Files
test/intern/cycles/kernel/svm/svm_math.h
Charlie Jolly 635ab9d1dd Shading: Extend Vector Math Node with Sin, Cos, Tan and Wrap functions
This adds some extra functions recently added to the float Maths Node.
Not all functions have been ported over in this patch.

Also:
+ Tidy up menu
+ Change node color to match other vector nodes, this helps distinguish vector and float nodes in the tree
+ Move shared OSL functions to new header node_math.h

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D6713
2020-02-14 22:14:05 +00:00

75 lines
2.7 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
ccl_device void svm_node_math(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint type,
uint inputs_stack_offsets,
uint result_stack_offset,
int *offset)
{
uint a_stack_offset, b_stack_offset, c_stack_offset;
svm_unpack_node_uchar3(inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &c_stack_offset);
float a = stack_load_float(stack, a_stack_offset);
float b = stack_load_float(stack, b_stack_offset);
float c = stack_load_float(stack, c_stack_offset);
float result = svm_math((NodeMathType)type, a, b, c);
stack_store_float(stack, result_stack_offset, result);
}
ccl_device void svm_node_vector_math(KernelGlobals *kg,
ShaderData *sd,
float *stack,
uint type,
uint inputs_stack_offsets,
uint outputs_stack_offsets,
int *offset)
{
uint value_stack_offset, vector_stack_offset;
uint a_stack_offset, b_stack_offset, scale_stack_offset;
svm_unpack_node_uchar3(
inputs_stack_offsets, &a_stack_offset, &b_stack_offset, &scale_stack_offset);
svm_unpack_node_uchar2(outputs_stack_offsets, &value_stack_offset, &vector_stack_offset);
float3 a = stack_load_float3(stack, a_stack_offset);
float3 b = stack_load_float3(stack, b_stack_offset);
float3 c;
float scale = stack_load_float(stack, scale_stack_offset);
float value;
float3 vector;
/* 3 Vector Operators */
if (type == NODE_VECTOR_MATH_WRAP) {
uint4 extra_node = read_node(kg, offset);
c = stack_load_float3(stack, extra_node.x);
}
svm_vector_math(&value, &vector, (NodeVectorMathType)type, a, b, c, scale);
if (stack_valid(value_stack_offset))
stack_store_float(stack, value_stack_offset, value);
if (stack_valid(vector_stack_offset))
stack_store_float3(stack, vector_stack_offset, vector);
}
CCL_NAMESPACE_END