur_height != height)) {
m_cur_width = width;
m_cur_height = height;
reregisterSharedObject();
}
}
GHOST_TSuccess blit(unsigned int width, unsigned int height)
{
GLint fbo;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fbo);
if (!m_render_target || !m_render_target_tex) {
return GHOST_kFailure;
}
ensureUpdated(width, height);
#ifdef NDEBUG
const float clear_col[] = {0.8f, 0.5f, 1.0f, 1.0f};
m_device_ctx->ClearRenderTargetView(m_render_target, clear_col);
#endif
m_device_ctx->OMSetRenderTargets(1, &m_render_target, nullptr);
beginGLOnly();
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_shared.fbo);
GLenum err = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (err != GL_FRAMEBUFFER_COMPLETE) {
fprintf(
stderr, "Error: Framebuffer for shared DirectX-OpenGL resource incomplete %u\n", err);
return GHOST_kFailure;
}
/* No glBlitNamedFramebuffer, gotta be 3.3 compatible. */
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
endGLOnly();
return GHOST_kSuccess;
}
ID3D11RenderTargetView *m_render_target{nullptr};
ID3D11Texture2D *m_render_target_tex{nullptr};
private:
void beginGLOnly()
{
wglDXLockObjectsNV(m_shared.device, 1, &m_shared.render_buf);
}
void endGLOnly()
{
wglDXUnlockObjectsNV(m_shared.device, 1, &m_shared.render_buf);
}
ID3D11Device *m_device;
ID3D11DeviceContext *m_device_ctx;
GLuint m_gl_render_buf;
unsigned int m_cur_width, m_cur_height;
bool m_is_initialized{false};
};
GHOST_SharedOpenGLResource *GHOST_ContextD3D::createSharedOpenGLResource(
unsigned int width, unsigned int height, ID3D11RenderTargetView *render_target)
{
if (!(WGL_NV_DX_interop && WGL_NV_DX_interop2)) {
fprintf(stderr,
"Error: Can't render OpenGL framebuffer using Direct3D. NV_DX_interop extension not "
"available.");
return nullptr;
}
GHOST_SharedOpenGLResource *shared_res = new GHOST_SharedOpenGLResource(
m_device, m_device_ctx, width, height, render_target);
return shared_res;
}
GHOST_SharedOpenGLResource *GHOST_ContextD3D::createSharedOpenGLResource(unsigned int width,
unsigned int height)
{
return createSharedOpenGLResource(width, height, nullptr);
}
void GHOST_ContextD3D::disposeSharedOpenGLResource(GHOST_SharedOpenGLResource *shared_res)
{
delete shared_res;
}
GHOST_TSuccess GHOST_ContextD3D::blitFromOpenGLContext(GHOST_SharedOpenGLResource *shared_res,
unsigned int width,
unsigned int height)
{
return shared_res->blit(width, height);
}
ID3D11Texture2D *GHOST_ContextD3D::getSharedTexture2D(GHOST_SharedOpenGLResource *shared_res)
{
return shared_res->m_render_target_tex;
}