Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
294 lines
9.1 KiB
C++
294 lines
9.1 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bmesh
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*
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* Create faces or edges (F-key by default).
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "bmesh.h"
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#include "intern/bmesh_operators_private.h" /* own include */
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#define ELE_NEW 1
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#define ELE_OUT 2
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void bmo_contextual_create_exec(BMesh *bm, BMOperator *op)
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{
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/* NOTE(@ideasman42): doing the best thing here isn't always easy create vs dissolve,
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* its nice to support but it _really_ gives issues we might have to not call dissolve. */
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BMOIter oiter;
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BMHeader *h;
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int totv = 0, tote = 0, totf = 0;
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const short mat_nr = BMO_slot_int_get(op->slots_in, "mat_nr");
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const bool use_smooth = BMO_slot_bool_get(op->slots_in, "use_smooth");
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/* count number of each element type we were passe */
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BMO_ITER (h, &oiter, op->slots_in, "geom", BM_VERT | BM_EDGE | BM_FACE) {
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switch (h->htype) {
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case BM_VERT:
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BMO_vert_flag_enable(bm, (BMVert *)h, ELE_NEW);
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totv++;
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break;
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case BM_EDGE:
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BMO_edge_flag_enable(bm, (BMEdge *)h, ELE_NEW);
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tote++;
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break;
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case BM_FACE:
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BMO_face_flag_enable(bm, (BMFace *)h, ELE_NEW);
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totf++;
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break;
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}
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}
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/* --- Support Edge Creation ---
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* simple case when we only have 2 verts selected.
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*/
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if (totv == 2 && tote == 0 && totf == 0) {
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BMVert *verts[2];
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BMEdge *e;
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if (BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)verts, 2) == 2) {
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/* create edge */
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e = BM_edge_create(bm, verts[0], verts[1], nullptr, BM_CREATE_NO_DOUBLE);
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BMO_edge_flag_enable(bm, e, ELE_OUT);
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tote += 1;
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
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}
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return;
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}
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/* --- Support for Special Case ---
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* where there is a contiguous edge ring with one isolated vertex.
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*
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* This example shows 2 edges created from 3 verts
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* with 1 free standing vertex. Dotted lines denote the 2 edges that are created.
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*
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* note that this works for any sided shape.
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*
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* +--------+
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* | .
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* | .
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* | .
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* | .
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* +........+ <-- starts out free standing.
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*/
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/* Here we check for consistency and create 2 edges */
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if (totf == 0 && totv >= 4 && totv == tote + 2) {
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/* find a free standing vertex and 2 endpoint verts */
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BMVert *v, *v_free = nullptr, *v_a = nullptr, *v_b = nullptr;
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bool ok = true;
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BMO_ITER (v, &oiter, op->slots_in, "geom", BM_VERT) {
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/* count how many flagged edges this vertex uses */
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const int tot_edges = BMO_iter_elem_count_flag(bm, BM_EDGES_OF_VERT, v, ELE_NEW, true);
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if (tot_edges == 0) {
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/* only accept 1 free vert */
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if (v_free == nullptr) {
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v_free = v;
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}
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else {
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ok = false;
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} /* only ever want one of these */
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}
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else if (tot_edges == 1) {
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if (v_a == nullptr) {
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v_a = v;
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}
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else if (v_b == nullptr) {
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v_b = v;
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}
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else {
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ok = false;
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} /* only ever want 2 of these */
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}
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else if (tot_edges == 2) {
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/* do nothing, regular case */
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}
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else {
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ok = false; /* if a vertex has 3+ edge users then cancel - this is only simple cases */
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}
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if (ok == false) {
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break;
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}
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}
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if (ok == true && v_free && v_a && v_b) {
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BMEdge *e;
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e = BM_edge_create(bm, v_free, v_a, nullptr, BM_CREATE_NO_DOUBLE);
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BMO_edge_flag_enable(bm, e, ELE_NEW);
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e = BM_edge_create(bm, v_free, v_b, nullptr, BM_CREATE_NO_DOUBLE);
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BMO_edge_flag_enable(bm, e, ELE_NEW);
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tote += 2;
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}
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}
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/* --- end special case support, continue as normal --- */
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/* -------------------------------------------------------------------- */
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/* EdgeNet Create */
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if (tote != 0) {
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/* call edgenet prepare op so additional face creation cases work */
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BMOperator op_sub;
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BMO_op_initf(bm, &op_sub, op->flag, "edgenet_prepare edges=%fe", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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BMO_slot_buffer_flag_enable(bm, op_sub.slots_out, "edges.out", BM_EDGE, ELE_NEW);
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BMO_op_finish(bm, &op_sub);
