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930f2fa89848c60efd2a2083bad36ff7c98369dd
test/source/gameengine/Physics/Bullet
History
Tamito Kajiyama e423e085f8 Merged changes in the trunk up to revision 30551.
2010-07-20 19:39:07 +00:00
..
CcdGraphicController.cpp
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
2009-11-15 23:58:56 +00:00
CcdGraphicController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsController.cpp
Merged changes in the trunk up to revision 30551.
2010-07-20 19:39:07 +00:00
CcdPhysicsController.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CcdPhysicsEnvironment.cpp
BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc.
2009-12-04 11:27:40 +00:00
CcdPhysicsEnvironment.h
- WITH_CXX_GUARDEDALLOC working again
2010-06-06 01:15:44 +00:00
CMakeLists.txt
correct fsf address
2010-02-12 13:34:04 +00:00
Makefile
2.5 audio cleanup:
2009-08-10 15:39:11 +00:00
SConscript
option to build the BGE without python, uses existing python check (cmake and scons)
2009-09-29 21:42:40 +00:00
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