Files
test/source/blender/editors/geometry/node_group_operator.cc
Brecht Van Lommel c7a33a62a2 Cleanup: Directly include DNA_userdef_types.h and BLI_listbase.h
Instead of relying on them being included indirectly.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00

1418 lines
48 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edcurves
*/
#include "BLI_listbase.h"
#include "BLI_path_utils.hh"
#include "BLI_rect.h"
#include "BLI_string.h"
#include "ED_curves.hh"
#include "ED_object.hh"
#include "ED_screen.hh"
#include "ED_select_utils.hh"
#include "ED_view3d.hh"
#include "WM_api.hh"
#include "BKE_asset.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_context.hh"
#include "BKE_curves.hh"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_geometry_set.hh"
#include "BKE_layer.hh"
#include "BKE_lib_id.hh"
#include "BKE_lib_query.hh"
#include "BKE_main.hh"
#include "BKE_material.hh"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_node_runtime.hh"
#include "BKE_object.hh"
#include "BKE_paint.hh"
#include "BKE_pointcloud.hh"
#include "BKE_report.hh"
#include "BKE_scene.hh"
#include "BKE_screen.hh"
#include "BKE_workspace.hh"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_query.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "ED_asset.hh"
#include "ED_asset_menu_utils.hh"
#include "ED_geometry.hh"
#include "ED_mesh.hh"
#include "ED_sculpt.hh"
#include "BLT_translation.hh"
#include "NOD_geometry_nodes_dependencies.hh"
#include "NOD_geometry_nodes_execute.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
#include "NOD_socket_usage_inference.hh"
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_path.hh"
#include "AS_asset_catalog_tree.hh"
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "geometry_intern.hh"
#include <fmt/format.h>
namespace geo_log = blender::nodes::geo_eval_log;
namespace blender::ed::geometry {
/* -------------------------------------------------------------------- */
/** \name Operator
* \{ */
static const bNodeTree *get_asset_or_local_node_group(const bContext &C,
PointerRNA &ptr,
ReportList *reports)
{
Main &bmain = *CTX_data_main(&C);
if (bNodeTree *group = reinterpret_cast<bNodeTree *>(
WM_operator_properties_id_lookup_from_name_or_session_uid(&bmain, &ptr, ID_NT)))
{
return group;
}
const asset_system::AssetRepresentation *asset =
asset::operator_asset_reference_props_get_asset_from_all_library(C, ptr, reports);
if (!asset) {
return nullptr;
}
return reinterpret_cast<bNodeTree *>(asset::asset_local_id_ensure_imported(bmain, *asset));
}
static const bNodeTree *get_node_group(const bContext &C, PointerRNA &ptr, ReportList *reports)
{
const bNodeTree *group = get_asset_or_local_node_group(C, ptr, reports);
if (!group) {
return nullptr;
}
if (group->type != NTREE_GEOMETRY) {
if (reports) {
BKE_report(reports, RPT_ERROR, "Asset is not a geometry node group");
}
return nullptr;
}
return group;
}
GeoOperatorLog::~GeoOperatorLog() = default;
/**
* The socket value log is stored statically so it can be used in the node editor. A fancier
* storage system shouldn't be necessary, since the goal is just to be able to debug intermediate
* values when building a tool.
*/
static GeoOperatorLog &get_static_eval_log()
{
static GeoOperatorLog log;
return log;
}
const GeoOperatorLog &node_group_operator_static_eval_log()
{
return get_static_eval_log();
}
/** Find all the visible node editors to log values for. */
static void find_socket_log_contexts(const Main &bmain,
Set<ComputeContextHash> &r_socket_log_contexts)
{
wmWindowManager *wm = static_cast<wmWindowManager *>(bmain.wm.first);
if (wm == nullptr) {
return;
}
LISTBASE_FOREACH (const wmWindow *, window, &wm->windows) {
const bScreen *screen = BKE_workspace_active_screen_get(window->workspace_hook);
LISTBASE_FOREACH (const ScrArea *, area, &screen->areabase) {
const SpaceLink *sl = static_cast<SpaceLink *>(area->spacedata.first);
if (sl->spacetype == SPACE_NODE) {
const SpaceNode &snode = *reinterpret_cast<const SpaceNode *>(sl);
if (snode.edittree == nullptr) {
continue;
}
ComputeContextBuilder compute_context_builder;
compute_context_builder.push<bke::OperatorComputeContext>();
const Map<const bke::bNodeTreeZone *, ComputeContextHash> hash_by_zone =
geo_log::GeoModifierLog::get_context_hash_by_zone_for_node_editor(
snode, compute_context_builder);
for (const ComputeContextHash &hash : hash_by_zone.values()) {
r_socket_log_contexts.add(hash);
}
}
}
}
}
/**
* Geometry nodes currently requires working on "evaluated" data-blocks (rather than "original"
* data-blocks that are part of a #Main data-base). This could change in the future, but for now,
* we need to create evaluated copies of geometry before passing it to geometry nodes. Implicit
* sharing lets us avoid copying attribute data though.
