66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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/* DiagSplit: Parallel, Crack-free, Adaptive Tessellation for Micro-polygon Rendering
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* Splits up patches and determines edge tessellation factors for dicing. Patch
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* evaluation at arbitrary points is required for this to work. See the paper
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* for more details. */
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#include "scene/mesh.h"
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#include "subd/dice.h"
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#include "subd/subpatch.h"
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#include "util/deque.h"
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#include "util/types.h"
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#include "util/vector.h"
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CCL_NAMESPACE_BEGIN
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class Mesh;
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class Patch;
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class DiagSplit {
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SubdParams params;
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vector<Subpatch> subpatches;
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/* `deque` is used so that element pointers remain valid when size is changed. */
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deque<Edge> edges;
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float3 to_world(Patch *patch, const float2 uv);
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int T(Patch *patch, const float2 Pstart, const float2 Pend, bool recursive_resolve = false);
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void limit_edge_factor(int &T, Patch *patch, const float2 Pstart, const float2 Pend);
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void resolve_edge_factors(Subpatch &sub);
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void partition_edge(Patch *patch,
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float2 *P,
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int *t0,
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int *t1,
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const float2 Pstart,
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const float2 Pend,
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const int t);
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void split(Subpatch &sub, const int depth = 0);
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int num_alloced_verts = 0;
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int alloc_verts(const int n); /* Returns start index of new verts. */
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public:
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Edge *alloc_edge();
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explicit DiagSplit(const SubdParams ¶ms);
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void split_patches(Patch *patches, const size_t patches_byte_stride);
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void split_quad(const Mesh::SubdFace &face, Patch *patch);
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void split_ngon(const Mesh::SubdFace &face, Patch *patches, const size_t patches_byte_stride);
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void post_split();
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};
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CCL_NAMESPACE_END
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