Files
test/source/blender/blenkernel/intern/multires_reshape_util.cc
Hans Goudey 7966cd16d6 Mesh: Replace MPoly struct with offset indices
Implements #95967.

Currently the `MPoly` struct is 12 bytes, and stores the index of a
face's first corner and the number of corners/verts/edges. Polygons
and corners are always created in order by Blender, meaning each
face's corners will be after the previous face's corners. We can take
advantage of this fact and eliminate the redundancy in mesh face
storage by only storing a single integer corner offset for each face.
The size of the face is then encoded by the offset of the next face.
The size of a single integer is 4 bytes, so this reduces memory
usage by 3 times.

The same method is used for `CurvesGeometry`, so Blender already has
an abstraction to simplify using these offsets called `OffsetIndices`.
This class is used to easily retrieve a range of corner indices for
each face. This also gives the opportunity for sharing some logic with
curves.

Another benefit of the change is that the offsets and sizes stored in
`MPoly` can no longer disagree with each other. Storing faces in the
order of their corners can simplify some code too.

Face/polygon variables now use the `IndexRange` type, which comes with
quite a few utilities that can simplify code.

Some:
- The offset integer array has to be one longer than the face count to
  avoid a branch for every face, which means the data is no longer part
  of the mesh's `CustomData`.
- We lose the ability to "reference" an original mesh's offset array
  until more reusable CoW from #104478 is committed. That will be added
  in a separate commit.
- Since they aren't part of `CustomData`, poly offsets often have to be
  copied manually.
- To simplify using `OffsetIndices` in many places, some functions and
  structs in headers were moved to only compile in C++.
- All meshes created by Blender use the same order for faces and face
  corners, but just in case, meshes with mismatched order are fixed by
  versioning code.
- `MeshPolygon.totloop` is no longer editable in RNA. This API break is
  necessary here unfortunately. It should be worth it in 3.6, since
  that's the best way to allow loading meshes from 4.0, which is
  important for an LTS version.

Pull Request: https://projects.blender.org/blender/blender/pulls/105938
2023-04-04 20:39:28 +02:00

815 lines
30 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2020 Blender Foundation */
/** \file
* \ingroup bke
*/
#include "multires_reshape.hh"
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_task.h"
#include "BKE_customdata.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_runtime.h"
#include "BKE_multires.h"
#include "BKE_subdiv.h"
#include "BKE_subdiv_ccg.h"
#include "BKE_subdiv_eval.h"
#include "BKE_subdiv_foreach.hh"
#include "BKE_subdiv_mesh.hh"
#include "DEG_depsgraph_query.h"
/* -------------------------------------------------------------------- */
/** \name Construct/destruct reshape context
* \{ */
Subdiv *multires_reshape_create_subdiv(Depsgraph *depsgraph,
/*const*/ Object *object,
const MultiresModifierData *mmd)
{
Mesh *base_mesh;
if (depsgraph != nullptr) {
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, object);
base_mesh = mesh_get_eval_deform(depsgraph, scene_eval, object_eval, &CD_MASK_BAREMESH);
}
else {
base_mesh = (Mesh *)object->data;
}
SubdivSettings subdiv_settings;
BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
Subdiv *subdiv = BKE_subdiv_new_from_mesh(&subdiv_settings, base_mesh);
if (!BKE_subdiv_eval_begin_from_mesh(
subdiv, base_mesh, nullptr, SUBDIV_EVALUATOR_TYPE_CPU, nullptr)) {
BKE_subdiv_free(subdiv);
return nullptr;
}
return subdiv;
}
static void context_zero(MultiresReshapeContext *reshape_context)
{
*reshape_context = {};
}
static void context_init_lookup(MultiresReshapeContext *reshape_context)
{
