A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
96 lines
1.5 KiB
C
96 lines
1.5 KiB
C
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bli
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*/
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#include "PIL_time.h"
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#ifdef WIN32
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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double PIL_check_seconds_timer(void)
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{
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static int hasperfcounter = -1; /* (-1 == unknown) */
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static double perffreq;
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if (hasperfcounter == -1) {
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__int64 ifreq;
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hasperfcounter = QueryPerformanceFrequency((LARGE_INTEGER *)&ifreq);
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perffreq = (double)ifreq;
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}
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if (hasperfcounter) {
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__int64 count;
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QueryPerformanceCounter((LARGE_INTEGER *)&count);
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return count / perffreq;
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}
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else {
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static double accum = 0.0;
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static int ltick = 0;
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int ntick = GetTickCount();
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if (ntick < ltick) {
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accum += (0xFFFFFFFF - ltick + ntick) / 1000.0;
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}
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else {
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accum += (ntick - ltick) / 1000.0;
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}
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ltick = ntick;
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return accum;
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}
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}
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long int PIL_check_seconds_timer_i(void)
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{
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return (long int)PIL_check_seconds_timer();
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}
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void PIL_sleep_ms(int ms)
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{
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Sleep(ms);
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}
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#else
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# include <sys/time.h>
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# include <unistd.h>
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double PIL_check_seconds_timer(void)
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{
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struct timeval tv;
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struct timezone tz;
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gettimeofday(&tv, &tz);
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return ((double)tv.tv_sec + tv.tv_usec / 1000000.0);
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}
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long int PIL_check_seconds_timer_i(void)
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{
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struct timeval tv;
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struct timezone tz;
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gettimeofday(&tv, &tz);
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return tv.tv_sec;
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}
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void PIL_sleep_ms(int ms)
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{
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if (ms >= 1000) {
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sleep(ms / 1000);
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ms = (ms % 1000);
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}
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usleep(ms * 1000);
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}
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#endif
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