Files
test/source/blender/gpu/vulkan/vk_state_manager.hh
Jeroen Bakker 89afdd6f24 Vulkan: Texture Unpacking
This PR adds support for `GPU_unpack_row_length_set` to the vulkan
backend.

Texture unpacking is used when uploading a part of a texture from
host memory to device memory.

Pull Request: https://projects.blender.org/blender/blender/pulls/107360
2023-04-26 09:23:58 +02:00

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2023 Blender Foundation */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_state_private.hh"
namespace blender::gpu {
class VKStateManager : public StateManager {
uint texture_unpack_row_length_;
public:
void apply_state() override;
void force_state() override;
void issue_barrier(eGPUBarrier barrier_bits) override;
void texture_bind(Texture *tex, GPUSamplerState sampler, int unit) override;
void texture_unbind(Texture *tex) override;
void texture_unbind_all() override;
void image_bind(Texture *tex, int unit) override;
void image_unbind(Texture *tex) override;
void image_unbind_all() override;
void texture_unpack_row_length_set(uint len) override;
/**
* Row length for unpacking host data when uploading texture data.
*
* When set to zero (0) host data can be assumed to be stored sequential.
*/
uint texture_unpack_row_length_get() const;
};
} // namespace blender::gpu