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9424b1ceff992f420fe6315acabfb7138cd0026e
test
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source
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gameengine
History
Joerg Mueller
43ab8e8624
* Merge trunk up to r39790.
...
* Subversion bump (also for init_userdef_do_versions). * Minor fix for compilation without ffmpeg.
2011-08-30 08:22:03 +00:00
..
BlenderRoutines
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
Converter
* Merge trunk up to r39790.
2011-08-30 08:22:03 +00:00
Expressions
Merging with trunk up to r38631.
2011-07-23 16:34:30 +00:00
GameLogic
- use %u rather tham %d for unsigned ints in string formatting funcs.
2011-08-27 03:25:02 +00:00
GamePlayer
Merging trunk up to r39637.
2011-08-22 20:31:46 +00:00
Ketsji
* Merge trunk up to r39790.
2011-08-30 08:22:03 +00:00
Network
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
Physics
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
PyDoc
== python api doc ==
2010-10-13 10:42:33 +00:00
Rasterizer
Committing patch
#25675
"Make "Cast Buffer Shadows" option work in viewport and BGE" by me.
2011-08-24 20:28:54 +00:00
SceneGraph
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
VideoTexture
- use %u rather tham %d for unsigned ints in string formatting funcs.
2011-08-27 03:25:02 +00:00
CMakeLists.txt
use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
2011-01-25 14:43:13 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00