Files
test/intern/ghost/GHOST_IWindow.hh
Jeroen Bakker c50c3275be Vulkan: Acquire/release swapchain images
`GHOST_SwapWindowBuffers` doesn't fit well when using swapchains. In
that case an approach where swap chain images are acquired and released
would map better. This PR introduces `GHOST_SwapWindowBufferAcquire`
and `GHOST_SwapWindowBufferRelease` to be more in line with vulkan swap
chains.

Previous implementation would first record all GPU commands based on
the last used swap chain. In case a swapchain needed to be recreated
(window resize, move to other monitor) the recorded commands would
not match the swap chain and could lead to artifacts.

OpenGL only implements the release functions as they don't
have a mechanism to acquire a swap chain image. (Need to validate with
the Metal API how this is working and adapt is needed).

Currently when starting blender on a HDR capable display the first frame
would be based on an sRGB surface and presented on an extended RGB
(or other) surface. As these don't match the first frame could be incorrect and
also lead to UBs as another surface is expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/145728
2025-09-11 07:51:30 +02:00

417 lines
13 KiB
C++

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup GHOST
* Declaration of GHOST_IWindow interface class.
*/
#pragma once
#include "GHOST_Rect.hh"
#include "GHOST_Types.h"
#include <cstdlib>
#include <string>
class GHOST_IContext;
/**
* Interface for GHOST windows.
*
* You can create a window with the system's GHOST_ISystem::createWindow
* method.
* \see GHOST_ISystem#createWindow
*
* There are two coordinate systems:
*
* - The screen coordinate system. The origin of the screen is located in the
* upper left corner of the screen.
* - The client rectangle coordinate system. The client rectangle of a window
* is the area that is drawable by the application (excluding title bars etc.).
*/
class GHOST_IWindow {
public:
/**
* Destructor.
*/
virtual ~GHOST_IWindow() = default;
/**
* Returns indication as to whether the window is valid.
* \return The validity of the window.
*/
virtual bool getValid() const = 0;
/**
* Returns the associated OS object/handle.
* \return The associated OS object/handle.
*/
virtual void *getOSWindow() const = 0;
/**
* Returns the type of drawing context used in this window.
* \return The current type of drawing context.
*/
virtual GHOST_TDrawingContextType getDrawingContextType() = 0;
/**
* Tries to install a rendering context in this window.
* \param type: The type of rendering context installed.
* \return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type) = 0;
/**
* Returns the drawing context used in this window.
* \return The current drawing context.
*/
virtual GHOST_IContext *getDrawingContext() = 0;
/**
* Sets the title displayed in the title bar.
* \param title: The title to display in the title bar.
*/
virtual void setTitle(const char *title) = 0;
/**
* Returns the title displayed in the title bar.
* \param title: The title displayed in the title bar.
*/
virtual std::string getTitle() const = 0;
/**
* Sets the file name represented by this window.
* \param filepath: The file directory.
*/
virtual GHOST_TSuccess setPath(const char *filepath) = 0;
/**
* Return the current window decoration style flags.
*/
virtual GHOST_TWindowDecorationStyleFlags getWindowDecorationStyleFlags() = 0;
/**
* Set the window decoration style flags.
* \param style_flags: Window decoration style flags.
*/
virtual void setWindowDecorationStyleFlags(GHOST_TWindowDecorationStyleFlags style_flags) = 0;
/**
* Set the window decoration style settings.
* \param decoration_settings: Window decoration style settings.
*/
virtual void setWindowDecorationStyleSettings(
GHOST_WindowDecorationStyleSettings decoration_settings) = 0;
/**
* Apply the window decoration style using the current flags and settings.
*/
virtual GHOST_TSuccess applyWindowDecorationStyle() = 0;
/**
* Returns the window rectangle dimensions.
* These are screen coordinates.
* \param bounds: The bounding rectangle of the window.
*/
virtual void getWindowBounds(GHOST_Rect &bounds) const = 0;
/**
* Returns the client rectangle dimensions.
* The left and top members of the rectangle are always zero.
* \param bounds: The bounding rectangle of the client area of the window.
