Files
test/source/blender/blenlib/intern/math_base.c
Aras Pranckevicius d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00

81 lines
1.5 KiB
C

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
*/
#include "BLI_math_base.h"
#include "BLI_strict_flags.h"
int pow_i(int base, int exp)
{
int result = 1;
BLI_assert(exp >= 0);
while (exp) {
if (exp & 1) {
result *= base;
}
exp >>= 1;
base *= base;
}
return result;
}
double double_round(double x, int ndigits)
{
/* From Python 3.1 `floatobject.c`. */
double pow1, pow2, y, z;
if (ndigits >= 0) {
pow1 = pow(10.0, (double)ndigits);
pow2 = 1.0;
y = (x * pow1) * pow2;
/* if y overflows, then rounded value is exactly x */
if (!isfinite(y)) {
return x;
}
}
else {
pow1 = pow(10.0, (double)-ndigits);
pow2 = 1.0; /* unused; silences a gcc compiler warning */
y = x / pow1;
}
z = round(y);
if (fabs(y - z) == 0.5) {
/* halfway between two integers; use round-half-even */
z = 2.0 * round(y / 2.0);
}
if (ndigits >= 0) {
z = (z / pow2) / pow1;
}
else {
z *= pow1;
}
/* if computation resulted in overflow, raise OverflowError */
return z;
}
float floor_power_of_10(float f)
{
BLI_assert(!(f < 0.0f));
if (f != 0.0f) {
return 1.0f / powf(10.0f, ceilf(log10f(1.0f / f)));
}
return 0.0f;
}
float ceil_power_of_10(float f)
{
BLI_assert(!(f < 0.0f));
if (f != 0.0f) {
return 1.0f / powf(10.0f, floorf(log10f(1.0f / f)));
}
return 0.0f;
}