Logo
Explore Help
Register Sign In
griefith/test
1
0
Fork 0
You've already forked test
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
902dbbe301b1a27f672a2dca441bf9c09babe3af
test/release/scripts
History
Lukas Toenne 902dbbe301 Replacement for the "Active Node" panel in node editor properties sidebar. This panel is now defined in space_node.py instead of node_buttons.c. The properties have been split up into generic properties
(name, label), custom colors (closed by default) and input parameters (extra options + unlinked input socket values).
2013-05-29 12:43:37 +00:00
..
freestyle
Fix for shaders.py based on code review comments from flokkievids.
2013-05-03 02:37:43 +00:00
modules
fix [#34851] "UnitSettings.scale_length" not beeing calculated the same way for all objects
2013-05-28 23:07:16 +00:00
presets
[Bug #35108] Shortcuts 3dsmax blender 2.67RC
2013-05-01 11:35:36 +00:00
startup
Replacement for the "Active Node" panel in node editor properties sidebar. This panel is now defined in space_node.py instead of node_buttons.c. The properties have been split up into generic properties
2013-05-29 12:43:37 +00:00
templates_osl
Cycles / Toon BSDF:
2013-05-23 17:45:20 +00:00
templates_py
Updated the custom_nodes.py template script to reflect socket draw API changes in r56584 and r56585.
2013-05-08 16:17:04 +00:00
Powered by Gitea Version: 1.24.6 Page: 37ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API