Files
test/source/blender/blenkernel/BKE_main.h
Ton Roosendaal 0a4b030145 New feature:
Automatic switching for drawing pixel buffers via glDrawPixels or using GPU textures

It works with a User Preference limit, in megapixels, to define whether to use
GPU or direct pixel drawing. Default is now initialized to 10 MP (4k buffers).

Especially for zooming out (draw smaller) texture drawing is much smaller. Also
Nvidia cards typically draw much faster with textures in general.

Added to node backdrop first now, the other editors follow in a next commit.

For coders: added new DNA function to initialize new struct variables, so you
don't have to sub-version files anymore.

   DNA_struct_elem_find(fd->filesdna, "structname", "typename", "varname") 

"filesdna" is the sdna description of the current file being versioned.
2013-03-17 14:38:58 +00:00

107 lines
2.8 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __BKE_MAIN_H__
#define __BKE_MAIN_H__
/** \file BKE_main.h
* \ingroup bke
* \since March 2001
* \author nzc
* \section aboutmain Main struct
* Main is the root of the 'database' of a Blender context. All data
* is stuffed into lists, and all these lists are knotted to here. A
* Blender file is not much more but a binary dump of these
* lists. This list of lists is not serialized itself.
*
* Oops... this should be a _types.h file.
*
*/
#include "DNA_listBase.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Library;
typedef struct Main {
struct Main *next, *prev;
char name[1024]; /* 1024 = FILE_MAX */
short versionfile, subversionfile; /* see BLENDER_VERSION, BLENDER_SUBVERSION */
short minversionfile, minsubversionfile;
int revision; /* svn revision of binary that saved file */
short recovered; /* indicate the main->name (file) is the recovered one */
struct Library *curlib;
ListBase scene;
ListBase library;
ListBase object;
ListBase mesh;
ListBase curve;
ListBase mball;
ListBase mat;
ListBase tex;
ListBase image;
ListBase latt;
ListBase lamp;
ListBase camera;
ListBase ipo; // XXX deprecated
ListBase key;
ListBase world;
ListBase screen;
ListBase script;
ListBase vfont;
ListBase text;
ListBase speaker;
ListBase sound;
ListBase group;
ListBase armature;
ListBase action;
ListBase nodetree;
ListBase brush;
ListBase particle;
ListBase wm;
ListBase gpencil;
ListBase movieclip;
ListBase mask;
char id_tag_update[256];
} Main;
#define MAIN_VERSION_ATLEAST(main, ver, subver) \
((main)->versionfile > (ver) || (main->versionfile == (ver) && (main)->subversionfile >= (subver)))
#define MAIN_VERSION_OLDER(main, ver, subver) \
((main)->versionfile < (ver) || (main->versionfile == (ver) && (main)->subversionfile < (subver)))
#ifdef __cplusplus
}
#endif
#endif /* __BKE_MAIN_H__ */