Files
test/intern/cycles/kernel/light/spot.h
Weizhen Huang 1284e98ab8 Cycles: use low-distortion mapping when sampling cone and hemisphere
based on concentric disk mapping.
Concentric disk mapping was already present, but not used everywhere.
Now `sample_cos_hemisphere()`, `sample_uniform_hemisphere()`, and
`sample_uniform_cone()` use concentric disk mapping.
This changes the noise in many test images.

Pull Request: https://projects.blender.org/blender/blender/pulls/109774
2023-08-23 17:25:27 +02:00

251 lines
8.5 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/light/common.h"
CCL_NAMESPACE_BEGIN
/* Transform vector to spot light's local coordinate system. */
ccl_device float3 spot_light_to_local(const ccl_global KernelSpotLight *spot, const float3 ray)
{
return safe_normalize(make_float3(dot(ray, spot->scaled_axis_u),
dot(ray, spot->scaled_axis_v),
dot(ray, spot->dir * spot->inv_len_z)));
}
/* Compute spot light attenuation of a ray given in local coordinate system. */
ccl_device float spot_light_attenuation(const ccl_global KernelSpotLight *spot, const float3 ray)
{
return smoothstepf((ray.z - spot->cos_half_spot_angle) * spot->spot_smooth);
}
ccl_device void spot_light_uv(const float3 ray,
const float half_cot_half_spot_angle,
ccl_private float *u,
ccl_private float *v)
{
/* Ensures that the spot light projects the full image regardless of the spot angle. */
const float factor = half_cot_half_spot_angle / ray.z;
/* NOTE: Return barycentric coordinates in the same notation as Embree and OptiX. */
*u = ray.y * factor + 0.5f;
*v = -(ray.x + ray.y) * factor;
}
template<bool in_volume_segment>
ccl_device_inline bool spot_light_sample(const ccl_global KernelLight *klight,
const float2 rand,
const float3 P,
const float3 N,
const int shader_flags,
ccl_private LightSample *ls)
{
const float radius = klight->spot.radius;
const float r_sq = sqr(klight->spot.radius);
const float3 center = klight->co;
float3 lightN = P - center;
const float d_sq = len_squared(lightN);
const float d = sqrtf(d_sq);
lightN /= d;
float cos_theta;
ls->t = FLT_MAX;
if (d_sq > r_sq) {
const float one_minus_cos_half_spot_spread = 1.0f - klight->spot.cos_half_spot_angle;
const float one_minus_cos_half_angle = sin_sqr_to_one_minus_cos(r_sq / d_sq);
if (in_volume_segment || one_minus_cos_half_angle < one_minus_cos_half_spot_spread) {
/* Sample visible part of the sphere. */
ls->D = sample_uniform_cone(-lightN, one_minus_cos_half_angle, rand, &cos_theta, &ls->pdf);
}
else {
/* Sample spread cone. */
ls->D = sample_uniform_cone(
-klight->spot.dir, one_minus_cos_half_spot_spread, rand, &cos_theta, &ls->pdf);
if (!ray_sphere_intersect(P, ls->D, 0.0f, FLT_MAX, center, radius, &ls->P, &ls->t)) {
/* Sampled direction does not intersect with the light. */
return false;
}
}
}
else {
const bool has_transmission = (shader_flags & SD_BSDF_HAS_TRANSMISSION);
if (has_transmission) {
ls->D = sample_uniform_sphere(rand);
ls->pdf = M_1_2PI_F * 0.5f;
}
else {
sample_cos_hemisphere(N, rand, &ls->D, &ls->pdf);
}
cos_theta = -dot(ls->D, lightN);
}
if (ls->t == FLT_MAX) {
/* Law of cosines. */
ls->t = d * cos_theta -
copysignf(safe_sqrtf(r_sq - d_sq + d_sq * sqr(cos_theta)), d_sq - r_sq);
ls->P = P + ls->D * ls->t;
}
else {
/* Already computed when sampling the spread cone. */
}
const float3 local_ray = spot_light_to_local(&klight->spot, -ls->D);
ls->eval_fac = klight->spot.eval_fac;
if (d_sq > r_sq) {
ls->eval_fac *= spot_light_attenuation(&klight->spot, local_ray);
}
if (!in_volume_segment && ls->eval_fac == 0.0f) {
return false;
}
if (r_sq == 0) {
/* Use intensity instead of radiance when the radius is zero. */
ls->eval_fac /= sqr(ls->t);
/* `ls->Ng` is not well-defined when the radius is zero, use the incoming direction instead. */