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BMO_op_initf(bm,
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&op_sub,
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op->flag,
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"edgenet_fill edges=%fe mat_nr=%i use_smooth=%b sides=%i",
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ELE_NEW,
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mat_nr,
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use_smooth,
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10000);
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BMO_op_exec(bm, &op_sub);
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/* return if edge net create did something */
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if (BMO_slot_buffer_len(op_sub.slots_out, "faces.out")) {
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BMO_slot_copy(&op_sub, slots_out, "faces.out", op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Dissolve Face */
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if (totf != 0) { /* should be (totf > 1)... see below */
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/* NOTE: allow this to run on single faces so running on a single face
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* won't go on to create a face, treating them as random */
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BMOperator op_sub;
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BMO_op_initf(bm, &op_sub, op->flag, "dissolve_faces faces=%ff", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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/* if we dissolved anything, then return */
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if (BMO_slot_buffer_len(op_sub.slots_out, "region.out")) {
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BMO_slot_copy(&op_sub, slots_out, "region.out", op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Fill EdgeLoop's - fills isolated loops, different from edgenet */
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if (tote > 2) {
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BMOperator op_sub;
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/* NOTE: in most cases 'edgenet_fill' will handle this case since in common cases
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* users fill in empty spaces, however its possible to have an edge selection around
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* existing geometry that makes 'edgenet_fill' fail. */
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BMO_op_initf(bm, &op_sub, op->flag, "edgeloop_fill edges=%fe", ELE_NEW);
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BMO_op_exec(bm, &op_sub);
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/* return if edge loop fill did something */
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if (BMO_slot_buffer_len(op_sub.slots_out, "faces.out")) {
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BMO_slot_copy(&op_sub, slots_out, "faces.out", op, slots_out, "faces.out");
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BMO_op_finish(bm, &op_sub);
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return;
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}
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BMO_op_finish(bm, &op_sub);
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}
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/* -------------------------------------------------------------------- */
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/* Continue with ad-hoc fill methods since operators fail,
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* edge, vcloud... may add more */
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if (false) { /* nice feature but perhaps it should be a different tool? */
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/* tricky feature for making a line/edge from selection history...
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*
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* Rather than do nothing, when 5+ verts are selected, check if they are in our history,
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* when this is so, we can make edges from them, but _not_ a face,
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* if it is the intention to make a face the user can just hit F again
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* since there will be edges next time around.
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*
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* if all history verts have ELE_NEW flagged and the total number of history verts == totv,
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* then we know the history contains all verts here and we can continue...
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*/
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int tot_ese_v = 0;
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LISTBASE_FOREACH (BMEditSelection *, ese, &bm->selected) {
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if (ese->htype == BM_VERT) {
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if (BMO_vert_flag_test(bm, (BMVert *)ese->ele, ELE_NEW)) {
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tot_ese_v++;
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}
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else {
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/* unflagged vert means we are not in sync */
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tot_ese_v = -1;
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break;
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}
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}
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}
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if (tot_ese_v == totv) {
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BMVert *v_prev = nullptr;
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/* yes, all select-history verts are accounted for, now make edges */
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LISTBASE_FOREACH (BMEditSelection *, ese, &bm->selected) {
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if (ese->htype == BM_VERT) {
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BMVert *v = (BMVert *)ese->ele;
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if (v_prev) {
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BMEdge *e = BM_edge_create(bm, v, v_prev, nullptr, BM_CREATE_NO_DOUBLE);
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BMO_edge_flag_enable(bm, e, ELE_OUT);
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}
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v_prev = v;
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}
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}
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}
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "edges.out", BM_EDGE, ELE_OUT);
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/* done creating edges */
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return;
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}
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/* -------------------------------------------------------------------- */
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/* Fill Vertex Cloud
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*
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* last resort when all else fails.
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*/
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if (totv > 2) {
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/* TODO: some of these vertices may be connected by edges,
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* this connectivity could be used rather than treating
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* them as a bunch of isolated verts. */
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BMVert **vert_arr = static_cast<BMVert **>(MEM_mallocN(sizeof(BMVert *) * totv, __func__));
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BMFace *f;
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totv = BMO_iter_as_array(op->slots_in, "geom", BM_VERT, (void **)vert_arr, totv);
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BM_verts_sort_radial_plane(vert_arr, totv);
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/* create edges and find the winding (if faces are attached to any existing edges) */
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f = BM_face_create_ngon_verts(bm, vert_arr, totv, nullptr, BM_CREATE_NO_DOUBLE, true, true);
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if (f) {
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BMO_face_flag_enable(bm, f, ELE_OUT);
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f->mat_nr = mat_nr;
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if (use_smooth) {
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BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
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}
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BM_face_copy_shared(bm, f, nullptr, nullptr);
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BMO_slot_buffer_from_enabled_flag(bm, op, op->slots_out, "faces.out", BM_FACE, ELE_OUT);
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}
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MEM_freeN(vert_arr);
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}
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}
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