const Mesh *base_mesh = reshape_context->base_mesh;
const blender::OffsetIndices polys = reshape_context->base_polys;
const int num_faces = base_mesh->totpoly;
reshape_context->face_start_grid_index = static_cast<int *>(
MEM_malloc_arrayN(num_faces, sizeof(int), "face_start_grid_index"));
int num_grids = 0;
int num_ptex_faces = 0;
for (int face_index = 0; face_index < num_faces; ++face_index) {
const int num_corners = polys[face_index].size();
reshape_context->face_start_grid_index[face_index] = num_grids;
num_grids += num_corners;
num_ptex_faces += (num_corners == 4) ? 1 : num_corners;
}
reshape_context->grid_to_face_index = static_cast<int *>(
MEM_malloc_arrayN(num_grids, sizeof(int), "grid_to_face_index"));
reshape_context->ptex_start_grid_index = static_cast<int *>(
MEM_malloc_arrayN(num_ptex_faces, sizeof(int), "ptex_start_grid_index"));
for (int face_index = 0, grid_index = 0, ptex_index = 0; face_index < num_faces; ++face_index) {
const int num_corners = polys[face_index].size();
const int num_face_ptex_faces = (num_corners == 4) ? 1 : num_corners;
for (int i = 0; i < num_face_ptex_faces; ++i) {
reshape_context->ptex_start_grid_index[ptex_index + i] = grid_index + i;
}
for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
reshape_context->grid_to_face_index[grid_index] = face_index;
}
ptex_index += num_face_ptex_faces;
}
/* Store number of grids, which will be used for sanity checks. */
reshape_context->num_grids = num_grids;
}
static void context_init_grid_pointers(MultiresReshapeContext *reshape_context)
{
Mesh *base_mesh = reshape_context->base_mesh;
reshape_context->mdisps = static_cast<MDisps *>(
CustomData_get_layer_for_write(&base_mesh->ldata, CD_MDISPS, base_mesh->totloop));
reshape_context->grid_paint_masks = static_cast<GridPaintMask *>(
CustomData_get_layer_for_write(&base_mesh->ldata, CD_GRID_PAINT_MASK, base_mesh->totloop));
}
static void context_init_commoon(MultiresReshapeContext *reshape_context)
{
BLI_assert(reshape_context->subdiv != nullptr);
BLI_assert(reshape_context->base_mesh != nullptr);
reshape_context->face_ptex_offset = BKE_subdiv_face_ptex_offset_get(reshape_context->subdiv);
context_init_lookup(reshape_context);
context_init_grid_pointers(reshape_context);
}
static bool context_is_valid(MultiresReshapeContext *reshape_context)
{
if (reshape_context->mdisps == nullptr) {
/* Multi-resolution displacement has been removed before current changes were applies. */
return false;
}
return true;
}
static bool context_verify_or_free(MultiresReshapeContext *reshape_context)
{
const bool is_valid = context_is_valid(reshape_context);
if (!is_valid) {
multires_reshape_context_free(reshape_context);
}
return is_valid;
}
bool multires_reshape_context_create_from_base_mesh(MultiresReshapeContext *reshape_context,
Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd)
{
context_zero(reshape_context);
const bool use_render_params = false;
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->depsgraph = depsgraph;
reshape_context->object = object;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->base_positions = BKE_mesh_vert_positions(base_mesh);
reshape_context->base_edges = base_mesh->edges();
reshape_context->base_polys = base_mesh->polys();
reshape_context->base_corner_verts = base_mesh->corner_verts();
reshape_context->base_corner_edges = base_mesh->corner_edges();
reshape_context->subdiv = multires_reshape_create_subdiv(nullptr, object, mmd);
reshape_context->need_free_subdiv = true;
reshape_context->reshape.level = multires_get_level(
scene_eval, object, mmd, use_render_params, true);
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = mmd->totlvl;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_object(MultiresReshapeContext *reshape_context,
Depsgraph *depsgraph,
Object *object,
MultiresModifierData *mmd)
{
context_zero(reshape_context);
const bool use_render_params = false;
