Add a new constraint called "Geometry Attribute", which directly samples vector, quaternion, or 4x4 matrix attributes from geometry and applies these to an object's or bone's transform. This can be used to transfer data generated by geometry nodes to the object or bone level. By default the constraint will sample a vector on the vertex domain. The default attribute is `position` for simplicity, but the attribute value does not have to have anything to do with neither the transform of the geometry object nor the geometry itself. Pull Request: https://projects.blender.org/blender/blender/pulls/136477
4 lines
131 B
Plaintext
4 lines
131 B
Plaintext
version https://git-lfs.github.com/spec/v1
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