This PR adds support for `GPU_unpack_row_length_set` to the vulkan backend. Texture unpacking is used when uploading a part of a texture from host memory to device memory. Pull Request: https://projects.blender.org/blender/blender/pulls/107360
40 lines
995 B
C++
40 lines
995 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2023 Blender Foundation */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_state_private.hh"
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namespace blender::gpu {
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class VKStateManager : public StateManager {
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uint texture_unpack_row_length_;
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public:
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void apply_state() override;
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void force_state() override;
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void issue_barrier(eGPUBarrier barrier_bits) override;
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void texture_bind(Texture *tex, GPUSamplerState sampler, int unit) override;
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void texture_unbind(Texture *tex) override;
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void texture_unbind_all() override;
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void image_bind(Texture *tex, int unit) override;
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void image_unbind(Texture *tex) override;
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void image_unbind_all() override;
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void texture_unpack_row_length_set(uint len) override;
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/**
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* Row length for unpacking host data when uploading texture data.
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*
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* When set to zero (0) host data can be assumed to be stored sequential.
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*/
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uint texture_unpack_row_length_get() const;
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};
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} // namespace blender::gpu
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