Replace `const char *` with `StringRef` for the API in `BKE_attribute.h`. The benefits are slightly simpler code and possibly slightly improved performance through avoiding the need to measure string length. Pull Request: https://projects.blender.org/blender/blender/pulls/134183
440 lines
14 KiB
C++
440 lines
14 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include <optional>
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#include "MEM_guardedalloc.h"
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#include "DNA_defaults.h"
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#include "DNA_material_types.h"
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#include "DNA_object_types.h"
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#include "DNA_pointcloud_types.h"
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#include "BLI_bounds.hh"
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#include "BLI_index_range.hh"
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#include "BLI_rand.h"
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#include "BLI_span.hh"
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#include "BLI_utildefines.h"
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#include "BLI_vector.hh"
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#include "BKE_anim_data.hh"
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#include "BKE_bake_data_block_id.hh"
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#include "BKE_customdata.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_idtype.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_lib_query.hh"
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#include "BKE_modifier.hh"
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#include "BKE_object.hh"
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#include "BKE_object_types.hh"
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#include "BKE_pointcloud.hh"
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#include "BLT_translation.hh"
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#include "DEG_depsgraph_query.hh"
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#include "BLO_read_write.hh"
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using blender::float3;
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using blender::IndexRange;
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using blender::MutableSpan;
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using blender::Span;
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using blender::Vector;
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/* PointCloud datablock */
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static void pointcloud_random(PointCloud *pointcloud);
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const char *POINTCLOUD_ATTR_POSITION = "position";
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const char *POINTCLOUD_ATTR_RADIUS = "radius";
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static void pointcloud_init_data(ID *id)
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{
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PointCloud *pointcloud = (PointCloud *)id;
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(pointcloud, id));
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MEMCPY_STRUCT_AFTER(pointcloud, DNA_struct_default_get(PointCloud), id);
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pointcloud->runtime = new blender::bke::PointCloudRuntime();
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CustomData_reset(&pointcloud->pdata);
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pointcloud->attributes_for_write().add<float3>(
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"position", blender::bke::AttrDomain::Point, blender::bke::AttributeInitConstruct());
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}
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static void pointcloud_copy_data(Main * /*bmain*/,
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std::optional<Library *> /*owner_library*/,
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ID *id_dst,
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const ID *id_src,
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const int /*flag*/)
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{
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PointCloud *pointcloud_dst = (PointCloud *)id_dst;
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const PointCloud *pointcloud_src = (const PointCloud *)id_src;
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pointcloud_dst->mat = static_cast<Material **>(MEM_dupallocN(pointcloud_src->mat));
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CustomData_init_from(
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&pointcloud_src->pdata, &pointcloud_dst->pdata, CD_MASK_ALL, pointcloud_dst->totpoint);
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pointcloud_dst->runtime = new blender::bke::PointCloudRuntime();
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pointcloud_dst->runtime->bounds_cache = pointcloud_src->runtime->bounds_cache;
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if (pointcloud_src->runtime->bake_materials) {
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pointcloud_dst->runtime->bake_materials =
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std::make_unique<blender::bke::bake::BakeMaterialsList>(
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*pointcloud_src->runtime->bake_materials);
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}
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pointcloud_dst->batch_cache = nullptr;
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}
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static void pointcloud_free_data(ID *id)
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{
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PointCloud *pointcloud = (PointCloud *)id;
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BKE_animdata_free(&pointcloud->id, false);
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BKE_pointcloud_batch_cache_free(pointcloud);
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CustomData_free(&pointcloud->pdata, pointcloud->totpoint);
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MEM_SAFE_FREE(pointcloud->mat);
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delete pointcloud->runtime;
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}
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static void pointcloud_foreach_id(ID *id, LibraryForeachIDData *data)
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{
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PointCloud *pointcloud = (PointCloud *)id;
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for (int i = 0; i < pointcloud->totcol; i++) {
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BKE_LIB_FOREACHID_PROCESS_IDSUPER(data, pointcloud->mat[i], IDWALK_CB_USER);
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}
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}
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static void pointcloud_blend_write(BlendWriter *writer, ID *id, const void *id_address)
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{
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PointCloud *pointcloud = (PointCloud *)id;
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Vector<CustomDataLayer, 16> point_layers;
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CustomData_blend_write_prepare(pointcloud->pdata, point_layers);
