* Use .empty() and .data() * Use nullptr instead of 0 * No else after return * Simple class member initialization * Add override for virtual methods * Include C++ instead of C headers * Remove some unused includes * Use default constructors * Always use braces * Consistent names in definition and declaration * Change typedef to using Pull Request: https://projects.blender.org/blender/blender/pulls/132361
30 lines
632 B
C++
30 lines
632 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#ifndef __KERNEL_ONEAPI__
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# include "kernel/types.h"
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# include "util/string.h"
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# include <iosfwd>
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#endif
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CCL_NAMESPACE_BEGIN
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bool device_kernel_has_shading(DeviceKernel kernel);
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bool device_kernel_has_intersection(DeviceKernel kernel);
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const char *device_kernel_as_string(DeviceKernel kernel);
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#ifndef __KERNEL_ONEAPI__
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std::ostream &operator<<(std::ostream &os, DeviceKernel kernel);
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using DeviceKernelMask = uint64_t;
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string device_kernel_mask_as_string(DeviceKernelMask mask);
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#endif
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CCL_NAMESPACE_END
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