*/
virtual void getClientBounds(GHOST_Rect &bounds) const = 0;
/**
* Resizes client rectangle width.
* \param width: The new width of the client area of the window.
*/
virtual GHOST_TSuccess setClientWidth(uint32_t width) = 0;
/**
* Resizes client rectangle height.
* \param height: The new height of the client area of the window.
*/
virtual GHOST_TSuccess setClientHeight(uint32_t height) = 0;
/**
* Resizes client rectangle.
* \param width: The new width of the client area of the window.
* \param height: The new height of the client area of the window.
*/
virtual GHOST_TSuccess setClientSize(uint32_t width, uint32_t height) = 0;
/**
* Converts a point in screen coordinates to client rectangle coordinates
* \param inX: The x-coordinate on the screen.
* \param inY: The y-coordinate on the screen.
* \param outX: The x-coordinate in the client rectangle.
* \param outY: The y-coordinate in the client rectangle.
*/
virtual void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const = 0;
/**
* Converts a point in client rectangle coordinates to screen coordinates.
* \param inX: The x-coordinate in the client rectangle.
* \param inY: The y-coordinate in the client rectangle.
* \param outX: The x-coordinate on the screen.
* \param outY: The y-coordinate on the screen.
*/
virtual void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const = 0;
/**
* Tells if the ongoing drag & drop object can be accepted upon mouse drop
*/
virtual void setAcceptDragOperation(bool can_accept) = 0;
/**
* Returns acceptance of the dropped object.
* Usually called by the "object dropped" event handling function.
*/
virtual bool canAcceptDragOperation() const = 0;
/**
* Returns the state of the window (normal, minimized, maximized).
* \return The state of the window.
*/
virtual GHOST_TWindowState getState() const = 0;
/**
* Sets the state of the window (normal, minimized, maximized).
* \param state: The state of the window.
* \return Indication of success.
*/
virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
/**
* Sets the window "modified" status, indicating unsaved changes.
* \param is_unsaved_changes: Unsaved changes or not.
* \return Indication of success.
*/
virtual GHOST_TSuccess setModifiedState(bool is_unsaved_changes) = 0;
/**
* Gets the window "modified" status, indicating unsaved changes.
* \return True if there are unsaved changes
*/
virtual bool getModifiedState() = 0;
/**
* Sets the order of the window (bottom, top).
* \param order: The order of the window.
* \return Indication of success.
*/
virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
/**
* Acquire the next buffer of the swap chain.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess swapBufferAcquire() = 0;
/**
* Swaps front and back buffers of a window.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess swapBufferRelease() = 0;
/**
* Sets the swap interval for #swapBuffers.
* \param interval: The swap interval to use.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess setSwapInterval(int interval) = 0;
/**
* Gets the current swap interval for #swapBuffers.
* \param interval_out: pointer to location to return swap interval.
* (left untouched if there is an error)
* \return A boolean success indicator of if swap interval was successfully read.
*/
virtual GHOST_TSuccess getSwapInterval(int &interval_out) = 0;
/**
* Activates the drawing context of this window.
* \return A boolean success indicator.
*/
virtual GHOST_TSuccess activateDrawingContext() = 0;
/**
* Gets the OpenGL frame-buffer associated with the window's contents.
* \return The name of an OpenGL frame-buffer object.
*/
virtual unsigned int getDefaultFramebuffer() = 0;
#ifdef WITH_VULKAN_BACKEND
/** \copydoc #GHOST_GetVulkanSwapChainFormat */
virtual GHOST_TSuccess getVulkanSwapChainFormat(
GHOST_VulkanSwapChainData *r_swap_chain_data) = 0;
#endif
/**
* Invalidates the contents of this window.
* \return Indication of success.
*/
virtual GHOST_TSuccess invalidate() = 0;
/**
* Returns the window user data.
* \return The window user data.
*/
virtual GHOST_TUserDataPtr getUserData() const = 0;
/**
* Changes the window user data.
* \param user_data: The window user data.
*/
virtual void setUserData(const GHOST_TUserDataPtr user_data) = 0;
virtual bool isDialog() const = 0;