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/* Write LibData */
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BLO_write_id_struct(writer, PointCloud, id_address, &pointcloud->id);
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BKE_id_blend_write(writer, &pointcloud->id);
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/* Direct data */
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CustomData_blend_write(writer,
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&pointcloud->pdata,
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point_layers,
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pointcloud->totpoint,
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CD_MASK_ALL,
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&pointcloud->id);
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BLO_write_pointer_array(writer, pointcloud->totcol, pointcloud->mat);
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}
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static void pointcloud_blend_read_data(BlendDataReader *reader, ID *id)
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{
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PointCloud *pointcloud = (PointCloud *)id;
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/* Geometry */
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CustomData_blend_read(reader, &pointcloud->pdata, pointcloud->totpoint);
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/* Materials */
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BLO_read_pointer_array(reader, pointcloud->totcol, (void **)&pointcloud->mat);
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pointcloud->runtime = new blender::bke::PointCloudRuntime();
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}
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IDTypeInfo IDType_ID_PT = {
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/*id_code*/ ID_PT,
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/*id_filter*/ FILTER_ID_PT,
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/*dependencies_id_types*/ FILTER_ID_MA,
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/*main_listbase_index*/ INDEX_ID_PT,
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/*struct_size*/ sizeof(PointCloud),
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/*name*/ "PointCloud",
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/*name_plural*/ N_("pointclouds"),
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/*translation_context*/ BLT_I18NCONTEXT_ID_POINTCLOUD,
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/*flags*/ IDTYPE_FLAGS_APPEND_IS_REUSABLE,
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/*asset_type_info*/ nullptr,
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/*init_data*/ pointcloud_init_data,
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/*copy_data*/ pointcloud_copy_data,
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/*free_data*/ pointcloud_free_data,
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/*make_local*/ nullptr,
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/*foreach_id*/ pointcloud_foreach_id,
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/*foreach_cache*/ nullptr,
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/*foreach_path*/ nullptr,
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/*owner_pointer_get*/ nullptr,
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/*blend_write*/ pointcloud_blend_write,
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/*blend_read_data*/ pointcloud_blend_read_data,
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/*blend_read_after_liblink*/ nullptr,
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/*blend_read_undo_preserve*/ nullptr,
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/*lib_override_apply_post*/ nullptr,
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};
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static void pointcloud_random(PointCloud *pointcloud)
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{
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BLI_assert(pointcloud->totpoint == 0);
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pointcloud->totpoint = 400;
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CustomData_realloc(&pointcloud->pdata, 0, pointcloud->totpoint);
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RNG *rng = BLI_rng_new(0);
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blender::bke::MutableAttributeAccessor attributes = pointcloud->attributes_for_write();
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blender::MutableSpan<float3> positions = pointcloud->positions_for_write();
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blender::bke::SpanAttributeWriter<float> radii =
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attributes.lookup_or_add_for_write_only_span<float>(POINTCLOUD_ATTR_RADIUS,
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blender::bke::AttrDomain::Point);
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for (const int i : positions.index_range()) {
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positions[i] = float3(BLI_rng_get_float(rng), BLI_rng_get_float(rng), BLI_rng_get_float(rng)) *
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2.0f -
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1.0f;
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radii.span[i] = 0.05f * BLI_rng_get_float(rng);
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}
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radii.finish();
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BLI_rng_free(rng);
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}
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Span<float3> PointCloud::positions() const
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{
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return {static_cast<const float3 *>(
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CustomData_get_layer_named(&this->pdata, CD_PROP_FLOAT3, "position")),
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this->totpoint};
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}
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MutableSpan<float3> PointCloud::positions_for_write()
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{
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return {static_cast<float3 *>(CustomData_get_layer_named_for_write(
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&this->pdata, CD_PROP_FLOAT3, "position", this->totpoint)),
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this->totpoint};
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}
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PointCloud *BKE_pointcloud_add(Main *bmain, const char *name)
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{
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PointCloud *pointcloud = static_cast<PointCloud *>(BKE_id_new(bmain, ID_PT, name));
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return pointcloud;
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}
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PointCloud *BKE_pointcloud_add_default(Main *bmain, const char *name)
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{
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PointCloud *pointcloud = static_cast<PointCloud *>(BKE_libblock_alloc(bmain, ID_PT, name, 0));
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pointcloud_init_data(&pointcloud->id);
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pointcloud_random(pointcloud);