*/
static bke::GeometrySet get_original_geometry_eval_copy(Object &object,
nodes::GeoNodesOperatorData &operator_data)
{
switch (object.type) {
case OB_CURVES: {
Curves *curves = BKE_curves_copy_for_eval(static_cast<const Curves *>(object.data));
return bke::GeometrySet::from_curves(curves);
}
case OB_POINTCLOUD: {
PointCloud *points = BKE_pointcloud_copy_for_eval(
static_cast<const PointCloud *>(object.data));
return bke::GeometrySet::from_pointcloud(points);
}
case OB_MESH: {
const Mesh *mesh = static_cast<const Mesh *>(object.data);
if (std::shared_ptr<BMEditMesh> &em = mesh->runtime->edit_mesh) {
operator_data.active_point_index = BM_mesh_active_vert_index_get(em->bm);
operator_data.active_edge_index = BM_mesh_active_edge_index_get(em->bm);
operator_data.active_face_index = BM_mesh_active_face_index_get(em->bm, false, true);
Mesh *mesh_copy = BKE_mesh_wrapper_from_editmesh(em, nullptr, mesh);
BKE_mesh_wrapper_ensure_mdata(mesh_copy);
Mesh *final_copy = BKE_mesh_copy_for_eval(*mesh_copy);
BKE_id_free(nullptr, mesh_copy);
return bke::GeometrySet::from_mesh(final_copy);
}
return bke::GeometrySet::from_mesh(BKE_mesh_copy_for_eval(*mesh));
}
default:
return {};
}
}
static void store_result_geometry(
const wmOperator &op, Main &bmain, Scene &scene, Object &object, bke::GeometrySet geometry)
{
geometry.ensure_owns_direct_data();
switch (object.type) {
case OB_CURVES: {
Curves &curves = *static_cast<Curves *>(object.data);
Curves *new_curves = geometry.get_curves_for_write();
if (!new_curves) {
curves.geometry.wrap() = {};
break;
}
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_curves->geometry.wrap().attributes_for_write().remove_anonymous();
curves.geometry.wrap() = std::move(new_curves->geometry.wrap());
BKE_object_material_from_eval_data(&bmain, &object, &new_curves->id);
break;
}
case OB_POINTCLOUD: {
PointCloud &points = *static_cast<PointCloud *>(object.data);
PointCloud *new_points =
geometry.get_component_for_write<bke::PointCloudComponent>().release();
if (!new_points) {
CustomData_free(&points.pdata, points.totpoint);
points.totpoint = 0;
break;
}
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_points->attributes_for_write().remove_anonymous();
BKE_object_material_from_eval_data(&bmain, &object, &new_points->id);
BKE_pointcloud_nomain_to_pointcloud(new_points, &points);
break;
}
case OB_MESH: {
Mesh &mesh = *static_cast<Mesh *>(object.data);
const bool has_shape_keys = mesh.key != nullptr;
if (object.mode == OB_MODE_SCULPT) {
sculpt_paint::undo::geometry_begin(scene, object, &op);
}
Mesh *new_mesh = geometry.get_component_for_write<bke::MeshComponent>().release();
if (!new_mesh) {
BKE_mesh_clear_geometry(&mesh);
}
else {
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_mesh->attributes_for_write().remove_anonymous();
BKE_object_material_from_eval_data(&bmain, &object, &new_mesh->id);
if (object.mode == OB_MODE_EDIT) {
EDBM_mesh_make_from_mesh(&object, new_mesh, scene.toolsettings->selectmode, true);
BKE_editmesh_looptris_and_normals_calc(mesh.runtime->edit_mesh.get());
BKE_id_free(nullptr, new_mesh);
}
else {
BKE_mesh_nomain_to_mesh(new_mesh, &mesh, &object);
}
}
if (has_shape_keys && !mesh.key) {
BKE_report(op.reports, RPT_WARNING, "Mesh shape key data removed");
}
if (object.mode == OB_MODE_SCULPT) {
sculpt_paint::undo::geometry_end(object);
BKE_sculptsession_free_pbvh(object);
}
break;
}
}
}
/**
* Gather IDs used by the node group, and the node group itself if there are any. We need to use
* *all* IDs because the only mechanism we have to replace the socket ID pointers with their
* evaluated counterparts is evaluating the node group data-block itself.
*/
static void gather_node_group_ids(const bNodeTree &node_tree, Set<ID *> &ids)
{
const int orig_size = ids.size();
BLI_assert(node_tree.runtime->geometry_nodes_eval_dependencies);
for (ID *id : node_tree.runtime->geometry_nodes_eval_dependencies->ids.values()) {
ids.add(id);
}
if (ids.size() != orig_size) {
/* Only evaluate the node group if it references data-blocks. In that case it needs to be
* evaluated so that ID pointers are switched to point to evaluated data-blocks. */
ids.add(const_cast<ID *>(&node_tree.id));
}
}
static const bNodeTreeInterfaceSocket *find_group_input_by_identifier(const bNodeTree &node_group,
const StringRef identifier)
{
for (const bNodeTreeInterfaceSocket *input : node_group.interface_inputs()) {
if (input->identifier == identifier) {
return input;
}
}
return nullptr;
}
static std::optional<ID_Type> socket_type_to_id_type(const eNodeSocketDatatype socket_type)
{
switch (socket_type) {
case SOCK_CUSTOM:
case SOCK_FLOAT:
case SOCK_VECTOR:
case SOCK_RGBA:
case SOCK_SHADER:
case SOCK_BOOLEAN:
case SOCK_INT:
case SOCK_STRING:
case SOCK_GEOMETRY:
case SOCK_ROTATION:
case SOCK_MENU:
case SOCK_MATRIX:
return std::nullopt;
case SOCK_OBJECT:
return ID_OB;
case SOCK_IMAGE:
return ID_IM;
case SOCK_COLLECTION:
return ID_GR;
case SOCK_TEXTURE:
return ID_TE;
case SOCK_MATERIAL:
return ID_MA;
}
return std::nullopt;
}
/**
* Gather IDs referenced from node group input properties (the redo panel). In the end, the group
* input properties will be copied to contain evaluated data-blocks from the active and/or an extra
* depsgraph.
