Files
test/intern/openvdb/intern/openvdb_transform.h
Pablo Dobarro 9ac3964be1 OpenVDB: mesh/level set conversion, filters and CSG operations
This code is needed to implement the Voxel Remesher as well as other features like a better remesh modifier with filters and CSG operations.

Done by Martin Felke and Pablo Dobarro

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5364
2019-08-14 18:13:56 +02:00

38 lines
1.2 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*/
#ifndef OPENVDB_TRANSFORM_H
#define OPENVDB_TRANSFORM_H
#include <openvdb/openvdb.h>
struct OpenVDBTransform {
private:
openvdb::math::Transform::Ptr transform;
public:
OpenVDBTransform();
~OpenVDBTransform();
void create_linear_transform(double voxel_size);
const openvdb::math::Transform::Ptr &get_transform();
void set_transform(const openvdb::math::Transform::Ptr &transform);
};
#endif // OPENVDB_TRANSFORM_H