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return pointcloud;
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}
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PointCloud *BKE_pointcloud_new_nomain(const int totpoint)
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{
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PointCloud *pointcloud = static_cast<PointCloud *>(BKE_libblock_alloc(
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nullptr, ID_PT, BKE_idtype_idcode_to_name(ID_PT), LIB_ID_CREATE_LOCALIZE));
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pointcloud_init_data(&pointcloud->id);
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CustomData_realloc(&pointcloud->pdata, 0, totpoint);
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pointcloud->totpoint = totpoint;
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return pointcloud;
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}
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void BKE_pointcloud_nomain_to_pointcloud(PointCloud *pointcloud_src, PointCloud *pointcloud_dst)
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{
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BLI_assert(pointcloud_src->id.tag & ID_TAG_NO_MAIN);
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CustomData_free(&pointcloud_dst->pdata, pointcloud_dst->totpoint);
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const int totpoint = pointcloud_dst->totpoint = pointcloud_src->totpoint;
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CustomData_init_from(&pointcloud_src->pdata, &pointcloud_dst->pdata, CD_MASK_ALL, totpoint);
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BKE_id_free(nullptr, pointcloud_src);
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}
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std::optional<blender::Bounds<blender::float3>> PointCloud::bounds_min_max() const
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{
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using namespace blender;
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using namespace blender::bke;
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if (this->totpoint == 0) {
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return std::nullopt;
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}
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this->runtime->bounds_cache.ensure([&](Bounds<float3> &r_bounds) {
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const AttributeAccessor attributes = this->attributes();
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const Span<float3> positions = this->positions();
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if (attributes.contains(POINTCLOUD_ATTR_RADIUS)) {
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const VArraySpan radii = *attributes.lookup<float>(POINTCLOUD_ATTR_RADIUS);
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r_bounds = *bounds::min_max_with_radii(positions, radii);
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}
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else {
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r_bounds = *bounds::min_max(positions);
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}
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});
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return this->runtime->bounds_cache.data();
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}
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std::optional<int> PointCloud::material_index_max() const
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{
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if (this->totpoint == 0) {
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return std::nullopt;
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}
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return blender::bounds::max<int>(
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this->attributes()
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.lookup_or_default<int>("material_index", blender::bke::AttrDomain::Point, 0)
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.varray);
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}
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void PointCloud::count_memory(blender::MemoryCounter &memory) const
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{
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CustomData_count_memory(this->pdata, this->totpoint, memory);
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}
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blender::bke::AttributeAccessor PointCloud::attributes() const
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{
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return blender::bke::AttributeAccessor(this,
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blender::bke::pointcloud_attribute_accessor_functions());
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}
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blender::bke::MutableAttributeAccessor PointCloud::attributes_for_write()
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{
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return blender::bke::MutableAttributeAccessor(
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this, blender::bke::pointcloud_attribute_accessor_functions());
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}
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bool BKE_pointcloud_attribute_required(const PointCloud * /*pointcloud*/,
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const blender::StringRef name)
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{
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return name == POINTCLOUD_ATTR_POSITION;
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}
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/* Dependency Graph */
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PointCloud *BKE_pointcloud_copy_for_eval(const PointCloud *pointcloud_src)
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{
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return reinterpret_cast<PointCloud *>(
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BKE_id_copy_ex(nullptr, &pointcloud_src->id, nullptr, LIB_ID_COPY_LOCALIZE));
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}
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static void pointcloud_evaluate_modifiers(Depsgraph *depsgraph,
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Scene *scene,
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Object *object,
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blender::bke::GeometrySet &geometry_set)
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{
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/* Modifier evaluation modes. */
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const bool use_render = (DEG_get_mode(depsgraph) == DAG_EVAL_RENDER);
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const int required_mode = use_render ? eModifierMode_Render : eModifierMode_Realtime;
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ModifierApplyFlag apply_flag = use_render ? MOD_APPLY_RENDER : MOD_APPLY_USECACHE;
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const ModifierEvalContext mectx = {depsgraph, object, apply_flag};
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BKE_modifiers_clear_errors(object);
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/* Get effective list of modifiers to execute. Some effects like shape keys
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* are added as virtual modifiers before the user created modifiers. */
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VirtualModifierData virtual_modifier_data;
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ModifierData *md = BKE_modifiers_get_virtual_modifierlist(object, &virtual_modifier_data);
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/* Evaluate modifiers. */
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for (; md; md = md->next) {
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const ModifierTypeInfo *mti = BKE_modifier_get_info((ModifierType)md->type);
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if (!BKE_modifier_is_enabled(scene, md, required_mode)) {
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continue;
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}
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blender::bke::ScopedModifierTimer modifier_timer{*md};
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if (mti->modify_geometry_set) {
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mti->modify_geometry_set(md, &mectx, &geometry_set);
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}
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}
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}
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static PointCloud *take_pointcloud_ownership_from_geometry_set(
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blender::bke::GeometrySet &geometry_set)
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{
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if (!geometry_set.has<blender::bke::PointCloudComponent>()) {
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return nullptr;
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}
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blender::bke::PointCloudComponent &pointcloud_component =
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geometry_set.get_component_for_write<blender::bke::PointCloudComponent>();
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PointCloud *pointcloud = pointcloud_component.release();
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if (pointcloud != nullptr) {
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/* Add back, but as read-only non-owning component. */
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pointcloud_component.replace(pointcloud, blender::bke::GeometryOwnershipType::ReadOnly);
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}
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else {
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/* The component was empty, we can also remove it. */
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geometry_set.remove<blender::bke::PointCloudComponent>();
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}
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return pointcloud;
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}
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void BKE_pointcloud_data_update(Depsgraph *depsgraph, Scene *scene, Object *object)
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{
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/* Free any evaluated data and restore original data. */
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BKE_object_free_derived_caches(object);
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/* Evaluate modifiers. */
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PointCloud *pointcloud = static_cast<PointCloud *>(object->data);
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blender::bke::GeometrySet geometry_set = blender::bke::GeometrySet::from_pointcloud(
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pointcloud, blender::bke::GeometryOwnershipType::ReadOnly);
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pointcloud_evaluate_modifiers(depsgraph, scene, object, geometry_set);
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PointCloud *pointcloud_eval = take_pointcloud_ownership_from_geometry_set(geometry_set);
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/* If the geometry set did not contain a point cloud, we still create an empty one. */
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if (pointcloud_eval == nullptr) {
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pointcloud_eval = BKE_pointcloud_new_nomain(0);
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}
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/* Assign evaluated object. */
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const bool eval_is_owned = pointcloud_eval != pointcloud;
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BKE_object_eval_assign_data(object, &pointcloud_eval->id, eval_is_owned);
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object->runtime->geometry_set_eval = new blender::bke::GeometrySet(std::move(geometry_set));
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}
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void PointCloud::tag_positions_changed()
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{
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this->runtime->bounds_cache.tag_dirty();
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}
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void PointCloud::tag_radii_changed()
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{
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this->runtime->bounds_cache.tag_dirty();
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}
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/* Draw Cache */
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void (*BKE_pointcloud_batch_cache_dirty_tag_cb)(PointCloud *pointcloud, int mode) = nullptr;
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void (*BKE_pointcloud_batch_cache_free_cb)(PointCloud *pointcloud) = nullptr;
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void BKE_pointcloud_batch_cache_dirty_tag(PointCloud *pointcloud, int mode)
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{
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if (pointcloud->batch_cache) {
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BKE_pointcloud_batch_cache_dirty_tag_cb(pointcloud, mode);
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}
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}
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void BKE_pointcloud_batch_cache_free(PointCloud *pointcloud)
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{
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if (pointcloud->batch_cache) {
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BKE_pointcloud_batch_cache_free_cb(pointcloud);
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}
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}
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namespace blender::bke {
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PointCloud *pointcloud_new_no_attributes(int totpoint)
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{
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PointCloud *pointcloud = BKE_pointcloud_new_nomain(0);
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pointcloud->totpoint = totpoint;
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CustomData_free_layer_named(&pointcloud->pdata, "position", 0);
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return pointcloud;
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}
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} // namespace blender::bke
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