Files
test/intern/cycles/kernel/kernels/opencl/kernel_opencl_image.h
Brecht Van Lommel 006025ead0 Cycles: support for different 3D transform per volume grid
This is not yet fully supported by automatic volume bounds but works fine in
most cases that will have mostly matching bounds.

Ref T73201
2020-03-18 11:23:05 +01:00

281 lines
9.0 KiB
C

/*
* Copyright 2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/* For OpenCL we do manual lookup and interpolation. */
ccl_device_inline ccl_global TextureInfo *kernel_tex_info(KernelGlobals *kg, uint id)
{
const uint tex_offset = id
#define KERNEL_TEX(type, name) +1
#include "kernel/kernel_textures.h"
;
return &((ccl_global TextureInfo *)kg->buffers[0])[tex_offset];
}
#define tex_fetch(type, info, index) \
((ccl_global type *)(kg->buffers[info->cl_buffer] + info->data))[(index)]
ccl_device_inline int svm_image_texture_wrap_periodic(int x, int width)
{
x %= width;
if (x < 0)
x += width;
return x;
}
ccl_device_inline int svm_image_texture_wrap_clamp(int x, int width)
{
return clamp(x, 0, width - 1);
}
ccl_device_inline float4 svm_image_texture_read(KernelGlobals *kg,
const ccl_global TextureInfo *info,
int id,
int offset)
{
const int texture_type = info->data_type;
/* Float4 */
if (texture_type == IMAGE_DATA_TYPE_FLOAT4) {
return tex_fetch(float4, info, offset);
}
/* Byte4 */
else if (texture_type == IMAGE_DATA_TYPE_BYTE4) {
uchar4 r = tex_fetch(uchar4, info, offset);
float f = 1.0f / 255.0f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
/* Ushort4 */
else if (texture_type == IMAGE_DATA_TYPE_USHORT4) {
ushort4 r = tex_fetch(ushort4, info, offset);
float f = 1.0f / 65535.f;
return make_float4(r.x * f, r.y * f, r.z * f, r.w * f);
}
/* Float */
else if (texture_type == IMAGE_DATA_TYPE_FLOAT) {
float f = tex_fetch(float, info, offset);
return make_float4(f, f, f, 1.0f);
}
/* UShort */
else if (texture_type == IMAGE_DATA_TYPE_USHORT) {
ushort r = tex_fetch(ushort, info, offset);
float f = r * (1.0f / 65535.0f);
return make_float4(f, f, f, 1.0f);
}
/* Byte */
#ifdef cl_khr_fp16
/* half and half4 are optional in OpenCL */
else if (texture_type == IMAGE_DATA_TYPE_HALF) {
float f = tex_fetch(half, info, offset);
return make_float4(f, f, f, 1.0f);
}
else if (texture_type == IMAGE_DATA_TYPE_HALF4) {
half4 r = tex_fetch(half4, info, offset);
return make_float4(r.x, r.y, r.z, r.w);
}
#endif
else {
uchar r = tex_fetch(uchar, info, offset);
float f = r * (1.0f / 255.0f);
return make_float4(f, f, f, 1.0f);
}
}
ccl_device_inline float4 svm_image_texture_read_2d(KernelGlobals *kg, int id, int x, int y)
{
const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
/* Wrap */
if (info->extension == EXTENSION_REPEAT) {
x = svm_image_texture_wrap_periodic(x, info->width);
y = svm_image_texture_wrap_periodic(y, info->height);
}
else {
x = svm_image_texture_wrap_clamp(x, info->width);
y = svm_image_texture_wrap_clamp(y, info->height);
}
int offset = x + info->width * y;
return svm_image_texture_read(kg, info, id, offset);
}
ccl_device_inline float4 svm_image_texture_read_3d(KernelGlobals *kg, int id, int x, int y, int z)
{
const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
/* Wrap */
if (info->extension == EXTENSION_REPEAT) {
x = svm_image_texture_wrap_periodic(x, info->width);
y = svm_image_texture_wrap_periodic(y, info->height);
z = svm_image_texture_wrap_periodic(z, info->depth);
}
else {
x = svm_image_texture_wrap_clamp(x, info->width);
y = svm_image_texture_wrap_clamp(y, info->height);
z = svm_image_texture_wrap_clamp(z, info->depth);
}
int offset = x + info->width * y + info->width * info->height * z;
return svm_image_texture_read(kg, info, id, offset);
}
ccl_device_inline float svm_image_texture_frac(float x, int *ix)
{
int i = float_to_int(x) - ((x < 0.0f) ? 1 : 0);
*ix = i;
return x - (float)i;
}
#define SET_CUBIC_SPLINE_WEIGHTS(u, t) \
{ \
u[0] = (((-1.0f / 6.0f) * t + 0.5f) * t - 0.5f) * t + (1.0f / 6.0f); \
u[1] = ((0.5f * t - 1.0f) * t) * t + (2.0f / 3.0f); \
u[2] = ((-0.5f * t + 0.5f) * t + 0.5f) * t + (1.0f / 6.0f); \
