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Pratik Borhade 46086bc1c1 Fix #135436: Attribute "name collisions" show on every UIList
draw_attribute_warnings() called in every attribute panel code.
Following function iterates through entire attribute list
mesh.attributes along with vgroup list to identify the colliding name.
This results in printing collision names in irrelavant panels. Now fixed
by passing relevant attributes to compare in `draw_attribute_warnings`.
First find colliding names, add them to the list if they exists in current attribute list
passed to the function

Pull Request: https://projects.blender.org/blender/blender/pulls/135495
2025-03-11 10:28:34 +01:00
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