* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
48 lines
1.9 KiB
Python
48 lines
1.9 KiB
Python
render_env = Environment()
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# Import the C flags set in the SConstruct file
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Import ('cflags')
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Import ('cxxflags')
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Import ('defines')
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Import ('user_options_dict')
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render_env.Append (CCFLAGS = cflags)
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render_env.Append (CXXFLAGS = cxxflags)
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render_env.Append (CPPDEFINES = defines)
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source_files = ['intern/source/RE_callbacks.c',
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'intern/source/edgeRender.c',
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'intern/source/envmap.c',
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'intern/source/errorHandler.c',
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'intern/source/gammaCorrectionTables.c',
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'intern/source/initrender.c',
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'intern/source/jitter.c',
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'intern/source/outerRenderLoop.c',
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'intern/source/pixelblending.c',
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'intern/source/pixelshading.c',
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'intern/source/ray.c',
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'intern/source/renderHelp.c',
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'intern/source/renderPreAndPost.c',
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'intern/source/rendercore.c',
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'intern/source/renderdatabase.c',
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'intern/source/shadbuf.c',
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'intern/source/texture.c',
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'intern/source/vanillaRenderPipe.c',
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'intern/source/zbuf.c',
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'intern/source/zbufferdatastruct.c']
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render_env.Append (CPPPATH = ['intern/include',
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'#/intern/guardedalloc',
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'../blenlib',
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'../makesdna',
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'extern/include',
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'../blenkernel',
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'../radiosity/extern/include',
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'../imbuf',
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'../quicktime',
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'../include',
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'../../kernel/gen_messaging',
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'../yafray'])
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render_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_render', source=source_files)
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