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8e5ef105aed627fc81c4fd0cb8f2fd045b471cfa
test
/
source
/
gameengine
/
Physics
/
Sumo
History
Kester Maddock
551806bce8
Set the physics scale on added objects. (Fix bug
#1837
)
2004-12-13 09:53:30 +00:00
..
Fuzzics
Fix the case when the physics system starves the logic & renderer of CPU time. If this happens, we reduce physics precision to maintain some framerate.
2004-12-06 11:15:50 +00:00
include
1. Check material names passed to the physics engine (for collision sensors.)
2004-04-11 02:50:02 +00:00
convert.txt
Initial revision
2002-10-12 11:37:38 +00:00
Makefile
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
2004-03-22 22:02:18 +00:00
SConscript
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
2004-11-22 10:19:19 +00:00
SumoPhysicsController.cpp
Set the physics scale on added objects. (Fix bug
#1837
)
2004-12-13 09:53:30 +00:00
SumoPhysicsController.h
Synchronise game engine with Tuhopuu2 tree.
2004-04-24 06:40:15 +00:00
SumoPhysicsEnvironment.cpp
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
SumoPhysicsEnvironment.h
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00