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8e35d91985e6cede162cf1437b9cf7e5bc28fa21
test/source/gameengine/Physics/Bullet
History
Campbell Barton 081c1205a3 correct fsf address
2010-02-12 13:34:04 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdPhysicsController.cpp
BGE: Optimize Soft body conversion: don't create BVH structure.
2010-02-03 21:41:03 +00:00
CcdPhysicsController.h
BGE: Optimize Soft body conversion: don't create BVH structure.
2010-02-03 21:41:03 +00:00
CcdPhysicsEnvironment.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
CcdPhysicsEnvironment.h
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
2.5 audio cleanup:
2009-08-10 15:39:11 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
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