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Miguel Pozo 9320742b45 Fix #114651: EEVEE-Next: SSS NaNs
Before #112901, subsurface scattering was skipped if its radius was
less than 1 pixel.
Aside from an optimization, this also avoided divisions by zero in
`burley_eval`.
This just brings back the early return when `pixel_footprint < 1.0`.

Pull Request: https://projects.blender.org/blender/blender/pulls/114928
2023-11-21 15:47:51 +01:00
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2023-11-21 15:47:51 +01:00