Files
test/source/blender/draw/engines/image/image_shader_params.hh
Jeroen Bakker d486c8f655 Fix: Image Engine: Incorrect size push constant
Detected when running OpenGL compositor tests. The far near distances
push constant only attached a single float in stead of two. Fixed by
using float2.

Pull Request: https://projects.blender.org/blender/blender/pulls/134019
2025-02-04 09:50:01 +01:00

52 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2021 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*/
#pragma once
#include "DNA_camera_types.h"
#include "DNA_image_types.h"
#include "DNA_scene_types.h"
#include "BLI_math_vector.h"
#include "IMB_imbuf_types.hh"
#include "BKE_image.hh"
#include "image_enums.hh"
#include "image_space.hh"
namespace blender::image_engine {
struct ShaderParameters {
ImageDrawFlags flags = ImageDrawFlags::DEFAULT;
float4 shuffle;
float2 far_near;
bool use_premul_alpha = false;
void update(AbstractSpaceAccessor *space,
const Scene *scene,
::Image *image,
ImBuf *image_buffer)
{
flags = ImageDrawFlags::DEFAULT;
shuffle = float4(1.0f);
far_near = float2(100.0f, 0.0f);
use_premul_alpha = BKE_image_has_gpu_texture_premultiplied_alpha(image, image_buffer);
if (scene->camera && scene->camera->type == OB_CAMERA) {
const Camera *camera = static_cast<const Camera *>(scene->camera->data);
far_near = float2(camera->clip_end, camera->clip_start);
}
space->get_shader_parameters(*this, image_buffer);
}
};
} // namespace blender::image_engine