Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
191 lines
5.5 KiB
C++
191 lines
5.5 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup fn
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*/
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#include "FN_multi_function_procedure.hh"
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namespace blender::fn::multi_function {
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/**
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* Utility class to build a #Procedure.
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*/
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class ProcedureBuilder {
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private:
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/** Procedure that is being build. */
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Procedure *procedure_ = nullptr;
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/** Cursors where the next instruction should be inserted. */
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Vector<InstructionCursor> cursors_;
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public:
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struct Branch;
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struct Loop;
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ProcedureBuilder(Procedure &procedure,
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InstructionCursor initial_cursor = InstructionCursor::ForEntry());
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ProcedureBuilder(Span<ProcedureBuilder *> builders);
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ProcedureBuilder(Branch &branch);
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void set_cursor(const InstructionCursor &cursor);
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void set_cursor(Span<InstructionCursor> cursors);
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void set_cursor(Span<ProcedureBuilder *> builders);
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void set_cursor_after_branch(Branch &branch);
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void set_cursor_after_loop(Loop &loop);
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void add_destruct(Variable &variable);
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void add_destruct(Span<Variable *> variables);
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ReturnInstruction &add_return();
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Branch add_branch(Variable &condition);
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Loop add_loop();
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void add_loop_continue(Loop &loop);
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void add_loop_break(Loop &loop);
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CallInstruction &add_call_with_no_variables(const MultiFunction &fn);
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CallInstruction &add_call_with_all_variables(const MultiFunction &fn,
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Span<Variable *> param_variables);
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Vector<Variable *> add_call(const MultiFunction &fn,
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Span<Variable *> input_and_mutable_variables = {});
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template<int OutputN>
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std::array<Variable *, OutputN> add_call(const MultiFunction &fn,
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Span<Variable *> input_and_mutable_variables = {});
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void add_parameter(ParamType::InterfaceType interface_type, Variable &variable);
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Variable &add_parameter(ParamType param_type, std::string name = "");
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Variable &add_input_parameter(DataType data_type, std::string name = "");
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template<typename T> Variable &add_single_input_parameter(std::string name = "");
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template<typename T> Variable &add_single_mutable_parameter(std::string name = "");
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void add_output_parameter(Variable &variable);
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private:
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void link_to_cursors(Instruction *instruction);
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};
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struct ProcedureBuilder::Branch {
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ProcedureBuilder branch_true;
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ProcedureBuilder branch_false;
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};
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struct ProcedureBuilder::Loop {
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Instruction *begin = nullptr;
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DummyInstruction *end = nullptr;
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};
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/* --------------------------------------------------------------------
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* ProcedureBuilder inline methods.
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*/
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inline ProcedureBuilder::ProcedureBuilder(Branch &branch)
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: ProcedureBuilder(*branch.branch_true.procedure_)
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{
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this->set_cursor_after_branch(branch);
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}
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inline ProcedureBuilder::ProcedureBuilder(Procedure &procedure, InstructionCursor initial_cursor)
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: procedure_(&procedure), cursors_({initial_cursor})
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{
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}
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inline ProcedureBuilder::ProcedureBuilder(Span<ProcedureBuilder *> builders)
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: ProcedureBuilder(*builders[0]->procedure_)
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{
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this->set_cursor(builders);
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}
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inline void ProcedureBuilder::set_cursor(const InstructionCursor &cursor)
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{
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cursors_ = {cursor};
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}
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inline void ProcedureBuilder::set_cursor(Span<InstructionCursor> cursors)
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{
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cursors_ = cursors;
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}
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inline void ProcedureBuilder::set_cursor_after_branch(Branch &branch)
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{
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this->set_cursor({&branch.branch_false, &branch.branch_true});
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}
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inline void ProcedureBuilder::set_cursor_after_loop(Loop &loop)
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{
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this->set_cursor(InstructionCursor{*loop.end});
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}
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inline void ProcedureBuilder::set_cursor(Span<ProcedureBuilder *> builders)
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{
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cursors_.clear();
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for (ProcedureBuilder *builder : builders) {
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cursors_.extend(builder->cursors_);
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}
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}
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template<int OutputN>
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inline std::array<Variable *, OutputN> ProcedureBuilder::add_call(
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const MultiFunction &fn, Span<Variable *> input_and_mutable_variables)
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{
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Vector<Variable *> output_variables = this->add_call(fn, input_and_mutable_variables);
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BLI_assert(output_variables.size() == OutputN);
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std::array<Variable *, OutputN> output_array;
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initialized_copy_n(output_variables.data(), OutputN, output_array.data());
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return output_array;
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}
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inline void ProcedureBuilder::add_parameter(ParamType::InterfaceType interface_type,
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Variable &variable)
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{
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procedure_->add_parameter(interface_type, variable);
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}
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inline Variable &ProcedureBuilder::add_parameter(ParamType param_type, std::string name)
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{
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Variable &variable = procedure_->new_variable(param_type.data_type(), std::move(name));
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this->add_parameter(param_type.interface_type(), variable);
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return variable;
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}
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inline Variable &ProcedureBuilder::add_input_parameter(DataType data_type, std::string name)
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{
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return this->add_parameter(ParamType(ParamType::Input, data_type), std::move(name));
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}
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template<typename T>
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inline Variable &ProcedureBuilder::add_single_input_parameter(std::string name)
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{
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return this->add_parameter(ParamType::ForSingleInput(CPPType::get<T>()), std::move(name));
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}
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template<typename T>
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inline Variable &ProcedureBuilder::add_single_mutable_parameter(std::string name)
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{
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return this->add_parameter(ParamType::ForMutableSingle(CPPType::get<T>()), std::move(name));
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}
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inline void ProcedureBuilder::add_output_parameter(Variable &variable)
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{
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this->add_parameter(ParamType::Output, variable);
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}
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inline void ProcedureBuilder::link_to_cursors(Instruction *instruction)
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{
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for (InstructionCursor &cursor : cursors_) {
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cursor.set_next(*procedure_, instruction);
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}
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}
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} // namespace blender::fn::multi_function
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