* libraries are now generated in [BUILD_DIR]/lib * passed the user_options to all libraries now. This means I could remove a couple of Export/Import lines. * Changed the order in source/blender/src/SConscript and source/gameengine/SConscript. All libraries are now sorted alphabetically. This has no impact on the build process.
24 lines
801 B
Python
24 lines
801 B
Python
yafray_env = Environment()
|
|
|
|
# Import the C flags set in the SConstruct file
|
|
Import ('cflags')
|
|
Import ('cxxflags')
|
|
Import ('defines')
|
|
Import ('user_options_dict')
|
|
yafray_env.Append (CCFLAGS = cflags)
|
|
yafray_env.Append (CXXFLAGS = cxxflags)
|
|
yafray_env.Append (CPPDEFINES = defines)
|
|
|
|
source_files = ['intern/yafray_Render.cpp',
|
|
'intern/export_File.cpp',
|
|
'intern/api.cpp']
|
|
|
|
yafray_env.Append (CPPPATH = ['#/intern/guardedalloc',
|
|
'../blenlib',
|
|
'../makesdna',
|
|
'../blenkernel',
|
|
'../imbuf',
|
|
'../render/extern/include'])
|
|
|
|
yafray_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/blender_yafray', source=source_files)
|