Files
test/source/blender/compositor/operations/COM_PreviewOperation.h
Aras Pranckevicius f5f7024040 Cleanup: Remove now-unused "tiled" compositor implementation
New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.

TL;DR: 20 thousand lines of code gone.

This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
  groups, one-pixel-at-a-time node processing, read/write buffer operations
  related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
  the tiled compositor.
  - With that, remove CLEW external library too, since nothing within Blender
    uses OpenCL directly anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/118819
2024-02-28 16:59:16 +01:00

54 lines
1.6 KiB
C++

/* SPDX-FileCopyrightText: 2011 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "BKE_global.hh"
#include "BLI_rect.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_color_types.h"
#include "DNA_image_types.h"
namespace blender::compositor {
class PreviewOperation : public MultiThreadedOperation {
protected:
ImBuf *output_image_;
/**
* \brief holds reference to the SDNA bNode, where this nodes will render the preview image for
*/
bNodePreview *preview_;
float divider_;
unsigned int default_width_;
unsigned int default_height_;
const ColorManagedViewSettings *view_settings_;
const ColorManagedDisplaySettings *display_settings_;
public:
PreviewOperation(const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings,
unsigned int default_width,
unsigned int default_height);
void verify_preview(bNodeInstanceHash *previews, bNodeInstanceKey key);
bool is_output_operation(bool /*rendering*/) const override
{
return !G.background;
}
void init_execution() override;
void deinit_execution() override;
eCompositorPriority get_render_priority() const override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor