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test/source/blender
Jason Fielder 91e15ca2fa Fix #107159: Resolve wireframe depth issue in Metal
Bug in Metal when gl_FragDepth is used but not written to by a shader
causing depth-based navigation to fail. Patch ensures gl_FragDepth
is assigned a default value at the current depth from the vertex
shader to catch all edge-cases of this.

Authored by Apple: Michael Parkin-White

Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/108453
2023-06-12 08:37:50 +02:00
..
2023-06-10 15:37:51 +02:00
2023-05-15 15:14:22 +02:00
2023-06-10 15:37:51 +02:00
2023-05-15 15:14:22 +02:00