*/
static Map<StringRef, ID *> gather_input_ids(const Main &bmain,
const bNodeTree &node_group,
const IDProperty &properties)
{
Map<StringRef, ID *> ids;
IDP_foreach_property(
&const_cast<IDProperty &>(properties), IDP_TYPE_FILTER_STRING, [&](IDProperty *prop) {
const bNodeTreeInterfaceSocket *input = find_group_input_by_identifier(node_group,
prop->name);
if (!input) {
return;
}
const std::optional<ID_Type> id_type = socket_type_to_id_type(
eNodeSocketDatatype(input->socket_typeinfo()->type));
if (!id_type) {
return;
}
const char *id_name = IDP_String(prop);
ID *id = BKE_libblock_find_name(&const_cast<Main &>(bmain), *id_type, id_name);
if (!id) {
return;
}
ids.add(prop->name, id);
});
return ids;
}
static Depsgraph *build_extra_depsgraph(const Depsgraph &depsgraph_active, const Set<ID *> &ids)
{
Depsgraph *depsgraph = DEG_graph_new(DEG_get_bmain(&depsgraph_active),
DEG_get_input_scene(&depsgraph_active),
DEG_get_input_view_layer(&depsgraph_active),
DEG_get_mode(&depsgraph_active));
DEG_graph_build_from_ids(depsgraph, Vector<ID *>(ids.begin(), ids.end()));
DEG_evaluate_on_refresh(depsgraph);
return depsgraph;
}
static IDProperty *replace_strings_with_id_pointers(const IDProperty &op_properties,
const Map<StringRef, ID *> &input_ids)
{
IDProperty *properties = bke::idprop::create_group("Exec Properties").release();
IDP_foreach_property(&const_cast<IDProperty &>(op_properties), 0, [&](IDProperty *prop) {
if (ID *id = input_ids.lookup_default(prop->name, nullptr)) {
IDP_AddToGroup(properties, bke::idprop::create(prop->name, id).release());
}
else {
IDP_AddToGroup(properties, IDP_CopyProperty(prop));
}
});
return properties;
}
static void replace_inputs_evaluated_data_blocks(
IDProperty &properties, const nodes::GeoNodesOperatorDepsgraphs &depsgraphs)
{
IDP_foreach_property(&properties, IDP_TYPE_FILTER_ID, [&](IDProperty *property) {
if (ID *id = IDP_Id(property)) {
if (ID_TYPE_USE_COPY_ON_EVAL(GS(id->name))) {
property->data.pointer = const_cast<ID *>(depsgraphs.get_evaluated_id(*id));
}
}
});
}
static bool object_has_editable_data(const Main &bmain, const Object &object)
{
if (!ELEM(object.type, OB_CURVES, OB_POINTCLOUD, OB_MESH)) {
return false;
}
if (!BKE_id_is_editable(&bmain, static_cast<const ID *>(object.data))) {
return false;
}
return true;
}
static Vector<Object *> gather_supported_objects(const bContext &C,
const Main &bmain,
const eObjectMode mode)
{
Vector<Object *> objects;
Set<const ID *> unique_object_data;
auto handle_object = [&](Object *object) {
if (object->mode != mode) {
return;
}
if (!unique_object_data.add(static_cast<const ID *>(object->data))) {
return;
}
if (!object_has_editable_data(bmain, *object)) {
return;
}
objects.append(object);
};
if (mode == OB_MODE_OBJECT) {
CTX_DATA_BEGIN (&C, Object *, object, selected_objects) {
handle_object(object);
}
CTX_DATA_END;
}
else {
Scene *scene = CTX_data_scene(&C);
ViewLayer *view_layer = CTX_data_view_layer(&C);
View3D *v3d = CTX_wm_view3d(&C);
Object *active_object = CTX_data_active_object(&C);
if (v3d && active_object) {
FOREACH_OBJECT_IN_MODE_BEGIN (scene, view_layer, v3d, active_object->type, mode, ob) {
handle_object(ob);
}
FOREACH_OBJECT_IN_MODE_END;
}
}
return objects;
}
static int run_node_group_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return OPERATOR_CANCELLED;
}
const eObjectMode mode = eObjectMode(active_object->mode);
const bNodeTree *node_tree_orig = get_node_group(*C, *op->ptr, op->reports);
if (!node_tree_orig) {
return OPERATOR_CANCELLED;
}
const Vector<Object *> objects = gather_supported_objects(*C, *bmain, mode);
Depsgraph *depsgraph_active = CTX_data_ensure_evaluated_depsgraph(C);
Set<ID *> extra_ids;
gather_node_group_ids(*node_tree_orig, extra_ids);
const Map<StringRef, ID *> input_ids = gather_input_ids(
*bmain, *node_tree_orig, *op->properties);
for (ID *id : input_ids.values()) {
/* Skip IDs that are already fully evaluated in the active depsgraph. */
if (!DEG_id_is_fully_evaluated(depsgraph_active, id)) {
extra_ids.add(id);
}
}
const nodes::GeoNodesOperatorDepsgraphs depsgraphs{
depsgraph_active,
