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8df10a4018b84d57ed4ff6e2bb09c05e4e607099
test/source
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Jeroen Bakker 8df10a4018 Defocus node.
added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
2012-07-25 10:46:19 +00:00
..
blender
Defocus node.
2012-07-25 10:46:19 +00:00
blenderplayer
svn merge ^/trunk/blender -r48333:48370
2012-06-28 11:20:19 +00:00
creator
fix for linking with scons.
2012-07-16 08:42:55 +00:00
darwin
replace former applescript with an editable one
2011-10-19 19:15:35 +00:00
gameengine
BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai.
2012-07-25 04:29:48 +00:00
icons
set svn end of lines to native
2011-05-09 08:15:38 +00:00
tests
code cleanup: remove mode comments, these were applied very un-evenly across a few files.
2012-05-27 13:22:43 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Scons:
2012-06-30 22:44:36 +00:00
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