Files
test/intern/ghost/intern/GHOST_SystemPaths.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

56 lines
1.5 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2009 Blender Foundation. All rights reserved. */
/** \file
* \ingroup GHOST
*/
#pragma once
#include "GHOST_ISystemPaths.h"
class GHOST_SystemPaths : public GHOST_ISystemPaths {
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_SystemPaths()
{
}
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_SystemPaths()
{
}
public:
/**
* Determine the base dir in which shared resources are located. It will first try to use
* "unpack and run" path, then look for properly installed path, including versioning.
* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
*/
virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
/**
* Determine the base dir in which user configuration is stored, including versioning.
* If needed, it will create the base directory.
* \return Unsigned char string pointing to user dir (eg ~/.blender/).
*/
virtual const char *getUserDir(int version, const char *versionstr) const = 0;
/**
* Determine the directory of the current binary
* \return Unsigned char string pointing to the binary dir
*/
virtual const char *getBinaryDir() const = 0;
/**
* Add the file to the operating system most recently used files
*/
virtual void addToSystemRecentFiles(const char *filename) const = 0;
};