u[3] = (1.0f / 6.0f) * t * t * t; \
} \
(void)0
ccl_device float4 kernel_tex_image_interp(KernelGlobals *kg, int id, float x, float y)
{
const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
if (info->extension == EXTENSION_CLIP) {
if (x < 0.0f || y < 0.0f || x > 1.0f || y > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
if (info->interpolation == INTERPOLATION_CLOSEST) {
/* Closest interpolation. */
int ix, iy;
svm_image_texture_frac(x * info->width, &ix);
svm_image_texture_frac(y * info->height, &iy);
return svm_image_texture_read_2d(kg, id, ix, iy);
}
else if (info->interpolation == INTERPOLATION_LINEAR) {
/* Bilinear interpolation. */
int ix, iy;
float tx = svm_image_texture_frac(x * info->width - 0.5f, &ix);
float ty = svm_image_texture_frac(y * info->height - 0.5f, &iy);
float4 r;
r = (1.0f - ty) * (1.0f - tx) * svm_image_texture_read_2d(kg, id, ix, iy);
r += (1.0f - ty) * tx * svm_image_texture_read_2d(kg, id, ix + 1, iy);
r += ty * (1.0f - tx) * svm_image_texture_read_2d(kg, id, ix, iy + 1);
r += ty * tx * svm_image_texture_read_2d(kg, id, ix + 1, iy + 1);
return r;
}
else {
/* Bicubic interpolation. */
int ix, iy;
float tx = svm_image_texture_frac(x * info->width - 0.5f, &ix);
float ty = svm_image_texture_frac(y * info->height - 0.5f, &iy);
float u[4], v[4];
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
float weight = u[x] * v[y];
r += weight * svm_image_texture_read_2d(kg, id, ix + x - 1, iy + y - 1);
}
}
return r;
}
}
ccl_device float4 kernel_tex_image_interp_3d(KernelGlobals *kg, int id, float3 P, int interp)
{
const ccl_global TextureInfo *info = kernel_tex_info(kg, id);
if (info->use_transform_3d) {
Transform tfm = info->transform_3d;
P = transform_point(&tfm, P);
}
const float x = P.x;
const float y = P.y;
const float z = P.z;
if (info->extension == EXTENSION_CLIP) {
if (x < 0.0f || y < 0.0f || z < 0.0f || x > 1.0f || y > 1.0f || z > 1.0f) {
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
}
}
uint interpolation = (interp == INTERPOLATION_NONE) ? info->interpolation : interp;
if (interpolation == INTERPOLATION_CLOSEST) {
/* Closest interpolation. */
int ix, iy, iz;
svm_image_texture_frac(x * info->width, &ix);
svm_image_texture_frac(y * info->height, &iy);
svm_image_texture_frac(z * info->depth, &iz);
return svm_image_texture_read_3d(kg, id, ix, iy, iz);
}
else if (interpolation == INTERPOLATION_LINEAR) {
/* Bilinear interpolation. */
int ix, iy, iz;
float tx = svm_image_texture_frac(x * info->width - 0.5f, &ix);
float ty = svm_image_texture_frac(y * info->height - 0.5f, &iy);
float tz = svm_image_texture_frac(z * info->depth - 0.5f, &iz);
float4 r;
r = (1.0f - tz) * (1.0f - ty) * (1.0f - tx) * svm_image_texture_read_3d(kg, id, ix, iy, iz);
r += (1.0f - tz) * (1.0f - ty) * tx * svm_image_texture_read_3d(kg, id, ix + 1, iy, iz);
r += (1.0f - tz) * ty * (1.0f - tx) * svm_image_texture_read_3d(kg, id, ix, iy + 1, iz);
r += (1.0f - tz) * ty * tx * svm_image_texture_read_3d(kg, id, ix + 1, iy + 1, iz);
r += tz * (1.0f - ty) * (1.0f - tx) * svm_image_texture_read_3d(kg, id, ix, iy, iz + 1);
r += tz * (1.0f - ty) * tx * svm_image_texture_read_3d(kg, id, ix + 1, iy, iz + 1);
r += tz * ty * (1.0f - tx) * svm_image_texture_read_3d(kg, id, ix, iy + 1, iz + 1);
r += tz * ty * tx * svm_image_texture_read_3d(kg, id, ix + 1, iy + 1, iz + 1);
return r;
}
else {
/* Bicubic interpolation. */
int ix, iy, iz;
float tx = svm_image_texture_frac(x * info->width - 0.5f, &ix);
float ty = svm_image_texture_frac(y * info->height - 0.5f, &iy);
float tz = svm_image_texture_frac(z * info->depth - 0.5f, &iz);
float u[4], v[4], w[4];
SET_CUBIC_SPLINE_WEIGHTS(u, tx);
SET_CUBIC_SPLINE_WEIGHTS(v, ty);
SET_CUBIC_SPLINE_WEIGHTS(w, tz);
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
for (int z = 0; z < 4; z++) {
for (int y = 0; y < 4; y++) {
for (int x = 0; x < 4; x++) {
float weight = u[x] * v[y] * w[z];
r += weight * svm_image_texture_read_3d(kg, id, ix + x - 1, iy + y - 1, iz + z - 1);
}
}
}
return r;
}
}
#undef SET_CUBIC_SPLINE_WEIGHTS