Files
test/source/blender/editors/space_node/node_ops.cc
Jonas Holzman 22582bf6f0 UI: Node Editor Color Drag & Drop Support
This patch adds support for drag and dropping colors (from color buttons) into
the Compositing, Shading and Geometry node trees.

Additional support was added for dragging and dropping colors with an Alpha
component (which was previously ignored), both in the context of the Node Editor
and for Color Buttons in general. This handles cases like drag and dropping a
color from an RGB to an RGBA button, which recreates the color with a default
Alpha value of 1.0.

Pull Request: https://projects.blender.org/blender/blender/pulls/129026
2025-01-30 12:37:15 +01:00

216 lines
8.3 KiB
C++

/* SPDX-FileCopyrightText: 2008 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup spnode
*/
#include "DNA_node_types.h"
#include "ED_node_c.hh"
#include "ED_screen.hh"
#include "RNA_access.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "node_intern.hh" /* own include */
namespace blender::ed::space_node {
void node_operatortypes()
{
WM_operatortype_append(NODE_OT_select);
WM_operatortype_append(NODE_OT_select_all);
WM_operatortype_append(NODE_OT_select_linked_to);
WM_operatortype_append(NODE_OT_select_linked_from);
WM_operatortype_append(NODE_OT_select_box);
WM_operatortype_append(NODE_OT_select_circle);
WM_operatortype_append(NODE_OT_select_lasso);
WM_operatortype_append(NODE_OT_select_grouped);
WM_operatortype_append(NODE_OT_select_same_type_step);
WM_operatortype_append(NODE_OT_find_node);
WM_operatortype_append(NODE_OT_view_all);
WM_operatortype_append(NODE_OT_view_selected);
WM_operatortype_append(NODE_OT_mute_toggle);
WM_operatortype_append(NODE_OT_hide_toggle);
WM_operatortype_append(NODE_OT_preview_toggle);
WM_operatortype_append(NODE_OT_options_toggle);
WM_operatortype_append(NODE_OT_hide_socket_toggle);
WM_operatortype_append(NODE_OT_node_copy_color);
WM_operatortype_append(NODE_OT_deactivate_viewer);
WM_operatortype_append(NODE_OT_duplicate);
WM_operatortype_append(NODE_OT_delete);
WM_operatortype_append(NODE_OT_delete_reconnect);
WM_operatortype_append(NODE_OT_resize);
WM_operatortype_append(NODE_OT_link);
WM_operatortype_append(NODE_OT_link_make);
WM_operatortype_append(NODE_OT_links_cut);
WM_operatortype_append(NODE_OT_links_detach);
WM_operatortype_append(NODE_OT_links_mute);
WM_operatortype_append(NODE_OT_add_reroute);
WM_operatortype_append(NODE_OT_group_make);
WM_operatortype_append(NODE_OT_group_insert);
WM_operatortype_append(NODE_OT_group_ungroup);
WM_operatortype_append(NODE_OT_group_separate);
WM_operatortype_append(NODE_OT_group_edit);
WM_operatortype_append(NODE_OT_default_group_width_set);
WM_operatortype_append(NODE_OT_link_viewer);
WM_operatortype_append(NODE_OT_insert_offset);
WM_operatortype_append(NODE_OT_read_viewlayers);
WM_operatortype_append(NODE_OT_render_changed);
WM_operatortype_append(NODE_OT_backimage_move);
WM_operatortype_append(NODE_OT_backimage_zoom);
WM_operatortype_append(NODE_OT_backimage_fit);
WM_operatortype_append(NODE_OT_backimage_sample);
WM_operatortype_append(NODE_OT_add_group);
WM_operatortype_append(NODE_OT_add_group_asset);
WM_operatortype_append(NODE_OT_add_object);
WM_operatortype_append(NODE_OT_add_collection);
WM_operatortype_append(NODE_OT_add_file);
WM_operatortype_append(NODE_OT_add_mask);
WM_operatortype_append(NODE_OT_add_material);
WM_operatortype_append(NODE_OT_add_color);
WM_operatortype_append(NODE_OT_new_node_tree);
WM_operatortype_append(NODE_OT_output_file_add_socket);
WM_operatortype_append(NODE_OT_output_file_remove_active_socket);
WM_operatortype_append(NODE_OT_output_file_move_active_socket);
WM_operatortype_append(NODE_OT_parent_set);
