Files
test/source/blender/freestyle/intern/system/Id.h
Jacques Lucke 64a9260921 Core: remove WITH_CXX_GUARDEDALLOC option
This implements the proposal from #124512. For that it contains the following
changes:
* Remove the global override of `new`/`delete` when `WITH_CXX_GUARDEDALLOC` was
  enabled.
* Always use `MEM_CXX_CLASS_ALLOC_FUNCS` where it is currently used. This used
  to be guarded by `WITH_CXX_GUARDEDALLOC` in some but not all cases. This means
  that a few classes which didn't use our guarded allocator by default before,
  are now using it.

Pull Request: https://projects.blender.org/blender/blender/pulls/130181
2024-11-13 13:39:49 +01:00

124 lines
2.1 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Identification system
*/
#include "MEM_guardedalloc.h"
namespace Freestyle {
/** Class used to tag any object by an id.
* It is made of two unsigned-integers.
*/
class Id {
public:
typedef uint id_type;
/** Default constructor */
Id()
{
_first = 0;
_second = 0;
}
/** Builds an Id from an integer.
* The second number is set to 0.
*/
Id(id_type id)
{
_first = id;
_second = 0;
}
/** Builds the Id from the two numbers */
Id(id_type ifirst, id_type isecond)
{
_first = ifirst;
_second = isecond;
}
/** Copy constructor */
Id(const Id &iBrother)
{
_first = iBrother._first;
_second = iBrother._second;
}
/** Operator= */
Id &operator=(const Id &iBrother)
{
_first = iBrother._first;
_second = iBrother._second;
return *this;
}
/** Returns the first Id number */
id_type getFirst() const
{
return _first;
}
/** Returns the second Id number */
id_type getSecond() const
{
return _second;
}
/** Sets the first number constituting the Id */
void setFirst(id_type first)
{
_first = first;
}
/** Sets the second number constituting the Id */
void setSecond(id_type second)
{
_second = second;
}
/** Operator== */
bool operator==(const Id &id) const
{
return ((_first == id._first) && (_second == id._second));
}
/** Operator!= */
bool operator!=(const Id &id) const
{
return !((*this) == id);
}
/** Operator< */
bool operator<(const Id &id) const
{
if (_first < id._first) {
return true;
}
if (_first == id._first && _second < id._second) {
return true;
}
return false;
}
private:
id_type _first;
id_type _second;
MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Id")
};
// stream operator
inline std::ostream &operator<<(std::ostream &s, const Id &id)
{
s << "[" << id.getFirst() << ", " << id.getSecond() << "]";
return s;
}
} /* namespace Freestyle */