extra_ids.is_empty() ? nullptr : build_extra_depsgraph(*depsgraph_active, extra_ids),
};
IDProperty *properties = replace_strings_with_id_pointers(*op->properties, input_ids);
BLI_SCOPED_DEFER([&]() { IDP_FreeProperty_ex(properties, false); });
replace_inputs_evaluated_data_blocks(*properties, depsgraphs);
const bNodeTree *node_tree = nullptr;
if (depsgraphs.extra) {
node_tree = reinterpret_cast<const bNodeTree *>(
DEG_get_evaluated_id(depsgraphs.extra, const_cast<ID *>(&node_tree_orig->id)));
}
else {
node_tree = node_tree_orig;
}
const nodes::GeometryNodesLazyFunctionGraphInfo *lf_graph_info =
nodes::ensure_geometry_nodes_lazy_function_graph(*node_tree);
if (lf_graph_info == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Cannot evaluate node group");
return OPERATOR_CANCELLED;
}
if (!node_tree->group_output_node()) {
BKE_report(op->reports, RPT_ERROR, "Node group must have a group output node");
return OPERATOR_CANCELLED;
}
if (node_tree->interface_outputs().is_empty() ||
!STREQ(node_tree->interface_outputs()[0]->socket_type, "NodeSocketGeometry"))
{
BKE_report(op->reports, RPT_ERROR, "Node group's first output must be a geometry");
return OPERATOR_CANCELLED;
}
bke::OperatorComputeContext compute_context;
Set<ComputeContextHash> socket_log_contexts;
GeoOperatorLog &eval_log = get_static_eval_log();
eval_log.log = std::make_unique<geo_log::GeoModifierLog>();
eval_log.node_group_name = node_tree->id.name + 2;
find_socket_log_contexts(*bmain, socket_log_contexts);
for (Object *object : objects) {
nodes::GeoNodesOperatorData operator_eval_data{};
operator_eval_data.mode = mode;
operator_eval_data.depsgraphs = &depsgraphs;
operator_eval_data.self_object_orig = object;
operator_eval_data.scene_orig = scene;
RNA_int_get_array(op->ptr, "mouse_position", operator_eval_data.mouse_position);
RNA_int_get_array(op->ptr, "region_size", operator_eval_data.region_size);
RNA_float_get_array(op->ptr, "cursor_position", operator_eval_data.cursor_position);
RNA_float_get_array(op->ptr, "cursor_rotation", &operator_eval_data.cursor_rotation.w);
RNA_float_get_array(
op->ptr, "viewport_projection_matrix", operator_eval_data.viewport_winmat.base_ptr());
RNA_float_get_array(
op->ptr, "viewport_view_matrix", operator_eval_data.viewport_viewmat.base_ptr());
operator_eval_data.viewport_is_perspective = RNA_boolean_get(op->ptr,
"viewport_is_perspective");
nodes::GeoNodesCallData call_data{};
call_data.operator_data = &operator_eval_data;
call_data.eval_log = eval_log.log.get();
if (object == active_object) {
/* Only log values from the active object. */
call_data.socket_log_contexts = &socket_log_contexts;
}
bke::GeometrySet geometry_orig = get_original_geometry_eval_copy(*object, operator_eval_data);
bke::GeometrySet new_geometry = nodes::execute_geometry_nodes_on_geometry(
*node_tree, properties, compute_context, call_data, std::move(geometry_orig));
store_result_geometry(*op, *bmain, *scene, *object, std::move(new_geometry));
DEG_id_tag_update(static_cast<ID *>(object->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, object->data);
}
geo_log::GeoTreeLog &tree_log = eval_log.log->get_tree_log(compute_context.hash());
tree_log.ensure_node_warnings(node_tree);
for (const geo_log::NodeWarning &warning : tree_log.all_warnings) {
if (warning.type == geo_log::NodeWarningType::Info) {
BKE_report(op->reports, RPT_INFO, warning.message.c_str());
}
else {
BKE_report(op->reports, RPT_WARNING, warning.message.c_str());
}
}
return OPERATOR_FINISHED;
}
/**
* Input node values are stored as operator properties in order to support redoing from the redo
* panel for a few reasons:
* 1. Some data (like the mouse position) cannot be retrieved from the `exec` callback used for
* operator redo. Redo is meant to just call the operator again with the exact same properties.
* 2. While adjusting an input in the redo panel, the user doesn't expect anything else to change.
* If we retrieve other data like the viewport transform on every execution, that won't be the
* case.
* We use operator RNA properties instead of operator custom data because the custom data struct
* isn't maintained for the redo `exec` call.