ls->Ng = -ls->D;
}
else {
ls->Ng = normalize(ls->P - center);
/* Remap sampled point onto the sphere to prevent precision issues with small radius. */
ls->P = ls->Ng * radius + center;
}
spot_light_uv(local_ray, klight->spot.half_cot_half_spot_angle, &ls->u, &ls->v);
return true;
}
ccl_device_forceinline float spot_light_pdf(const float cos_half_spread,
const float d_sq,
const float r_sq,
const float3 N,
const float3 D,
const uint32_t path_flag)
{
if (d_sq > r_sq) {
return M_1_2PI_F / min(sin_sqr_to_one_minus_cos(r_sq / d_sq), 1.0f - cos_half_spread);
}
const bool has_transmission = (path_flag & PATH_RAY_MIS_HAD_TRANSMISSION);
return has_transmission ? M_1_2PI_F * 0.5f : pdf_cos_hemisphere(N, D);
}
ccl_device_forceinline void spot_light_mnee_sample_update(const ccl_global KernelLight *klight,
ccl_private LightSample *ls,
const float3 P,
const float3 N,
const uint32_t path_flag)
{
ls->D = normalize_len(ls->P - P, &ls->t);
const float3 local_ray = spot_light_to_local(&klight->spot, -ls->D);
ls->eval_fac = klight->spot.eval_fac;
const float radius = klight->spot.radius;
if (radius > 0) {
const float d_sq = len_squared(P - klight->co);
const float r_sq = sqr(radius);
const float t_sq = sqr(ls->t);
ls->pdf = spot_light_pdf(klight->spot.cos_half_spot_angle, d_sq, r_sq, N, ls->D, path_flag);
/* NOTE : preserve pdf in area measure. */
ls->pdf *= 0.5f * fabsf(d_sq - r_sq - t_sq) / (radius * ls->t * t_sq);
ls->Ng = normalize(ls->P - klight->co);
if (d_sq > r_sq) {
ls->eval_fac *= spot_light_attenuation(&klight->spot, local_ray);
}
}
else {
ls->Ng = -ls->D;
ls->eval_fac *= spot_light_attenuation(&klight->spot, local_ray);
/* PDF does not change. */
}
spot_light_uv(local_ray, klight->spot.half_cot_half_spot_angle, &ls->u, &ls->v);
}
ccl_device_inline bool spot_light_intersect(const ccl_global KernelLight *klight,
const ccl_private Ray *ccl_restrict ray,
ccl_private float *t)
{
/* One sided. */
if (dot(ray->D, ray->P - klight->co) >= 0.0f) {
return false;
}
return point_light_intersect(klight, ray, t);
}
ccl_device_inline bool spot_light_sample_from_intersection(
const ccl_global KernelLight *klight,
ccl_private const Intersection *ccl_restrict isect,
const float3 ray_P,
const float3 ray_D,
const float3 N,
const uint32_t path_flag,
ccl_private LightSample *ccl_restrict ls)
{
const float d_sq = len_squared(ray_P - klight->co);
const float r_sq = sqr(klight->spot.radius);
ls->pdf = spot_light_pdf(klight->spot.cos_half_spot_angle, d_sq, r_sq, N, ray_D, path_flag);
const float3 local_ray = spot_light_to_local(&klight->spot, -ray_D);
ls->eval_fac = klight->spot.eval_fac;
if (d_sq > r_sq) {
ls->eval_fac *= spot_light_attenuation(&klight->spot, local_ray);
}
if (ls->eval_fac == 0) {
return false;
}
ls->Ng = r_sq > 0 ? normalize(ls->P - klight->co) : -ray_D;
spot_light_uv(local_ray, klight->spot.half_cot_half_spot_angle, &ls->u, &ls->v);
return true;
}
template<bool in_volume_segment>
ccl_device_forceinline bool spot_light_tree_parameters(const ccl_global KernelLight *klight,
const float3 centroid,
const float3 P,
ccl_private float &cos_theta_u,
ccl_private float2 &distance,
ccl_private float3 &point_to_centroid)
{
float dist_point_to_centroid;
const float3 point_to_centroid_ = safe_normalize_len(centroid - P, &dist_point_to_centroid);
const float radius = klight->spot.radius;
cos_theta_u = (dist_point_to_centroid > radius) ? cos_from_sin(radius / dist_point_to_centroid) :
-1.0f;
if (in_volume_segment) {
return true;
}
distance = (dist_point_to_centroid > radius) ?
dist_point_to_centroid * make_float2(1.0f / cos_theta_u, 1.0f) :
one_float2() * radius / M_SQRT2_F;
point_to_centroid = point_to_centroid_;
return true;
}
CCL_NAMESPACE_END