WM_operatortype_append(NODE_OT_join);
WM_operatortype_append(NODE_OT_attach);
WM_operatortype_append(NODE_OT_detach);
WM_operatortype_append(NODE_OT_clipboard_copy);
WM_operatortype_append(NODE_OT_clipboard_paste);
WM_operatortype_append(NODE_OT_shader_script_update);
WM_operatortype_append(NODE_OT_viewer_border);
WM_operatortype_append(NODE_OT_clear_viewer_border);
WM_operatortype_append(NODE_OT_cryptomatte_layer_add);
WM_operatortype_append(NODE_OT_cryptomatte_layer_remove);
for (bke::bNodeType *ntype : bke::node_types_get()) {
if (ntype->register_operators) {
ntype->register_operators();
}
}
}
void node_keymap(wmKeyConfig *keyconf)
{
/* Entire Editor only ----------------- */
WM_keymap_ensure(keyconf, "Node Generic", SPACE_NODE, RGN_TYPE_WINDOW);
/* Main Region only ----------------- */
WM_keymap_ensure(keyconf, "Node Editor", SPACE_NODE, RGN_TYPE_WINDOW);
node_link_modal_keymap(keyconf);
node_resize_modal_keymap(keyconf);
}
} // namespace blender::ed::space_node
void ED_operatormacros_node()
{
wmOperatorType *ot;
wmOperatorTypeMacro *mot;
ot = WM_operatortype_append_macro("NODE_OT_select_link_viewer",
"Link Viewer",
"Select node and link it to a viewer node",
OPTYPE_UNDO);
mot = WM_operatortype_macro_define(ot, "NODE_OT_select");
RNA_boolean_set(mot->ptr, "extend", false);
RNA_boolean_set(mot->ptr, "socket_select", true);
RNA_boolean_set(mot->ptr, "clear_viewer", true);
WM_operatortype_macro_define(ot, "NODE_OT_link_viewer");
ot = WM_operatortype_append_macro("NODE_OT_translate_attach",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
WM_operatortype_macro_define(ot, "NODE_OT_attach");
/* NODE_OT_translate_attach with remove_on_cancel set to true. */
ot = WM_operatortype_append_macro("NODE_OT_translate_attach_remove_on_cancel",
"Move and Attach",
"Move nodes and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
RNA_boolean_set(mot->ptr, "remove_on_cancel", true);
RNA_boolean_set(mot->ptr, "view2d_edge_pan", true);
WM_operatortype_macro_define(ot, "NODE_OT_attach");
/* NOTE: Currently not in a default keymap or menu due to messy keymaps
* and tricky invoke functionality.
* Kept around in case users want to make own shortcuts.
*/
ot = WM_operatortype_append_macro("NODE_OT_detach_translate_attach",
"Detach and Move",
"Detach nodes, move and attach to frame",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_detach");
mot = WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
WM_operatortype_macro_define(ot, "NODE_OT_attach");
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move",
"Duplicate",
"Duplicate selected nodes and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "linked", false);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
ot = WM_operatortype_append_macro(
"NODE_OT_duplicate_move_linked",
"Duplicate Linked",
"Duplicate selected nodes, but not their node trees, and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "linked", true);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
/* modified operator call for duplicating with input links */
ot = WM_operatortype_append_macro("NODE_OT_duplicate_move_keep_inputs",
"Duplicate",
"Duplicate selected nodes keeping input links and move them",
OPTYPE_UNDO | OPTYPE_REGISTER);
mot = WM_operatortype_macro_define(ot, "NODE_OT_duplicate");
RNA_boolean_set(mot->ptr, "keep_inputs", true);
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "TRANSFORM_OT_translate");
ot = WM_operatortype_append_macro("NODE_OT_move_detach_links_release",
"Detach",
"Move a node to detach links",
OPTYPE_UNDO | OPTYPE_REGISTER);
WM_operatortype_macro_define(ot, "NODE_OT_links_detach");
WM_operatortype_macro_define(ot, "NODE_OT_translate_attach");
}