New ("fullframe") CPU compositor backend is being used now, and all the code
related to "tiled" CPU compositor is just never used anymore. The new backend
is faster, uses less memory, better matches GPU compositor, etc.
TL;DR: 20 thousand lines of code gone.
This commit:
- Removes various bits and pieces related to "tiled" compositor (execution
groups, one-pixel-at-a-time node processing, read/write buffer operations
related to node execution groups).
- "GPU" (OpenCL) execution device, that was only used by several nodes of
the tiled compositor.
- With that, remove CLEW external library too, since nothing within Blender
uses OpenCL directly anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/118819
111 lines
2.4 KiB
C++
111 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2011 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "BKE_global.hh"
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#include "BLI_rect.h"
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#include "COM_MultiThreadedOperation.h"
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#include "DNA_image_types.h"
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namespace blender::compositor {
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class ViewerOperation : public MultiThreadedOperation {
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private:
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/* TODO(manzanilla): To be removed together with tiled implementation. */
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float *output_buffer_;
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Image *image_;
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ImageUser *image_user_;
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bool active_;
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float center_x_;
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float center_y_;
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ImBuf *ibuf_;
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bool use_alpha_input_;
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const RenderData *rd_;
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const char *view_name_;
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const ColorManagedViewSettings *view_settings_;
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const ColorManagedDisplaySettings *display_settings_;
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public:
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ViewerOperation();
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void init_execution() override;
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void deinit_execution() override;
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void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
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bool is_output_operation(bool /*rendering*/) const override
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{
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if (G.background) {
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return false;
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}
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return is_active_viewer_output();
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}
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void set_image(Image *image)
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{
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image_ = image;
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}
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void set_image_user(ImageUser *image_user)
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{
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image_user_ = image_user;
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}
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bool is_active_viewer_output() const override
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{
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return active_;
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}
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void set_active(bool active)
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{
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active_ = active;
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}
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void setCenterX(float centerX)
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{
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center_x_ = centerX;
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}
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void setCenterY(float centerY)
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{
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center_y_ = centerY;
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}
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float getCenterX() const
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{
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return center_x_;
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}
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float getCenterY() const
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{
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return center_y_;
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}
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eCompositorPriority get_render_priority() const override;
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void set_use_alpha_input(bool value)
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{
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use_alpha_input_ = value;
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}
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void set_render_data(const RenderData *rd)
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{
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rd_ = rd;
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}
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void set_view_name(const char *view_name)
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{
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view_name_ = view_name;
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}
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void set_view_settings(const ColorManagedViewSettings *view_settings)
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{
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view_settings_ = view_settings;
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}
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void set_display_settings(const ColorManagedDisplaySettings *display_settings)
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{
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display_settings_ = display_settings;
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}
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void update_memory_buffer_partial(MemoryBuffer *output,
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const rcti &area,
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Span<MemoryBuffer *> inputs) override;
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void clear_display_buffer();
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private:
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void update_image(const rcti *rect);
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void init_image();
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};
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} // namespace blender::compositor
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