/***************************************************************************************
* Progress bar functionality
***************************************************************************************/
/**
* Sets the progress bar value displayed in the window/application icon
* \param progress: The progress percentage (0.0 to 1.0).
*/
virtual GHOST_TSuccess setProgressBar(float progress) = 0;
/**
* Hides the progress bar in the icon.
*/
virtual GHOST_TSuccess endProgressBar() = 0;
/***************************************************************************************
* Cursor management functionality
***************************************************************************************/
/**
* Returns the current cursor shape.
* \return The current cursor shape.
*/
virtual GHOST_TStandardCursor getCursorShape() const = 0;
/**
* Set the shape of the cursor.
* \param cursor_shape: The new cursor shape type id.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorShape(GHOST_TStandardCursor cursor_shape) = 0;
/**
* Gets the cursor grab region, if unset the window is used.
* reset when grab is disabled.
*/
virtual GHOST_TSuccess getCursorGrabBounds(GHOST_Rect &bounds) const = 0;
virtual void getCursorGrabState(GHOST_TGrabCursorMode &mode,
GHOST_TAxisFlag &axis_flag,
GHOST_Rect &bounds,
bool &use_software_cursor) = 0;
/**
* Return true when a software cursor should be used.
*/
virtual bool getCursorGrabUseSoftwareDisplay() = 0;
/**
* Test if the standard cursor shape is supported by current platform.
* \return Indication of success.
*/
virtual GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor cursor_shape) = 0;
/**
* Set the shape of the cursor to a custom cursor.
* \param bitmap: The bitmap data for the cursor.
* \param mask: The mask data for the cursor.
* \param size: The X,Y size of the cursor in pixels.
* \param hot_spot: The X,Y coordinate of the cursor hot-spot.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCustomCursorShape(const uint8_t *bitmap,
const uint8_t *mask,
const int size[2],
const int hot_spot[2],
bool can_invert_color) = 0;
/**
* Set the cursor generator.
*
* \param cursor_generator: An object which generates cursors.
* Ownership is transferred to GHOST which is responsible for calling it's free method.
*/
virtual GHOST_TSuccess setCustomCursorGenerator(GHOST_CursorGenerator *cursor_generator) = 0;
virtual GHOST_TSuccess getCursorBitmap(GHOST_CursorBitmapRef *bitmap) = 0;
/**
* Returns the visibility state of the cursor.
* \return The visibility state of the cursor.
*/
virtual bool getCursorVisibility() const = 0;
/**
* Shows or hides the cursor.
* \param visible: The new visibility state of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorVisibility(bool visible) = 0;
/**
* Grabs the cursor for a modal operation.
* \param grab: The new grab state of the cursor.
* \return Indication of success.
*/
virtual GHOST_TSuccess setCursorGrab(GHOST_TGrabCursorMode /*mode*/,
GHOST_TAxisFlag /*wrap_axis*/,
GHOST_Rect * /*bounds*/,
int32_t /*mouse_ungrab_xy*/[2])
{
return GHOST_kSuccess;
}
/**
* If this window was opened using native pixel size, return the scaling factor.
*/
virtual float getNativePixelSize() = 0;
/**
* Returns the recommended DPI for this window.
* \return The recommended DPI for this window.
*/
virtual uint16_t getDPIHint() = 0;
/**
* Returns high dynamic range color information about this window.
* \return HDR info.
* */
virtual GHOST_WindowHDRInfo getHDRInfo() = 0;
#ifdef WITH_INPUT_IME
/**
* Enable IME attached to the given window, i.e. allows user-input
* events to be dispatched to the IME.
* \param x: Requested x-coordinate of the rectangle.
* \param y: Requested y-coordinate of the rectangle.
* \param w: Requested width of the rectangle.
* \param h: Requested height of the rectangle.
* \param complete: Whether or not to complete the ongoing composition.
* - true: Start a new composition
* - false: Move the IME windows to the given position without finishing it.
*/
virtual void beginIME(int32_t x, int32_t y, int32_t w, int32_t h, bool completed) = 0;
/**
* Disable the IME attached to the given window, i.e. prohibits any user-input
* events from being dispatched to the IME.
*/
virtual void endIME() = 0;
#endif /* WITH_INPUT_IME */
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IWindow")
};