*/
static void store_input_node_values_rna_props(const bContext &C,
wmOperator &op,
const wmEvent &event)
{
Scene *scene = CTX_data_scene(&C);
/* NOTE: `region` and `rv3d` may be null when called from a script. */
const ARegion *region = CTX_wm_region(&C);
const RegionView3D *rv3d = CTX_wm_region_view3d(&C);
/* Mouse position node inputs. */
RNA_int_set_array(op.ptr, "mouse_position", event.mval);
RNA_int_set_array(
op.ptr,
"region_size",
region ? int2(BLI_rcti_size_x(&region->winrct), BLI_rcti_size_y(&region->winrct)) : int2(0));
/* 3D cursor node inputs. */
const View3DCursor &cursor = scene->cursor;
RNA_float_set_array(op.ptr, "cursor_position", cursor.location);
math::Quaternion cursor_rotation = cursor.rotation();
RNA_float_set_array(op.ptr, "cursor_rotation", &cursor_rotation.w);
/* Viewport transform node inputs. */
RNA_float_set_array(op.ptr,
"viewport_projection_matrix",
rv3d ? float4x4(rv3d->winmat).base_ptr() : float4x4::identity().base_ptr());
RNA_float_set_array(op.ptr,
"viewport_view_matrix",
rv3d ? float4x4(rv3d->viewmat).base_ptr() : float4x4::identity().base_ptr());
RNA_boolean_set(op.ptr, "viewport_is_perspective", rv3d ? bool(rv3d->is_persp) : true);
}
static int run_node_group_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
const bNodeTree *node_tree = get_node_group(*C, *op->ptr, op->reports);
if (!node_tree) {
return OPERATOR_CANCELLED;
}
store_input_node_values_rna_props(*C, *op, *event);
nodes ::update_input_properties_from_node_tree(
*node_tree, op->properties, *op->properties, true);
nodes::update_output_properties_from_node_tree(*node_tree, op->properties, *op->properties);
return run_node_group_exec(C, op);
}
static std::string run_node_group_get_description(bContext *C,
wmOperatorType * /*ot*/,
PointerRNA *ptr)
{
const asset_system::AssetRepresentation *asset =
asset::operator_asset_reference_props_get_asset_from_all_library(*C, *ptr, nullptr);
if (!asset) {
return "";
}
if (!asset->get_metadata().description) {
return "";
}
return asset->get_metadata().description;
}
static void add_attribute_search_or_value_buttons(uiLayout *layout,
PointerRNA *md_ptr,
const StringRef socket_id_esc,
const StringRefNull rna_path,
const bNodeTreeInterfaceSocket &socket)
{
bke::bNodeSocketType *typeinfo = bke::node_socket_type_find(socket.socket_type);
const eNodeSocketDatatype socket_type = eNodeSocketDatatype(typeinfo->type);
const std::string rna_path_use_attribute = fmt::format(
"[\"{}{}\"]", socket_id_esc, nodes::input_use_attribute_suffix);
const std::string rna_path_attribute_name = fmt::format(
"[\"{}{}\"]", socket_id_esc, nodes::input_attribute_name_suffix);
/* We're handling this manually in this case. */
uiLayoutSetPropDecorate(layout, false);
uiLayout *split = uiLayoutSplit(layout, 0.4f, false);
uiLayout *name_row = uiLayoutRow(split, false);
uiLayoutSetAlignment(name_row, UI_LAYOUT_ALIGN_RIGHT);
const bool use_attribute = RNA_boolean_get(md_ptr, rna_path_use_attribute.c_str());
if (socket_type == SOCK_BOOLEAN && !use_attribute) {
uiItemL(name_row, "", ICON_NONE);
}
else {
uiItemL(name_row, socket.name ? socket.name : "", ICON_NONE);
}
uiLayout *prop_row = uiLayoutRow(split, true);
if (socket_type == SOCK_BOOLEAN) {
uiLayoutSetPropSep(prop_row, false);
uiLayoutSetAlignment(prop_row, UI_LAYOUT_ALIGN_EXPAND);
}
if (use_attribute) {
/* TODO: Add attribute search. */
uiItemR(prop_row, md_ptr, rna_path_attribute_name, UI_ITEM_NONE, "", ICON_NONE);
}
else {
const char *name = socket_type == SOCK_BOOLEAN ? (socket.name ? socket.name : "") : "";
uiItemR(prop_row, md_ptr, rna_path, UI_ITEM_NONE, name, ICON_NONE);
}
uiItemR(prop_row, md_ptr, rna_path_use_attribute, UI_ITEM_R_ICON_ONLY, "", ICON_SPREADSHEET);
}
static void draw_property_for_socket(const bNodeTree &node_tree,
uiLayout *layout,
IDProperty *op_properties,
PointerRNA *bmain_ptr,
PointerRNA *op_ptr,
const bNodeTreeInterfaceSocket &socket,
const int socket_index,
const bool affects_output)
{
bke::bNodeSocketType *typeinfo = bke::node_socket_type_find(socket.socket_type);
const eNodeSocketDatatype socket_type = eNodeSocketDatatype(typeinfo->type);
/* The property should be created in #MOD_nodes_update_interface with the correct type. */
IDProperty *property = IDP_GetPropertyFromGroup(op_properties, socket.identifier);
/* IDProperties can be removed with python, so there could be a situation where
* there isn't a property for a socket or it doesn't have the correct type. */
if (property == nullptr || !nodes::id_property_type_matches_socket(socket, *property, true)) {
return;
}
char socket_id_esc[MAX_NAME * 2];
BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
char rna_path[sizeof(socket_id_esc) + 4];
SNPRINTF(rna_path, "[\"%s\"]", socket_id_esc);
uiLayout *row = uiLayoutRow(layout, true);
uiLayoutSetActive(row, affects_output);
uiLayoutSetPropDecorate(row, false);
/* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
* information about what type of ID to select for editing the values. This is because
* pointer IDProperties contain no information about their type. */
const char *name = socket.name ? socket.name : "";
switch (socket_type) {
case SOCK_OBJECT:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "objects", name, ICON_OBJECT_DATA);