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->depsgraph = depsgraph;
reshape_context->object = object;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->base_positions = BKE_mesh_vert_positions(base_mesh);
reshape_context->base_edges = base_mesh->edges();
reshape_context->base_polys = base_mesh->polys();
reshape_context->base_corner_verts = base_mesh->corner_verts();
reshape_context->base_corner_edges = base_mesh->corner_edges();
reshape_context->subdiv = multires_reshape_create_subdiv(depsgraph, object, mmd);
reshape_context->need_free_subdiv = true;
reshape_context->reshape.level = multires_get_level(
scene_eval, object, mmd, use_render_params, true);
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = mmd->totlvl;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
reshape_context->cd_vertex_crease = static_cast<const float *>(
CustomData_get_layer(&base_mesh->vdata, CD_CREASE));
reshape_context->cd_edge_crease = static_cast<const float *>(
CustomData_get_layer(&base_mesh->edata, CD_CREASE));
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_ccg(MultiresReshapeContext *reshape_context,
SubdivCCG *subdiv_ccg,
Mesh *base_mesh,
int top_level)
{
context_zero(reshape_context);
reshape_context->base_mesh = base_mesh;
reshape_context->base_positions = BKE_mesh_vert_positions(base_mesh);
reshape_context->base_edges = base_mesh->edges();
reshape_context->base_polys = base_mesh->polys();
reshape_context->base_corner_verts = base_mesh->corner_verts();
reshape_context->base_corner_edges = base_mesh->corner_edges();
reshape_context->subdiv = subdiv_ccg->subdiv;
reshape_context->need_free_subdiv = false;
reshape_context->reshape.level = subdiv_ccg->level;
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = top_level;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
bool multires_reshape_context_create_from_modifier(MultiresReshapeContext *reshape_context,
Object *object,
MultiresModifierData *mmd,
int top_level)
{
Subdiv *subdiv = multires_reshape_create_subdiv(nullptr, object, mmd);
const bool result = multires_reshape_context_create_from_subdiv(
reshape_context, object, mmd, subdiv, top_level);
reshape_context->need_free_subdiv = true;
return result;
}
bool multires_reshape_context_create_from_subdiv(MultiresReshapeContext *reshape_context,
Object *object,
MultiresModifierData *mmd,
Subdiv *subdiv,
int top_level)
{
context_zero(reshape_context);
Mesh *base_mesh = (Mesh *)object->data;
reshape_context->mmd = mmd;
reshape_context->base_mesh = base_mesh;
reshape_context->base_positions = BKE_mesh_vert_positions(base_mesh);
reshape_context->base_edges = base_mesh->edges();
reshape_context->base_polys = base_mesh->polys();
reshape_context->base_corner_verts = base_mesh->corner_verts();
reshape_context->base_corner_edges = base_mesh->corner_edges();
reshape_context->cd_vertex_crease = (const float *)CustomData_get_layer(&base_mesh->edata,
CD_CREASE);
reshape_context->subdiv = subdiv;
reshape_context->need_free_subdiv = false;
reshape_context->reshape.level = mmd->totlvl;
reshape_context->reshape.grid_size = BKE_subdiv_grid_size_from_level(
reshape_context->reshape.level);
reshape_context->top.level = top_level;
reshape_context->top.grid_size = BKE_subdiv_grid_size_from_level(reshape_context->top.level);
context_init_commoon(reshape_context);
return context_verify_or_free(reshape_context);
}
void multires_reshape_free_original_grids(MultiresReshapeContext *reshape_context)
{
MDisps *orig_mdisps = reshape_context->orig.mdisps;
GridPaintMask *orig_grid_paint_masks = reshape_context->orig.grid_paint_masks;
if (orig_mdisps == nullptr && orig_grid_paint_masks == nullptr) {
return;
}
const int num_grids = reshape_context->num_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
if (orig_mdisps != nullptr) {
MDisps *orig_grid = &orig_mdisps[grid_index];
MEM_SAFE_FREE(orig_grid->disps);
}
if (orig_grid_paint_masks != nullptr) {
GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
MEM_SAFE_FREE(orig_paint_mask_grid->data);
}
}
MEM_SAFE_FREE(orig_mdisps);
MEM_SAFE_FREE(orig_grid_paint_masks);
reshape_context->orig.mdisps = nullptr;
reshape_context->orig.grid_paint_masks = nullptr;
}
void multires_reshape_context_free(MultiresReshapeContext *reshape_context)
{
if (reshape_context->need_free_subdiv) {
BKE_subdiv_free(reshape_context->subdiv);
}
multires_reshape_free_original_grids(reshape_context);
MEM_SAFE_FREE(reshape_context->face_start_grid_index);
MEM_SAFE_FREE(reshape_context->ptex_start_grid_index);
MEM_SAFE_FREE(reshape_context->grid_to_face_index);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Helper accessors
* \{ */
int multires_reshape_grid_to_face_index(const MultiresReshapeContext *reshape_context,
int grid_index)
{
BLI_assert(grid_index >= 0);
BLI_assert(grid_index < reshape_context->num_grids);
/* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
* SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
return reshape_context->grid_to_face_index[grid_index];
}
int multires_reshape_grid_to_corner(const MultiresReshapeContext *reshape_context, int grid_index)
{
BLI_assert(grid_index >= 0);
BLI_assert(grid_index < reshape_context->num_grids);
/* TODO(sergey): Optimization: when SubdivCCG is known we can calculate face index using
* SubdivCCG::grid_faces and SubdivCCG::faces, saving memory used by grid_to_face_index. */
const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
return grid_index - reshape_context->face_start_grid_index[face_index];
}
bool multires_reshape_is_quad_face(const MultiresReshapeContext *reshape_context, int face_index)
{
return reshape_context->base_polys[face_index].size() == 4;
}
int multires_reshape_grid_to_ptex_index(const MultiresReshapeContext *reshape_context,
int grid_index)
{
const int face_index = multires_reshape_grid_to_face_index(reshape_context, grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_index);
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
return reshape_context->face_ptex_offset[face_index] + (is_quad ? 0 : corner);
}
PTexCoord multires_reshape_grid_coord_to_ptex(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord)
{
PTexCoord ptex_coord;
ptex_coord.ptex_face_index = multires_reshape_grid_to_ptex_index(reshape_context,
grid_coord->grid_index);
float corner_u, corner_v;
BKE_subdiv_grid_uv_to_ptex_face_uv(grid_coord->u, grid_coord->v, &corner_u, &corner_v);
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord->grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
if (multires_reshape_is_quad_face(reshape_context, face_index)) {
float grid_u, grid_v;
BKE_subdiv_ptex_face_uv_to_grid_uv(corner_u, corner_v, &grid_u, &grid_v);
BKE_subdiv_rotate_grid_to_quad(corner, grid_u, grid_v, &ptex_coord.u, &ptex_coord.v);
}
else {
ptex_coord.u = corner_u;
ptex_coord.v = corner_v;
}
return ptex_coord;
}
GridCoord multires_reshape_ptex_coord_to_grid(const MultiresReshapeContext *reshape_context,
const PTexCoord *ptex_coord)
{
GridCoord grid_coord;
const int start_grid_index = reshape_context->ptex_start_grid_index[ptex_coord->ptex_face_index];
const int face_index = reshape_context->grid_to_face_index[start_grid_index];
int corner_delta;
if (multires_reshape_is_quad_face(reshape_context, face_index)) {
corner_delta = BKE_subdiv_rotate_quad_to_corner(
ptex_coord->u, ptex_coord->v, &grid_coord.u, &grid_coord.v);
}
else {
corner_delta = 0;
grid_coord.u = ptex_coord->u;
grid_coord.v = ptex_coord->v;
}
grid_coord.grid_index = start_grid_index + corner_delta;
BKE_subdiv_ptex_face_uv_to_grid_uv(grid_coord.u, grid_coord.v, &grid_coord.u, &grid_coord.v);
return grid_coord;
}
void multires_reshape_tangent_matrix_for_corner(const MultiresReshapeContext *reshape_context,
const int face_index,
const int corner,
const float dPdu[3],
const float dPdv[3],
