Files
test/intern/cycles/blender/blender_viewport.cpp
Patrick Mours 38589de10c Cycles: Add support for denoising in the viewport
The OptiX denoiser can be a great help when rendering in the viewport, since it is really fast
and needs few samples to produce convincing results. This patch therefore adds support for
using any Cycles denoiser in the viewport also (but only the OptiX one is selectable because
the NLM one is too slow to be usable currently). It also adds support for denoising on a
different device than rendering (so one can e.g. render with the CPU but denoise with OptiX).

Reviewed By: #cycles, brecht

Differential Revision: https://developer.blender.org/D6554
2020-02-11 18:03:43 +01:00

105 lines
3.5 KiB
C++

/*
* Copyright 2019 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "blender_viewport.h"
#include "blender_util.h"
CCL_NAMESPACE_BEGIN
BlenderViewportParameters::BlenderViewportParameters()
: use_scene_world(true),
use_scene_lights(true),
studiolight_rotate_z(0.0f),
studiolight_intensity(1.0f),
studiolight_background_alpha(1.0f),
studiolight_path(ustring())
{
}
BlenderViewportParameters::BlenderViewportParameters(BL::SpaceView3D &b_v3d)
: BlenderViewportParameters()
{
/* We only copy the parameters if we are in look dev mode. otherwise
* defaults are being used. These defaults mimic normal render settings */
if (b_v3d && b_v3d.shading().type() == BL::View3DShading::type_RENDERED) {
use_scene_world = b_v3d.shading().use_scene_world_render();
use_scene_lights = b_v3d.shading().use_scene_lights_render();
if (!use_scene_world) {
studiolight_rotate_z = b_v3d.shading().studiolight_rotate_z();
studiolight_intensity = b_v3d.shading().studiolight_intensity();
studiolight_background_alpha = b_v3d.shading().studiolight_background_alpha();
studiolight_path = b_v3d.shading().selected_studio_light().path();
}
}
}
/* Check if two instances are different. */
const bool BlenderViewportParameters::modified(const BlenderViewportParameters &other) const
{
return use_scene_world != other.use_scene_world || use_scene_lights != other.use_scene_lights ||
studiolight_rotate_z != other.studiolight_rotate_z ||
studiolight_intensity != other.studiolight_intensity ||
studiolight_background_alpha != other.studiolight_background_alpha ||
studiolight_path != other.studiolight_path;
}
const bool BlenderViewportParameters::custom_viewport_parameters() const
{
return !(use_scene_world && use_scene_lights);
}
bool BlenderViewportParameters::get_viewport_display_denoising(BL::SpaceView3D &b_v3d,
BL::Scene &b_scene)
{
bool use_denoising = false;
if (b_v3d) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
use_denoising = get_enum(cscene, "preview_denoising") != 0;
}
return use_denoising;
}
PassType BlenderViewportParameters::get_viewport_display_render_pass(BL::SpaceView3D &b_v3d)
{
PassType display_pass = PASS_NONE;
if (b_v3d) {
BL::View3DShading b_view3dshading = b_v3d.shading();
PointerRNA cshading = RNA_pointer_get(&b_view3dshading.ptr, "cycles");
display_pass = (PassType)get_enum(cshading, "render_pass", -1, -1);
}
return display_pass;
}
bool update_viewport_display_denoising(BL::SpaceView3D &b_v3d, BL::Scene &b_scene)
{
return BlenderViewportParameters::get_viewport_display_denoising(b_v3d, b_scene);
}
PassType update_viewport_display_passes(BL::SpaceView3D &b_v3d, vector<Pass> &passes)
{
if (b_v3d) {
PassType display_pass = BlenderViewportParameters::get_viewport_display_render_pass(b_v3d);
passes.clear();
Pass::add(display_pass, passes);
return display_pass;
}
return PASS_NONE;
}
CCL_NAMESPACE_END