1d48d842 introduced a float4x4 matrix in the GPencil render data, but that
struct must be trivially initializable. Use a conventional C matrix to avoid
crashes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130468
1d48d842 introduced a float4x4 matrix in the GPencil render data, but that
struct must be trivially initializable. Use a conventional C matrix to avoid
crashes.
Pull Request: https://projects.blender.org/blender/blender/pulls/130468