break;
case SOCK_COLLECTION:
uiItemPointerR(
row, op_ptr, rna_path, bmain_ptr, "collections", name, ICON_OUTLINER_COLLECTION);
break;
case SOCK_MATERIAL:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "materials", name, ICON_MATERIAL);
break;
case SOCK_TEXTURE:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "textures", name, ICON_TEXTURE);
break;
case SOCK_IMAGE:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "images", name, ICON_IMAGE);
break;
default:
if (nodes::input_has_attribute_toggle(node_tree, socket_index)) {
add_attribute_search_or_value_buttons(row, op_ptr, socket_id_esc, rna_path, socket);
}
else {
uiItemR(row, op_ptr, rna_path, UI_ITEM_NONE, name, ICON_NONE);
}
}
if (!nodes::input_has_attribute_toggle(node_tree, socket_index)) {
uiItemL(row, "", ICON_BLANK1);
}
}
static void run_node_group_ui(bContext *C, wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
Main *bmain = CTX_data_main(C);
PointerRNA bmain_ptr = RNA_main_pointer_create(bmain);
const bNodeTree *node_tree = get_node_group(*C, *op->ptr, nullptr);
if (!node_tree) {
return;
}
node_tree->ensure_interface_cache();
Array<bool> input_usages(node_tree->interface_inputs().size());
nodes::socket_usage_inference::infer_group_interface_inputs_usage(
*node_tree, op->properties, input_usages);
int input_index = 0;
for (const bNodeTreeInterfaceSocket *io_socket : node_tree->interface_inputs()) {
draw_property_for_socket(*node_tree,
layout,
op->properties,
&bmain_ptr,
op->ptr,
*io_socket,
input_index,
input_usages[input_index]);
++input_index;
}
}
static bool run_node_ui_poll(wmOperatorType * /*ot*/, PointerRNA *ptr)
{
bool result = false;
RNA_STRUCT_BEGIN (ptr, prop) {
int flag = RNA_property_flag(prop);
if ((flag & PROP_HIDDEN) == 0) {
result = true;
break;
}
}
RNA_STRUCT_END;
return result;
}
static std::string run_node_group_get_name(wmOperatorType * /*ot*/, PointerRNA *ptr)
{
int len;
char *local_name = RNA_string_get_alloc(ptr, "name", nullptr, 0, &len);
BLI_SCOPED_DEFER([&]() { MEM_SAFE_FREE(local_name); })
if (len > 0) {
return std::string(local_name, len);
}
char *library_asset_identifier = RNA_string_get_alloc(
ptr, "relative_asset_identifier", nullptr, 0, &len);
BLI_SCOPED_DEFER([&]() { MEM_SAFE_FREE(library_asset_identifier); })
StringRef ref(library_asset_identifier, len);
return ref.drop_prefix(ref.find_last_of(SEP_STR) + 1);
}
static bool run_node_group_depends_on_cursor(bContext &C, wmOperatorType & /*ot*/, PointerRNA *ptr)
{
if (!ptr) {
return false;
}
Main &bmain = *CTX_data_main(&C);
if (bNodeTree *group = reinterpret_cast<bNodeTree *>(
WM_operator_properties_id_lookup_from_name_or_session_uid(&bmain, ptr, ID_NT)))
{
return group->geometry_node_asset_traits &&
(group->geometry_node_asset_traits->flag & GEO_NODE_ASSET_WAIT_FOR_CURSOR) != 0;
}
const asset_system::AssetRepresentation *asset =
asset::operator_asset_reference_props_get_asset_from_all_library(C, *ptr, nullptr);
if (!asset) {
return false;
}
const IDProperty *traits_flag = BKE_asset_metadata_idprop_find(
&asset->get_metadata(), "geometry_node_asset_traits_flag");
if (traits_flag == nullptr || !(IDP_Int(traits_flag) & GEO_NODE_ASSET_WAIT_FOR_CURSOR)) {
return false;
}
return true;
}
void GEOMETRY_OT_execute_node_group(wmOperatorType *ot)
{
PropertyRNA *prop;
ot->name = "Run Node Group";
ot->idname = __func__;
ot->description = "Execute a node group on geometry";
/* A proper poll is not possible, since it doesn't have access to the operator's properties. */
ot->invoke = run_node_group_invoke;
ot->exec = run_node_group_exec;
ot->get_description = run_node_group_get_description;
ot->ui = run_node_group_ui;
ot->ui_poll = run_node_ui_poll;
ot->get_name = run_node_group_get_name;
ot->depends_on_cursor = run_node_group_depends_on_cursor;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
asset::operator_asset_reference_props_register(*ot->srna);
WM_operator_properties_id_lookup(ot, true);
/* See comment for #store_input_node_values_rna_props. */
prop = RNA_def_int_array(ot->srna,
"mouse_position",
2,
nullptr,
INT_MIN,
INT_MAX,
"Mouse Position",
"Mouse coordinates in region space",
INT_MIN,
INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_int_array(
ot->srna, "region_size", 2, nullptr, 0, INT_MAX, "Region Size", "", 0, INT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_float_array(ot->srna,
"cursor_position",
3,
nullptr,
FLT_MIN,
FLT_MAX,
"3D Cursor Position",
"",
FLT_MIN,
FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_float_array(ot->srna,
"cursor_rotation",
4,
nullptr,
FLT_MIN,
FLT_MAX,
"3D Cursor Rotation",
"",
FLT_MIN,
FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_float_array(ot->srna,
"viewport_projection_matrix",
16,
nullptr,
FLT_MIN,
FLT_MAX,
"Viewport Projection Transform",
"",
FLT_MIN,
FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_float_array(ot->srna,
"viewport_view_matrix",
16,
nullptr,
FLT_MIN,
FLT_MAX,
"Viewport View Transform",
"",
FLT_MIN,
FLT_MAX);
RNA_def_property_flag(prop, PROP_HIDDEN);
prop = RNA_def_boolean(
ot->srna, "viewport_is_perspective", false, "Viewport Is Perspective", "");
RNA_def_property_flag(prop, PROP_HIDDEN);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Menu
* \{ */
static bool asset_menu_poll(const bContext *C, MenuType * /*mt*/)
