Files
test/source/blender/compositor/operations/COM_ViewerOperation.h
Manuel Castilla 300fe84bf0 Compositor: Full frame Viewer node
Adds full frame implementation to this node operation.
No functional changes.
No performance changes.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11698
2021-07-19 22:05:39 +02:00

140 lines
3.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BKE_global.h"
#include "BLI_rect.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_image_types.h"
namespace blender::compositor {
class ViewerOperation : public MultiThreadedOperation {
private:
/* TODO(manzanilla): To be removed together with tiled implementation. */
float *m_outputBuffer;
float *m_depthBuffer;
Image *m_image;
ImageUser *m_imageUser;
bool m_active;
float m_centerX;
float m_centerY;
ChunkOrdering m_chunkOrder;
bool m_doDepthBuffer;
ImBuf *m_ibuf;
bool m_useAlphaInput;
const RenderData *m_rd;
const char *m_viewName;
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
SocketReader *m_imageInput;
SocketReader *m_alphaInput;
SocketReader *m_depthInput;
public:
ViewerOperation();
void initExecution() override;
void deinitExecution() override;
void executeRegion(rcti *rect, unsigned int tileNumber) override;
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
bool isOutputOperation(bool /*rendering*/) const override
{
if (G.background) {
return false;
}
return isActiveViewerOutput();
}
void setImage(Image *image)
{
this->m_image = image;
}
void setImageUser(ImageUser *imageUser)
{
this->m_imageUser = imageUser;
}
bool isActiveViewerOutput() const override
{
return this->m_active;
}
void setActive(bool active)
{
this->m_active = active;
}
void setCenterX(float centerX)
{
this->m_centerX = centerX;
}
void setCenterY(float centerY)
{
this->m_centerY = centerY;
}
void setChunkOrder(ChunkOrdering tileOrder)
{
this->m_chunkOrder = tileOrder;
}
float getCenterX() const
{
return this->m_centerX;
}
float getCenterY() const
{
return this->m_centerY;
}
ChunkOrdering getChunkOrder() const
{
return this->m_chunkOrder;
}
eCompositorPriority getRenderPriority() const override;
void setUseAlphaInput(bool value)
{
this->m_useAlphaInput = value;
}
void setRenderData(const RenderData *rd)
{
this->m_rd = rd;
}
void setViewName(const char *viewName)
{
this->m_viewName = viewName;
}
void setViewSettings(const ColorManagedViewSettings *viewSettings)
{
this->m_viewSettings = viewSettings;
}
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings)
{
this->m_displaySettings = displaySettings;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
private:
void updateImage(const rcti *rect);
void initImage();
};
} // namespace blender::compositor