Files
test/source/blender/blenkernel/intern
Ton Roosendaal 8fbff1a3b7 - Fresnel V4.0
Based on feedback (thnx phase!) I found a big disadvantage of the 'real'
fresnel formula. It doesnt degrade to 0.0, causing 2-3 times too many
rays being fired compared to the previous one. So; a lot slower.

Now committed is a hybrid which allows (close to) real, and nice artistic
freedom, *and* it really goes to 0.0 and 1.0, assisting nicely in optimal
render times.
A real doc how it works (with pics) will be made before real release.

- Fixed bug in raytrace: the first renderpass didn't use fresnel for mirror.
- Fixed bug in previewrender, now it closer matches how fresnel renders
2003-12-23 22:31:48 +00:00
..
2003-12-15 14:18:37 +00:00
2002-11-25 12:02:15 +00:00
2003-12-02 00:04:38 +00:00
2002-11-25 12:02:15 +00:00
2003-12-21 22:23:20 +00:00
2002-11-25 12:02:15 +00:00
2003-04-26 11:56:44 +00:00
2003-04-26 11:56:44 +00:00
2003-12-23 22:31:48 +00:00
2003-12-08 13:48:20 +00:00
2003-11-08 13:36:16 +00:00
2002-11-25 12:02:15 +00:00
2002-11-25 12:02:15 +00:00
2002-11-25 12:02:15 +00:00
2002-11-25 10:13:52 +00:00
2002-11-25 12:02:15 +00:00