24 lines
620 B
C++
24 lines
620 B
C++
/* SPDX-FileCopyrightText: 2009-2010 NVIDIA Corporation
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Adapted code from NVIDIA Corporation. */
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#pragma once
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CCL_NAMESPACE_BEGIN
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class BVHReference;
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class BVHUnaligned;
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struct Transform;
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void bvh_reference_sort(const int start,
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const int end,
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BVHReference *data,
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const int dim,
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const BVHUnaligned *unaligned_heuristic = nullptr,
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const Transform *aligned_space = nullptr);
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CCL_NAMESPACE_END
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