ANIM_bone_is_visible_editbone was being used in situations where the intention is to check if the bone is visible to the user. In this case, EBONE_VISIBLE makes more sense as it also accounts for hidden bones too.
ANIM_bone_is_visible_editbone was being used in situations where the intention is to check if the bone is visible to the user. In this case, EBONE_VISIBLE makes more sense as it also accounts for hidden bones too.