Files
test/source/blender
Jason Fielder 8f0e06a0ca Metal: GPU_PRIM_LINE_LOOP alternative implementations.
Prefer using immVertex3f when 3D shaders are used for 2D rendering due to overhead of vertex padding in hardware. CPU overhead is negligible.

Authored by Apple: Michael Parkin-White

Ref T96261

Reviewed By: fclem

Maniphest Tasks: T96261

Differential Revision: https://developer.blender.org/D14494
2022-04-14 12:01:31 +02:00
..
2022-04-13 12:30:29 +02:00
2022-03-16 11:58:22 +11:00
2022-04-13 10:15:00 -06:00
2022-03-25 12:04:14 +11:00