float r_tangent_matrix[3][3])
{
/* For a quad faces we would need to flip the tangent, since they will use
* use different coordinates within displacement grid compared to the ptex face. */
const bool is_quad = multires_reshape_is_quad_face(reshape_context, face_index);
const int tangent_corner = is_quad ? corner : 0;
BKE_multires_construct_tangent_matrix(r_tangent_matrix, dPdu, dPdv, tangent_corner);
}
ReshapeGridElement multires_reshape_grid_element_for_grid_coord(
const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
{
ReshapeGridElement grid_element = {nullptr, nullptr};
const int grid_size = reshape_context->top.grid_size;
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
if (reshape_context->mdisps != nullptr) {
MDisps *displacement_grid = &reshape_context->mdisps[grid_coord->grid_index];
grid_element.displacement = displacement_grid->disps[grid_element_index];
}
if (reshape_context->grid_paint_masks != nullptr) {
GridPaintMask *grid_paint_mask = &reshape_context->grid_paint_masks[grid_coord->grid_index];
grid_element.mask = &grid_paint_mask->data[grid_element_index];
}
return grid_element;
}
ReshapeGridElement multires_reshape_grid_element_for_ptex_coord(
const MultiresReshapeContext *reshape_context, const PTexCoord *ptex_coord)
{
GridCoord grid_coord = multires_reshape_ptex_coord_to_grid(reshape_context, ptex_coord);
return multires_reshape_grid_element_for_grid_coord(reshape_context, &grid_coord);
}
ReshapeConstGridElement multires_reshape_orig_grid_element_for_grid_coord(
const MultiresReshapeContext *reshape_context, const GridCoord *grid_coord)
{
ReshapeConstGridElement grid_element = {{0.0f, 0.0f, 0.0f}, 0.0f};
const MDisps *mdisps = reshape_context->orig.mdisps;
if (mdisps != nullptr) {
const MDisps *displacement_grid = &mdisps[grid_coord->grid_index];
if (displacement_grid->disps != nullptr) {
const int grid_size = BKE_subdiv_grid_size_from_level(displacement_grid->level);
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
copy_v3_v3(grid_element.displacement, displacement_grid->disps[grid_element_index]);
}
}
const GridPaintMask *grid_paint_masks = reshape_context->orig.grid_paint_masks;
if (grid_paint_masks != nullptr) {
const GridPaintMask *paint_mask_grid = &grid_paint_masks[grid_coord->grid_index];
if (paint_mask_grid->data != nullptr) {
const int grid_size = BKE_subdiv_grid_size_from_level(paint_mask_grid->level);
const int grid_x = lround(grid_coord->u * (grid_size - 1));
const int grid_y = lround(grid_coord->v * (grid_size - 1));
const int grid_element_index = grid_y * grid_size + grid_x;
grid_element.mask = paint_mask_grid->data[grid_element_index];
}
}
return grid_element;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Sample limit surface of the base mesh
* \{ */
void multires_reshape_evaluate_limit_at_grid(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
float r_P[3],
float r_tangent_matrix[3][3])
{
float dPdu[3], dPdv[3];
const PTexCoord ptex_coord = multires_reshape_grid_coord_to_ptex(reshape_context, grid_coord);
Subdiv *subdiv = reshape_context->subdiv;
BKE_subdiv_eval_limit_point_and_derivatives(
subdiv, ptex_coord.ptex_face_index, ptex_coord.u, ptex_coord.v, r_P, dPdu, dPdv);
const int face_index = multires_reshape_grid_to_face_index(reshape_context,
grid_coord->grid_index);
const int corner = multires_reshape_grid_to_corner(reshape_context, grid_coord->grid_index);
multires_reshape_tangent_matrix_for_corner(
reshape_context, face_index, corner, dPdu, dPdv, r_tangent_matrix);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Custom data preparation
* \{ */
static void allocate_displacement_grid(MDisps *displacement_grid, const int level)
{
const int grid_size = BKE_subdiv_grid_size_from_level(level);
const int grid_area = grid_size * grid_size;
float(*disps)[3] = static_cast<float(*)[3]>(
MEM_calloc_arrayN(grid_area, sizeof(float[3]), "multires disps"));