{
return CTX_wm_view3d(C);
}
static GeometryNodeAssetTraitFlag asset_flag_for_context(const ObjectType type,
const eObjectMode mode)
{
switch (type) {
case OB_MESH: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_MESH);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_MESH);
case OB_MODE_SCULPT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_SCULPT | GEO_NODE_ASSET_MESH);
default:
break;
}
break;
}
case OB_CURVES: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_CURVE);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_CURVE);
case OB_MODE_SCULPT_CURVES:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_SCULPT | GEO_NODE_ASSET_CURVE);
default:
break;
}
break;
}
case OB_POINTCLOUD: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_POINT_CLOUD);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_POINT_CLOUD);
default:
break;
}
break;
}
default:
break;
}
BLI_assert_unreachable();
return GeometryNodeAssetTraitFlag(0);
}
static GeometryNodeAssetTraitFlag asset_flag_for_context(const Object &active_object)
{
return asset_flag_for_context(ObjectType(active_object.type), eObjectMode(active_object.mode));
}
static asset::AssetItemTree *get_static_item_tree(const ObjectType type, const eObjectMode mode)
{
switch (type) {
case OB_MESH: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_SCULPT: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
case OB_CURVES: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_SCULPT_CURVES: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
case OB_POINTCLOUD: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
default:
return nullptr;
}
}
static asset::AssetItemTree *get_static_item_tree(const Object &active_object)
{
return get_static_item_tree(ObjectType(active_object.type), eObjectMode(active_object.mode));
}
void clear_operator_asset_trees()
{
for (const ObjectType type : {OB_MESH, OB_CURVES, OB_POINTCLOUD}) {
for (const eObjectMode mode :
{OB_MODE_OBJECT, OB_MODE_EDIT, OB_MODE_SCULPT, OB_MODE_SCULPT_CURVES})
{
if (asset::AssetItemTree *tree = get_static_item_tree(type, mode)) {
tree->dirty = true;
}
}
}
}
static asset::AssetItemTree build_catalog_tree(const bContext &C, const Object &active_object)
{
asset::AssetFilterSettings type_filter{};
type_filter.id_types = FILTER_ID_NT;
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(active_object);
auto meta_data_filter = [&](const AssetMetaData &meta_data) {
const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type");
if (tree_type == nullptr || IDP_Int(tree_type) != NTREE_GEOMETRY) {
return false;
}
const IDProperty *traits_flag = BKE_asset_metadata_idprop_find(
&meta_data, "geometry_node_asset_traits_flag");
if (traits_flag == nullptr || (IDP_Int(traits_flag) & flag) != flag) {
return false;
}
return true;
};
const AssetLibraryReference library = asset_system::all_library_reference();
asset_system::all_library_reload_catalogs_if_dirty();
return asset::build_filtered_all_catalog_tree(library, C, type_filter, meta_data_filter);
}
/**
* Avoid adding a separate root catalog when the assets have already been added to one of the
* builtin menus. The need to define the builtin menu labels here is non-ideal. We don't have
* any UI introspection that can do this though.
*/
static Set<std::string> get_builtin_menus(const ObjectType object_type, const eObjectMode mode)
{
Set<std::string> menus;
switch (object_type) {
case OB_CURVES:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Curves");
break;
case OB_POINTCLOUD:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Point Cloud");
break;
case OB_MESH:
switch (mode) {
case OB_MODE_OBJECT:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Add");
menus.add_new("Object");
menus.add_new("Object/Apply");
menus.add_new("Object/Convert");
menus.add_new("Object/Quick Effects");
break;
case OB_MODE_EDIT:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Add");
menus.add_new("Mesh");
menus.add_new("Mesh/Extrude");
menus.add_new("Mesh/Clean Up");
menus.add_new("Mesh/Delete");
menus.add_new("Mesh/Merge");
menus.add_new("Mesh/Normals");
menus.add_new("Mesh/Shading");
menus.add_new("Mesh/Split");
menus.add_new("Mesh/Weights");
menus.add_new("Vertex");
menus.add_new("Edge");
menus.add_new("Face");
menus.add_new("Face/Face Data");
menus.add_new("UV");
menus.add_new("UV/Unwrap");
break;
case OB_MODE_SCULPT:
menus.add_new("View");
menus.add_new("Sculpt");
menus.add_new("Mask");
menus.add_new("Face Sets");
break;
case OB_MODE_VERTEX_PAINT:
menus.add_new("View");
menus.add_new("Paint");
break;
case OB_MODE_WEIGHT_PAINT:
menus.add_new("View");
menus.add_new("Weights");
break;
default:
break;
}
default:
break;
}
return menus;
}
static void catalog_assets_draw(const bContext *C, Menu *menu)
{
const Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
const std::optional<StringRefNull> menu_path = CTX_data_string_get(C, "asset_catalog_path");
if (!menu_path) {
return;
}
const Span<asset_system::AssetRepresentation *> assets = tree->assets_per_path.lookup(
menu_path->data());
const asset_system::AssetCatalogTreeItem *catalog_item = tree->catalogs.find_item(
menu_path->data());
BLI_assert(catalog_item != nullptr);
uiLayout *layout = menu->layout;
