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93c47e107198c91ad28d72acc2c6659d862e496e
test/source/gameengine/Physics/Bullet
History
Erwin Coumans 93c47e1071 - Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.
2006-05-11 00:13:42 +00:00
..
CcdPhysicsController.cpp
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
2006-05-11 00:13:42 +00:00
CcdPhysicsController.h
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
2006-05-11 00:13:42 +00:00
CcdPhysicsEnvironment.cpp
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
2006-05-11 00:13:42 +00:00
CcdPhysicsEnvironment.h
- fixed Bullet noResponse/ghost mode
2006-04-28 00:08:18 +00:00
Makefile
Support for 'Bullet' in the Makefiles. Enable with:
2005-08-18 06:07:02 +00:00
SConscript
==SCons==
2006-02-07 21:24:36 +00:00
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