if (displacement_grid->disps != nullptr) {
MEM_freeN(displacement_grid->disps);
}
/* TODO(sergey): Preserve data on the old level. */
displacement_grid->disps = disps;
displacement_grid->totdisp = grid_area;
displacement_grid->level = level;
}
static void ensure_displacement_grid(MDisps *displacement_grid, const int level)
{
if (displacement_grid->disps != nullptr && displacement_grid->level >= level) {
return;
}
allocate_displacement_grid(displacement_grid, level);
}
static void ensure_displacement_grids(Mesh *mesh, const int grid_level)
{
const int num_grids = mesh->totloop;
MDisps *mdisps = static_cast<MDisps *>(
CustomData_get_layer_for_write(&mesh->ldata, CD_MDISPS, mesh->totloop));
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
ensure_displacement_grid(&mdisps[grid_index], grid_level);
}
}
static void ensure_mask_grids(Mesh *mesh, const int level)
{
GridPaintMask *grid_paint_masks = static_cast<GridPaintMask *>(
CustomData_get_layer_for_write(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop));
if (grid_paint_masks == nullptr) {
return;
}
const int num_grids = mesh->totloop;
const int grid_size = BKE_subdiv_grid_size_from_level(level);
const int grid_area = grid_size * grid_size;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
GridPaintMask *grid_paint_mask = &grid_paint_masks[grid_index];
if (grid_paint_mask->level >= level) {
continue;
}
grid_paint_mask->level = level;
if (grid_paint_mask->data) {
MEM_freeN(grid_paint_mask->data);
}
/* TODO(sergey): Preserve data on the old level. */
grid_paint_mask->data = static_cast<float *>(
MEM_calloc_arrayN(grid_area, sizeof(float), "gpm.data"));
}
}
void multires_reshape_ensure_grids(Mesh *mesh, const int level)
{
ensure_displacement_grids(mesh, level);
ensure_mask_grids(mesh, level);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Displacement, space conversion
* \{ */
void multires_reshape_store_original_grids(MultiresReshapeContext *reshape_context)
{
const MDisps *mdisps = reshape_context->mdisps;
const GridPaintMask *grid_paint_masks = reshape_context->grid_paint_masks;
MDisps *orig_mdisps = static_cast<MDisps *>(MEM_dupallocN(mdisps));
GridPaintMask *orig_grid_paint_masks = nullptr;
if (grid_paint_masks != nullptr) {
orig_grid_paint_masks = static_cast<GridPaintMask *>(MEM_dupallocN(grid_paint_masks));
}
const int num_grids = reshape_context->num_grids;
for (int grid_index = 0; grid_index < num_grids; grid_index++) {
MDisps *orig_grid = &orig_mdisps[grid_index];
/* Ignore possibly invalid/non-allocated original grids. They will be replaced with 0 original
* data when accessed during reshape process.
* Reshape process will ensure all grids are on top level, but that happens on separate set of
* grids which eventually replaces original one. */
if (orig_grid->disps != nullptr) {
orig_grid->disps = static_cast<float(*)[3]>(MEM_dupallocN(orig_grid->disps));
}
if (orig_grid_paint_masks != nullptr) {
GridPaintMask *orig_paint_mask_grid = &orig_grid_paint_masks[grid_index];
if (orig_paint_mask_grid->data != nullptr) {
orig_paint_mask_grid->data = static_cast<float *>(
MEM_dupallocN(orig_paint_mask_grid->data));
}
}
}
reshape_context->orig.mdisps = orig_mdisps;
reshape_context->orig.grid_paint_masks = orig_grid_paint_masks;
}
using ForeachGridCoordinateCallback = void (*)(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void *userdata_v);
struct ForeachGridCoordinateTaskData {
const MultiresReshapeContext *reshape_context;
int grid_size;
float grid_size_1_inv;
ForeachGridCoordinateCallback callback;
void *callback_userdata_v;
};
static void foreach_grid_face_coordinate_task(void *__restrict userdata_v,
const int face_index,
const TaskParallelTLS *__restrict /*tls*/)
{
ForeachGridCoordinateTaskData *data = static_cast<ForeachGridCoordinateTaskData *>(userdata_v);
const MultiresReshapeContext *reshape_context = data->reshape_context;