bool add_separator = true;
wmOperatorType *ot = WM_operatortype_find("GEOMETRY_OT_execute_node_group", true);
for (const asset_system::AssetRepresentation *asset : assets) {
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
IFACE_(asset->get_name()),
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
asset::operator_asset_reference_props_set(*asset, props_ptr);
}
const Set<std::string> builtin_menus = get_builtin_menus(ObjectType(active_object->type),
eObjectMode(active_object->mode));
asset_system::AssetLibrary *all_library = asset::list::library_get_once_available(
asset_system::all_library_reference());
if (!all_library) {
return;
}
catalog_item->foreach_child([&](const asset_system::AssetCatalogTreeItem &item) {
if (builtin_menus.contains_as(item.catalog_path().str())) {
return;
}
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
asset::draw_menu_for_catalog(item, "GEO_MT_node_operator_catalog_assets", *layout);
});
}
MenuType node_group_operator_assets_menu()
{
MenuType type{};
STRNCPY(type.idname, "GEO_MT_node_operator_catalog_assets");
type.poll = asset_menu_poll;
type.draw = catalog_assets_draw;
type.listener = asset::list::asset_reading_region_listen_fn;
type.flag = MenuTypeFlag::ContextDependent;
return type;
}
static bool unassigned_local_poll(const bContext &C)
{
Main &bmain = *CTX_data_main(&C);
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return false;
}
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(*active_object);
LISTBASE_FOREACH (const bNodeTree *, group, &bmain.nodetrees) {
/* Assets are displayed in other menus, and non-local data-blocks aren't added to this menu. */
if (group->id.library_weak_reference || group->id.asset_data) {
continue;
}
if (!group->geometry_node_asset_traits ||
(group->geometry_node_asset_traits->flag & flag) != flag)
{
continue;
}
return true;
}
return false;
}
static void catalog_assets_draw_unassigned(const bContext *C, Menu *menu)
{
const Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
uiLayout *layout = menu->layout;
wmOperatorType *ot = WM_operatortype_find("GEOMETRY_OT_execute_node_group", true);
for (const asset_system::AssetRepresentation *asset : tree->unassigned_assets) {
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
IFACE_(asset->get_name()),
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
asset::operator_asset_reference_props_set(*asset, props_ptr);
}
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(*active_object);
bool first = true;
bool add_separator = !tree->unassigned_assets.is_empty();
Main &bmain = *CTX_data_main(C);
LISTBASE_FOREACH (const bNodeTree *, group, &bmain.nodetrees) {
/* Assets are displayed in other menus, and non-local data-blocks aren't added to this menu. */
if (group->id.library_weak_reference || group->id.asset_data) {
continue;
}
if (!group->geometry_node_asset_traits ||
(group->geometry_node_asset_traits->flag & flag) != flag)
{
continue;
}
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
if (first) {
uiItemL(layout, IFACE_("Non-Assets"), ICON_NONE);
first = false;
}
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
group->id.name + 2,
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
WM_operator_properties_id_lookup_set_from_id(&props_ptr, &group->id);
/* Also set the name so it can be used for #run_node_group_get_name. */
RNA_string_set(&props_ptr, "name", group->id.name + 2);
}
}
MenuType node_group_operator_assets_menu_unassigned()
{
MenuType type{};
STRNCPY(type.idname, "GEO_MT_node_operator_unassigned");
type.poll = asset_menu_poll;
type.draw = catalog_assets_draw_unassigned;
type.listener = asset::list::asset_reading_region_listen_fn;
type.flag = MenuTypeFlag::ContextDependent;
type.description = N_(
"Tool node group assets not assigned to a catalog.\n"
"Catalogs can be assigned in the Asset Browser");
return type;
}
void ui_template_node_operator_asset_menu_items(uiLayout &layout,
const bContext &C,
const StringRef catalog_path)
{
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
const asset_system::AssetCatalogTreeItem *item = tree->catalogs.find_item(catalog_path);
if (!item) {
return;
}
asset_system::AssetLibrary *all_library = asset::list::library_get_once_available(
asset_system::all_library_reference());
if (!all_library) {
return;
}
uiLayout *col = uiLayoutColumn(&layout, false);
uiLayoutSetContextString(col, "asset_catalog_path", item->catalog_path().str());
uiItemMContents(col, "GEO_MT_node_operator_catalog_assets");
}
void ui_template_node_operator_asset_root_items(uiLayout &layout, const bContext &C)
{
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
if (tree->dirty) {
*tree = build_catalog_tree(C, *active_object);
}
const Set<std::string> builtin_menus = get_builtin_menus(ObjectType(active_object->type),
eObjectMode(active_object->mode));
tree->catalogs.foreach_root_item([&](const asset_system::AssetCatalogTreeItem &item) {
if (!builtin_menus.contains_as(item.catalog_path().str())) {
asset::draw_menu_for_catalog(item, "GEO_MT_node_operator_catalog_assets", layout);
}
});
if (!tree->unassigned_assets.is_empty() || unassigned_local_poll(C)) {
uiItemM(&layout, "GEO_MT_node_operator_unassigned", "", ICON_FILE_HIDDEN);
}
}
/** \} */
} // namespace blender::ed::geometry