const blender::OffsetIndices polys = reshape_context->base_polys;
const int grid_size = data->grid_size;
const float grid_size_1_inv = 1.0f / (float(grid_size) - 1.0f);
const int num_corners = polys[face_index].size();
int grid_index = reshape_context->face_start_grid_index[face_index];
for (int corner = 0; corner < num_corners; ++corner, ++grid_index) {
for (int y = 0; y < grid_size; ++y) {
const float v = float(y) * grid_size_1_inv;
for (int x = 0; x < grid_size; ++x) {
const float u = float(x) * grid_size_1_inv;
GridCoord grid_coord;
grid_coord.grid_index = grid_index;
grid_coord.u = u;
grid_coord.v = v;
data->callback(data->reshape_context, &grid_coord, data->callback_userdata_v);
}
}
}
}
/* Run given callback for every grid coordinate at a given level. */
static void foreach_grid_coordinate(const MultiresReshapeContext *reshape_context,
const int level,
ForeachGridCoordinateCallback callback,
void *userdata_v)
{
ForeachGridCoordinateTaskData data;
data.reshape_context = reshape_context;
data.grid_size = BKE_subdiv_grid_size_from_level(level);
data.grid_size_1_inv = 1.0f / (float(data.grid_size) - 1.0f);
data.callback = callback;
data.callback_userdata_v = userdata_v;
TaskParallelSettings parallel_range_settings;
BLI_parallel_range_settings_defaults(&parallel_range_settings);
parallel_range_settings.min_iter_per_thread = 1;
const Mesh *base_mesh = reshape_context->base_mesh;
const int num_faces = base_mesh->totpoly;
BLI_task_parallel_range(
0, num_faces, &data, foreach_grid_face_coordinate_task, &parallel_range_settings);
}
static void object_grid_element_to_tangent_displacement(
const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void * /*userdata_v*/)
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
float inv_tangent_matrix[3][3];
invert_m3_m3(inv_tangent_matrix, tangent_matrix);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
float D[3];
sub_v3_v3v3(D, grid_element.displacement, P);
float tangent_D[3];
mul_v3_m3v3(tangent_D, inv_tangent_matrix, D);
copy_v3_v3(grid_element.displacement, tangent_D);
}
void multires_reshape_object_grids_to_tangent_displacement(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(reshape_context,
reshape_context->top.level,
object_grid_element_to_tangent_displacement,
nullptr);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name MDISPS
* \{ */
/* TODO(sergey): Make foreach_grid_coordinate more accessible and move this functionality to
* own file. */
static void assign_final_coords_from_mdisps(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void * /*userdata_v*/)
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
float D[3];
mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
add_v3_v3v3(grid_element.displacement, P, D);
}
void multires_reshape_assign_final_coords_from_mdisps(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(
reshape_context, reshape_context->top.level, assign_final_coords_from_mdisps, nullptr);
}
static void assign_final_elements_from_orig_mdisps(const MultiresReshapeContext *reshape_context,
const GridCoord *grid_coord,
void * /*userdata_v*/)
{
float P[3];
float tangent_matrix[3][3];
multires_reshape_evaluate_limit_at_grid(reshape_context, grid_coord, P, tangent_matrix);
const ReshapeConstGridElement orig_grid_element =
multires_reshape_orig_grid_element_for_grid_coord(reshape_context, grid_coord);
float D[3];
mul_v3_m3v3(D, tangent_matrix, orig_grid_element.displacement);
ReshapeGridElement grid_element = multires_reshape_grid_element_for_grid_coord(reshape_context,
grid_coord);
add_v3_v3v3(grid_element.displacement, P, D);
if (grid_element.mask != nullptr) {
*grid_element.mask = orig_grid_element.mask;
}
}
void multires_reshape_assign_final_elements_from_orig_mdisps(
const MultiresReshapeContext *reshape_context)
{
foreach_grid_coordinate(reshape_context,
reshape_context->top.level,
assign_final_elements_from_orig_mdisps,
nullptr);
}
/** \} */